Why do you wanna slow down stat inflation?In an ideal world, HORIZONTAL.
But given the WoW influence and compromises, I think HYBRID (some Horizontal Gear Sets (same iLevel) w/ Unique Stats spread across 2 patches), and then item Level Increase) is fine. Example of Hybrid:
Instead of the current:
* Patch 1: i90
* Patch 3: i110
* Patch 5: i130
Hybrid would be:
* Patch 1: i90 (2 Sets of Gear)
* Patch 3: i90 (Alternate Set of Gear w/ Unique Stats)
* Patch 5: i110 (2 Sets of Gear)
* Patch 7: i110 (Alternate Set of Gear w/ Unique Stats)
It at least slows down the Gear / Stat Inflation in this game, and gives SOME feeling of your gear meaning something for a period of time.
Because the exact same stats +5 is... Kind of boring.
I've already voted (Horizontal is something I prefer in general) but I should point out that horizontal wouldn't really work with this game as it's designed. As someone else pointed out, we don't have the stats to be able to handle horizontal without it being pointless. You need different kinds of stats with different affects to combat to really get horizontal progression. Or have equipted/activated effects.
To those people pointing to FFXI as an example of bad horizontal progression, I suspect a lot of that is because of the whole in-combat gear switching thing. If you couldn't swap your gear in-combat than the whole 'hoarder' thing would be less of a point. And let's get real here; who's going to change their pants in battle? That system never made sense to me... Swapping weapons I can understand, but changing out of your actually clothes while fighting an enemy just doesn't compute in my head.
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