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  1. #361
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Parts = 1 Mat/Synth

    No parts = 4+Mats/synth

    More Parts = More Stuff to Buy/Gather/or Make
    OK? So how does the change to no parts make crafting slower?
    (0)

  2. #362
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ava View Post
    I don't understand how anyone with a head screwed on straight can look at these items and say: "Wow, what a terrible change!".

    This game is cluttered to the brim with convoluted systems that are way too complex for the sake of being complex. They don't make the game interesting, or challenging. They make it a nuisance. I absolutely love all of these changes, especially the removal of parts. That's debatably the best change in the entire post for me. Parts only serve to make the crafting process more complex (not difficult, just annoyingly complex), a system that is boring to begin with.

    I'm glad SE is making changes like this because as a player that doesn't enjoy playing this game due to its over complexity in everything and how long it takes to do even simple tasks, these are the things that will pull me in more and be willing to pay SE a monthly fee when that time comes. I was a huge fan of FFXI, and an even bigger fan of RPGs. I want to play an accessible, challenging, social RPG. Not some kind of bloated unfun, nonsocial time-sink that requires 15 minutes of shopping + 10 minutes of crafting just to make a new robe from scratch.
    The problem is half these changes do nothing to streamline crafting. Making you use raw mats in place of parts does not make it fast and removing guild facilities and treatises does not make it faster or easier. These are useless changes that do not fix crafting. The only problem is the repetitive nature of the UI. But instead of addressing the real problem Yoshi decided to gut the system.
    (3)

  3. #363
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Denmo View Post
    OK? So how does the change to no parts make crafting slower?
    Your kidding right? If you level on parts and parts are removed you now have to level on something more complicated which makes it slower. Its not like its going to be faster to gather the new materials than it was to gather the old materials. The only thing these changes effect is leveling a craft and they effect it negatively. With the exception of removing Facilities and treatises of course, that serves literally no purpose.
    (2)

  4. #364
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Personally I would just like food recipes to produce multiples instead of using 8 materials for 1 item. Generally it's not too tough to get materials together but having to synth a million times for any semblance of a decent supply is lame. It's also why there's only specific foods made, I know I have only kept materials around for the few recipes that make 6 items per synth. Food doesn't have the "parts" issue and I'm not sure how they can simplify some recipes.
    (3)

  5. #365
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    The problem is half these changes do nothing to streamline crafting. Making you use raw mats in place of parts does not make it fast and removing guild facilities and treatises does not make it faster or easier. These are useless changes that do not fix crafting. The only problem is the repetitive nature of the UI. But instead of addressing the real problem Yoshi decided to gut the system.
    You seem to be on a different wavelength, my friend. No one here is arguing that the process of crafting itself is slower/faster. What will be faster here is the progress towards an end result. That end result being pieces of equipment. Or in your math:

    No parts = Less synthing = Less time to make a Tunic.

    Your kidding right? If you level on parts and parts are removed you now have to level on something more complicated which makes it slower. Its not like its going to be faster to gather the new materials than it was to gather the old materials. The only thing these changes effect is leveling a craft and they effect it negatively. With the exception of removing Facilities and treatises of course, that serves literally no purpose.
    You're talking about leveling a craft being slower thanks to these changes. That is highly debatable. All this change means is that there will be more equipment in the markets, and less nonsense items nobody wants.
    (3)
    Last edited by Denmo; 08-19-2011 at 05:05 AM.

  6. #366
    Player

    Join Date
    Aug 2011
    Posts
    171
    Quote Originally Posted by Estellios View Post
    Personally I would just like food recipes to produce multiples instead of using 8 materials for 1 item. Generally it's not too tough to get materials together but having to synth a million times for any semblance of a decent supply is lame. It's also why there's only specific foods made, I know I have only kept materials around for the few recipes that make 6 items per synth. Food doesn't have the "parts" issue and I'm not sure how they can simplify some recipes.
    fully agree wit this, this is the kionda changes SE nees to be making
    (5)

  7. #367
    Player
    LuxLex's Avatar
    Join Date
    Apr 2011
    Posts
    318
    Character
    Lux Lex
    World
    Durandal
    Main Class
    Thaumaturge Lv 38
    Quote Originally Posted by Skeptical9 View Post
    oh and with that... you should see the actual effect of food... culinarian class is just bad (takes alot of slots in inventory, no one buys food or they sell for 10% of the cost, needs a lot of items)... When I stopped working on the culinary class... I opened up more than 80 inventory slots.
    Yeah I've been hoarding every ingredient cause they are almost never available in the wards, expensive from the NPC, and spread all over the earth. To make toad legs I had to travel to every city, and fish some ingredients myself.

    I've had them for sale at less than cost on my retainer for more than 3 weeks and not 1 has sold. And it is Accuracy food! You would think there would be at least a couple DDs out there that want some accuracy. I guess not.

    Anyway, more simplification would be nice.

    Oh and it would REALLY NICE if food stacked to 99 like everything else. I can't even grind on Cul unless I want to lose bajillions in gil because nothing stacks past 12. It just sucks. Why can leatherworkers stack leather to 99... and loggers stack LOGS to 99 and I can only stack my juice to 12? Bogus.
    (4)

  8. #368
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by DeadRiser View Post
    It has nothing to do with Recipes but it makes it easier to make those recipes?
    No.

    Subclasses are helping with the Results, which is different to change the Recipe itself.
    (0)

  9. #369
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Kiote View Post
    The problem is half these changes do nothing to streamline crafting. Making you use raw mats in place of parts does not make it fast ...
    I understand your concern with leveling faster or w/e it is you want to happen but maybe I became retarded at math. If you have to create the parts for a piece i.e. a Doublet and it requires the front,back,and both sleeves and you need lets just say for shits and giggles, 18 mats to make both sleeves; you're telling us that, the removal of those mats and having to take the time to make just those sleeves is FASTER then just taking cloth x 3, Brass ingot x2 (buttons) cotton yarn x3 and getting the whole product? O.o So 8 total mats to make one piece and only one time of doing it is SLOWER then the process of making each individual piece and THEN putting all together? Am I understanding you correctly Kiote? If not, can you please for the love of the gods, explain to us all ... ? Ty.

    Quote Originally Posted by Kiote View Post
    The only problem is the repetitive nature of the UI.
    How do you propose they fix this than?
    (0)

  10. #370
    Player

    Join Date
    Aug 2011
    Posts
    171
    Quote Originally Posted by Nero View Post
    No.

    Subclasses are helping with the Results, which is different to change the Recipe itself.
    agreed taking subclasses out of synths is like taking the ability to use ability's of other clases out of DoW
    (1)

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