WAR isn't only focused on damage. It tanks every fight at least as well as PLD, and DRK will be the same.
WAR isn't only focused on damage. It tanks every fight at least as well as PLD, and DRK will be the same.
If any job has to worry it's PLD. It really depends on how much the new combo actions help out its damage and what utility they add against what the DRK brings.
It'd be on thin ice already, if there was a third tank class now.
The pervasive "PLD = MT" idea is based on, basically, a very slim (or even nonexistent) defensive advantage while they clearly do much less damage in the MT role than a WAR would. Furthermore the strength down isn't as good as Path and the PLD suffers from a lack of the slashing debuff if you forgo a WAR. The biggest thing you get with a Paladin is Hallowed Ground.
If we had DRK right now and it was balanced more toward the WAR, you'd see very few PLDs.
Last edited by Rbstr; 06-02-2015 at 06:05 AM.

Paladins take much less damage as a main tank because they block except on fights where the boss does no physical auto attacks. It's a function of the class to be more defensive than Warriors. This doesn't have anything to do with whether or not the jobs are capable of being excellent main tanks. They just have essentially disparate niches.
My life while tanking is an existential hell from which there is no escape.



Storm's Path is simply godly right now - it's the best debuff in the game, singlehandedly bringing the raid's VIT levels up a tier for survival at a low DPS cost, while making every tank buster do 10% less regardless of type. It makes RoH look like garbage, which is primarily for autos and most but not all tank busters. That will make WAR hard to give up in the long run when fights are figured out, and also for learning fights in low iLVL.
Not to mention if you have no WAR without a NIN I guarantee no combination of DRK and PLD can overcome the DPS loss of no Storm's Eye.
I think PLD will be used in many world firsts due to its consistency, but once every cleave and spike damage is mapped out, I think PLD's going out the door.


The ability of the the person is infinitely more important than the class. A good player on any class will be picked over a bad player on a class with higher potential and in the end that's what matters. Considering about 85% if not more of the people in this game do not play their class to full potential, discussing those potentials like they are absolutes in terms of the reality of raiding is nonsensical..
TLR
You'll be fine. If you can play good and you genuinely care and practice your class it won't matter which one you pick.
This is basically the reason why I'm switching to DRK.
It looks like there's a fair bit of overlap, but you get better mitigation it looks like. Not to mention it seems like they get a real rotation instead of WARs 'pick 2 combo finishers but no more' play style right now.
Both are good tank classes and everyone can tank.
But it's up the players to decide if they are competent at it, or not.


Im still waiting on what the DRk brings to the table in terms of debuffs. Also it was toted in one of the earlier LL that it was a magic tank that used the powers of darkness. Whether this is a lore or functional trait is still undetermined. Assuming dps will be a huge factor in 3.0 hard raids we might start seeing DRK/WAR compositions. The argument that PLD has hallowed might not be enough anymore since Living Dead prevents you from dying for about 15 seconds and roughly 10 seconds after that you are basically in a holmgang state for a few more seconds. That's a whooping 20-25 seconds where the healer doesn't have to heal you and only pop Benediction near the end. We also get to work on DRK for a whole month before the hm raids so I think that's more than enough time for theorycrafter's to flesh out the job.
I for sure am going WAR/DRK since I'm really loving the new dps stance. Kind of sad that Deliverance only increases crit according to the Famitsu article and not straight damage but I'm hoping its a 25% increase in crits on top of the 15% we get from wrath/abandon stacks and the other 15% from internal release.


Actually, the 15% Crits are not just from stacks, but from Defiance, so it won't be "on top of it"
Really, i would be surprised if it was even 25%, without the 15% from stacks. Maybe 25% at full stacks ? I'm not expecting so much from this stance, simply because the goal is not to put warrior on par with others dps. 5% per stack would be an average of 10ish percent of crit chance (assuming you dump it all as soon as you get 5 stacks), so 5% increase damage while off tanking. I would not assume that it will do more than that, and in fact i would not be surprised if all we got was 3% per stack like in defiance.
The main gain will be to keep stacks and be able to use them for dps abilities. Given that inner beast was doing 300 potency ignoring the damage reduction and providing 20% DR, i think that we will have a very very nasty attack to use. I wouldn't be surprised if it was a 500 potency attack for example, since it will most likely not have any form of utility attached.
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