They do have a BiS, they're just not skilled enough to use it to its fullest extent.
And if the aim of horizontal progression is having 99% of the playerbase not have BiS gear, horizontal progression should be stuck where the sun doesn't shine.
So basicly your saying that Gear > Skill? I suppose, but yes. Horizontal Progression would probably mean that they might not have BiS for different encounters, however what they will have is unique playstyles, which makes them better skillfully. Skill can go over gear if its wieldy enough.
*rolls eyes*
BiS means that said piece of gear is the best gear for that slot. It has zero to do with player skill. Not sure why this concept is so hard for people to understand.
In a perfect world, Horizontal progression would mean that you had several options to reach the same peak performance. In reality there is always a best set for everything.
There's always two sides of that story. Yes, content in FFXI was relevant far longer than it is in FFXIV, but do we really want to go back to doing Dynamis/Kings for years? This is more an issue for new players than it is for the old ones. I for one would be happy to never see Garuda Ex ever again.
Last edited by Gilthas; 06-02-2015 at 10:30 AM.
Yeah, I'm saying that there are encounters, and bosses where something will be BiS, then another place where it won't be. Doesn't mean it still won't be a bad piece of gear.*rolls eyes*
BiS means that said piece of gear is the best gear for that slot. It has zero to do with player skill. Not sure why this concept is so hard for people to understand.
In a perfect world, Horizontal progression would mean that you had several options to reach the same peak performance. In reality there is always a best set for everything.
There's always two sides of that story. Yes, content in FFXI was relevant far longer than it is in FFXIV, but do we really want to go back to doing Dynamis/Kings for years? This is more an issue for new players than it is for the old ones. I for one would be happy to never see Garuda Ex ever again.
For example: If I was fighting 3 creatures, X% chance to proc X when attacked would be 3 times better. However 1v1 with a boss it won't be as good but will still be a good item. However the other parts of the item are still good as well. So its not bad.
Btw 1.23 had -hp gear
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