Link for your data? This could help me add the finishing touches to my updated damage formula on time for Heavenswards launch.Would this document contain information in naked (== broken weapon and no spent stat points) damage/healing information? (my own numbers based on 6 jobs at 50 point has naked AA/Healing/Damage values all following one single linear function for these 6 jobs - the 1.0 multiplier being Paladin)
EDIT: 1k posts!
Hey, I have kind of a silly question regarding Heavensward : at the moment not landing chaos thrust on the rear is not a big deal since it's the last hit of the combo, but do you think that comes 3.0 it will prevent us from using the skill that comes after ?

No, it won't prevent that. They're smarter than that.
I'm only asking this because chaos thrust, when not landed from the rear, lacks the effects (both audio and visual) that successful combos usually trigger. So I thought that at this stage the game might see the combo as broken, and then I thought about Heavensward, the 4th stage of IDC and...
Again, silly question, got bored.![]()
Here's the graph for naked damage adjusted to a Base of 202 (== 20 base damage): https://docs.google.com/spreadsheets...MEU/edit#gid=0
The only outlier is SCH auto-attack, but we're dealing with rounding of low two digit numbers here. Weapon Damage seems to get half the multiplier. Example: WHM at 247 Mind would have a base potency of ~27 ( 27/20 = 1,35 multiplier, adding 8 Magic damage adds ~9,35 healing potency). BLM: SMN healing is at 13,75/20 = 0,687% - 8 magic damage adds 8 * 0.84375 healing.
I'll also flat out say that Crit, Det and Spellspeed conversion are pretty much exist in the char sheet (and even the zodiac scroll):
Crit ~= 13,85 - 13,9 for 1% == (341-202) * 0,1 (same story as base damage being 0,1 * 202)
1% spellspeed reduction == 27,7 - 27,8. (calclate recast as 2,5 * (1.0 - (SS - 341)/27,7/100) - we do not know how tooltips round)
Det = 20,2 for a 1% dps increase.
How does the Zodiac Scroll play into here? Stat Budget. If we assume that 44 CRT/SS on the scroll should equal 31 DET in terms of damage - then we can say that 31/44 * 13,9 ~9,8. But dealing wit rounding (and materia prices), SE might have had to decide between 31/32...
Problematic is that STR affects base damage and Weapon damage differently, and STR conversion is a big ?.
Last edited by Hustensaft; 06-02-2015 at 11:03 AM.
DET also affects base damage, as it's a coefficient of damage, from my findings at least. If I were on my PC I'd give a much better answer, but I'm currently solving the formula as (WS*A+1)*(STR*B+C)*(DET*D+1) and my formula for the Dragoon thus far is very accurate.
The thing is, that every job scales damage differently given the same baseline of stats. My issue is finding out whether each job scales A/B/D coefficients differently, their base damage value, C, is different, or whether there's am external coefficient that multiplies/scales damage per job.
All the info so far is on my WordPress Blog if you wanna check it out.
That is assuming DET does stuff at 202. It does not have to. Crit at 341 doesn't do anything, neither does Spellspeed. Why would Det have to do anything at 202?
Again: Take a naked Paladin at 202 STR/MND/DET. If you add any sort of weapondamage, it will exactly add potency*WD damage or magicdamage*potency healing. Not more and not less. It's extremely unlikely that Weapondamage is first reduced to a low digit value, to then be multiplied again by some multipler created from 202 STR/MND/DET. It's far more likely that at 202 BaseSTR/MND/DET you are looking at a 1.0 multiplier for WD/MD.
The problem is that if you go below 202 DET (Gaol Debuff in Titan), it lowers your damage. This was proven last year, unless going below 202 DET gives a negative value, but that's something I seriously doubt. Determination affects your damage from 1-50. The reason why you don't see the affect of Determination at such low values like Base STR/WD is because the damage increase per Determination scales higher with more Strength.
As for WD not being scaled down before being multiplied, that's something I've considered. But, by removing the WD*A coefficient with the expression I'm currently using, absolutely butchers the damage values I end up with.
I did have an expression before, where WD was on its own, and it was something like (WD*STR)+(STR)*(DET), with their coefficients, but the calculated damage wasn't as accurate as what I'm currently... And the formula was just too long.

Determination Down from Gaols was an erroneous label, which has been rectified. It never actually did that, and the Japanese client has always (correctly) had Damage Down.
I intend to give some reference values for every job, but it will not be that comprehensive. I just don't have the willpower/time for it (I graduated, time to go job hunting lol).Would this document contain information in naked (== broken weapon and no spent stat points) damage/healing information? (my own numbers based on 6 jobs at 50 point has naked AA/Healing/Damage values all following one single linear function for these 6 jobs - the 1.0 multiplier being Paladin)
Unresolved mysteries like the actual damage formula will be left as "known unknowns". I would like to focus more on methods than results.

It is a big deal! That's potency going down the drain if you miss it. Sure, hit it from the flank if you moving to the rear at the time is absolute death, but if it's only dangerous to do it from the rear... Do it anyway![]()
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