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  1. #1
    Player
    QCrimson's Avatar
    Join Date
    Oct 2013
    Posts
    105
    Character
    Lani Akea
    World
    Spriggan
    Main Class
    Lancer Lv 80
    Hey, I have kind of a silly question regarding Heavensward : at the moment not landing chaos thrust on the rear is not a big deal since it's the last hit of the combo, but do you think that comes 3.0 it will prevent us from using the skill that comes after ?
    (0)

  2. #2
    Player
    Mibhas's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    136
    Character
    F'mibhas Hena
    World
    Odin
    Main Class
    Lancer Lv 80
    Quote Originally Posted by QCrimson View Post
    Hey, I have kind of a silly question regarding Heavensward : at the moment not landing chaos thrust on the rear is not a big deal since it's the last hit of the combo, but do you think that comes 3.0 it will prevent us from using the skill that comes after ?
    It is a big deal! That's potency going down the drain if you miss it. Sure, hit it from the flank if you moving to the rear at the time is absolute death, but if it's only dangerous to do it from the rear... Do it anyway
    (0)

  3. #3
    Player
    QCrimson's Avatar
    Join Date
    Oct 2013
    Posts
    105
    Character
    Lani Akea
    World
    Spriggan
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Mibhas View Post
    It is a big deal! That's potency going down the drain if you miss it. Sure, hit it from the flank if you moving to the rear at the time is absolute death, but if it's only dangerous to do it from the rear... Do it anyway
    Oh I'm doing it don't worry. But when it misses for whatever reason I don't feel nearly as bad as I felt when I missed my HT or ID back in the days
    (0)

  4. #4
    Player
    Dervy's Avatar
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    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by SunnyHirose View Post
    Determination Down from Gaols was an erroneous label, which has been rectified. It never actually did that, and the Japanese client has always (correctly) had Damage Down.

    I intend to give some reference values for every job, but it will not be that comprehensive. I just don't have the willpower/time for it (I graduated, time to go job hunting lol).

    Unresolved mysteries like the actual damage formula will be left as "known unknowns". I would like to focus more on methods than results.
    Quote Originally Posted by Hustensaft View Post
    Wasn't that a mistranslation? The debuff was simple called Determination down - later it was renamed to "Damage down". Plus that debuff did not affect healing done - which would be impossible if it actually changed Determination.

    Edit: Not missing Hirose's post above the quote would've helped.
    Interesting. Never actually noticed that. Learn something new every day!

    I'm personally not bothered about the exact formula either, as long as we have a model which accurately represents how stats scale damage, I'm more than happy (Which I have, but it needs more work). I might collect a lot more data in HW with much higher potencies and damage ranges and try to figure it out in my own time, but for now, I cba.
    (0)

  5. #5
    Player
    Jonnycbad's Avatar
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    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Makes me wonder how game devopers come up with these contrived and overly complex formulas for mechanics. Are programmers and developers all math gurus. Who comes up with these?
    (0)

  6. #6
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    Quote Originally Posted by Jonnycbad View Post
    Makes me wonder how game devopers come up with these contrived and overly complex formulas for mechanics. Are programmers and developers all math gurus. Who comes up with these?
    I'd like to say: "Practice, practice, practice..."


    But they most likely had a close to death experience and saw the light, or somehow travelled to the edge of existence, saw the truth, and came back.
    (1)

  7. #7
    Player
    siverstorm's Avatar
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    Nov 2013
    Posts
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Jonnycbad View Post
    Makes me wonder how game devopers come up with these contrived and overly complex formulas for mechanics. Are programmers and developers all math gurus. Who comes up with these?
    Engineering and Computer Science disciplines are usually taught with an extremely heavy focus on math and statistics.

    Computer Science at my university was literally in the faculty of mathematics, for every programming or cs theory course there was a required math course as well to take.

    ninjaedit: It's not the same for every school but most still have strong focuses on math as well.
    (1)
    Last edited by siverstorm; 06-03-2015 at 01:23 AM.

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