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  1. #101
    Player
    TetsuyaHikari's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    248
    Character
    Celes Reinhardt
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Evangela View Post
    RNG needs to go away from this game completely.
    RNG itself can be fine at times, but when your game starts breaking its own rules regarding RNG, then issues arise. I'd be more comfortable with FFXIV's RNG system if it was a Quasi Random system rather than a Pseudo Random system. In other words, something which actually presented in a random manner rather than something which pretends to be random, but actually isn't because it's following an algorithm which requires the player to meet unknown specifications to perform certain tasks.

    Quasi Random:

    A sequence of n
    -tuples that fills n-space more uniformly than uncorrelated random points, sometimes also called a low-discrepancy sequence. Although the ordinary uniform random numbers and quasirandom sequences both produce uniformly distributed sequences, there is a big difference between the two. A uniform random generator on [0, 1) will produce outputs so that each trial has the same probability of generating a point on equal subintervals, for example [0,1/2) and [1/2, 1). Therefore, it is possible for n trials to coincidentally all lie in the first half of the interval, while the n+1st point still falls within the other of the two halves with probability 1/2.

    This is not the case with the quasirandom sequences, in which the outputs are constrained by a low-discrepancy requirement that has a net effect of points being generated in a highly correlated manner (i.e., the next point "knows" where the previous points are). Such a sequence is extremely useful in computational problems where numbers are computed on a grid, but it is not known in advance how fine the grid must be to obtain accurate results. Using a quasirandom sequence allows stopping at any point where convergence is observed, whereas the usual approach of halving the interval between subsequent computations requires a huge number of computations between stopping points.

    Pseudo Random:

    A pseudorandom process is a process that appears to be random but is not. Pseudorandom sequences typically exhibit statistical randomness while being generated by an entirely deterministic causal process. Such a process is easier to produce than a genuinely random one, and has the benefit that it can be used again and again to produce exactly the same numbers - useful for testing and fixing software.

    To generate truly random numbers requires precise, accurate, and repeatable system measurements of absolutely non-deterministic processes. Linux uses, for example, various system timings (like user keystrokes, I/O, or least-significant digit voltage measurements) to produce a pool of random numbers. It attempts to constantly replenish the pool, depending on the level of importance, and so will issue a random number. This system is an example, and similar to those of dedicated hardware random number generators.

    A pseudorandom variable is a variable which is created by a deterministic procedure (often a computer program or subroutine) which (generally) takes random bits as input. The pseudorandom string will typically be longer than the original random string, but less random (less entropic, in the information theory sense). This can be useful for randomized algorithms.

    Pseudorandom number generators are widely used in such applications as computer modeling (e.g., Markov chains), statistics, experimental design, etc.
    (1)
    Last edited by TetsuyaHikari; 05-08-2015 at 05:47 PM.

  2. 05-08-2015 06:51 PM

  3. #102
    Player
    Elusana_Celah's Avatar
    Join Date
    Dec 2014
    Posts
    563
    Character
    N'ico Yazawa
    World
    Twintania
    Main Class
    Arcanist Lv 74
    My problem is the dungeons I really enjoy like tam-tara hard mode and haukke manor hard mode I got in one shot. The dungeons I hate like halatali hard mode and hullbreaker and qarn I had 30 attempts each or more. I finished my Zodiac but it took a very, very long time because so much RNG disappointment left me unable to do anymore dungeons I had to wait until my mood felt like doing it. I have never supported dungeon grinding with RNG in any MMO.
    (0)

  4. #103
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Eh. Same as it was with atma when that was relevant. SE didn't bother then either, they just increased the drop rate a little whenever they seemed fit to do so. :/ Feel your pain, but I doubt it'll happen, not because the players request it anyway.
    (0)

  5. #104
    Player

    Join Date
    Mar 2014
    Location
    Ul'dah
    Posts
    266
    I had a really bad drop rate with alexandrites. Now I'm doing second round of dungeon drops while doing lights on my second relic. I just started so I have no idea how many times I will have to do them.... but I'm know as being unlucky when it comes to rng
    (0)
    ~*~

  6. #105
    Player
    Ronivan's Avatar
    Join Date
    Apr 2014
    Posts
    142
    Character
    Roni Beoulve
    World
    Behemoth
    Main Class
    Thaumaturge Lv 90
    I did only found that dungeon drop was RNG based when I get to it, and really, if I have known before I would NEVER have started the quest in the first place. Final Fantasy XIV RNG is a nightmare, and Dungeon Item drop based on RNG was totaly unnecessary. After 28 disgusting runs in Aurun Valley I gave up th relic quest. Pay subscription to this? I don't think its worth paying anymore. The only thing SE is doing is making me hate the game, made me see how stupid, pointless and disgusting things this game has.
    (0)

  7. #106
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    RNG without safeguards is a blight. The more someone keeps failing, the closer they should inch towards success - it's not right that someone gets lucky on their first run and somebody else runs 97 Wanderer's Palace (met someone in DF who was at that many) without getting their drop.

    Some people claim that without RNG, there would be no "sense of accomplishment". I ask you, what the hell have you "accomplished" when all you did was get lucky? People who worked much harder than you have the same, if not more of a right to be rewarded as well.
    (3)

  8. #107
    Player
    Ronivan's Avatar
    Join Date
    Apr 2014
    Posts
    142
    Character
    Roni Beoulve
    World
    Behemoth
    Main Class
    Thaumaturge Lv 90
    RNG in this game is a way to make you lose to something you have no control. Now let me put this, 56 minutes to form a party, another 40 or so to beat the place, for nothing; now repeat this process 28 times, knowing that it was only the first of 16 places; I should be happy and say how cute and helpfull the game is? I'm sorry but I have total right to be upset about the game system, I don't felt like I have accomplished anything, I feel like a fool, because I'm feeling upset and I'm even paying for it.
    (0)
    Last edited by Ronivan; 05-31-2015 at 01:13 AM.

  9. #108
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ronivan View Post
    I did only found that dungeon drop was RNG based when I get to it, and really, if I have known before I would NEVER have started the quest in the first place. Final Fantasy XIV RNG is a nightmare, and Dungeon Item drop based on RNG was totaly unnecessary. After 28 disgusting runs in Aurun Valley I gave up th relic quest. Pay subscription to this? I don't think its worth paying anymore. The only thing SE is doing is making me hate the game, made me see how stupid, pointless and disgusting things this game has.
    Quote Originally Posted by Riepah View Post
    RNG without safeguards is a blight. The more someone keeps failing, the closer they should inch towards success - it's not right that someone gets lucky on their first run and somebody else runs 97 Wanderer's Palace (met someone in DF who was at that many) without getting their drop.

    Some people claim that without RNG, there would be no "sense of accomplishment". I ask you, what the hell have you "accomplished" when all you did was get lucky? People who worked much harder than you have the same, if not more of a right to be rewarded as well.
    RNG is broken when it's "just RNG", this goes back to the 1974 D&D game. Do note that the Loot in the original D&D wasn't RNG (it was up to the GM, which may have included RNG'ing who gets a reward, eg the original "need/greed" system) just the combat mechanics were RNG (eg you roll a 3 and miss, monster rolls a 2 and hits for 2 damage.)

    Final Fantasy's game mechanics originate in Ultima and Wizardry CRPG's, which in turn were loosely based on D&D (which is to say loosely based on Tolkien lore, but their own approach to mechanics.) A bunch of these mechanics still exist in FFXIV that were originally in FFI which were cribbed from Ultima or Wizardry. The Random Loot drop is certainly from Ultima, but so is the fixed reward. The "random battle"'s come from Wizardry, while FF's style of party battles originated with Ultima 3 (Exodus.)

    RNG in current RPG/MMORPG's really does need to move away from the reward systems. Loot rewards should be based on a cooldown, where anything that is required to complete a quest (eg as with the relic weapons) just fills a "progress" meter of sorts, so that at the minimum you do the actions required once, and at most, you can repeat the actions required 2-4 times to complete it. Back when people bought a single computer game and took 3 months to finish it, RNG loot was tolerated, because you were rarely actually looking for a specific piece of loot because there were no gameFAQ's/guides/walkthroughs to tell you they even existed. But now people want to finish a single quest in under 2 hours and have no patience to grind the same dungeon for a specific piece of loot that has less than a 2% chance of dropping.

    Even in reality, you have a better chance of buying a winning scratch ticket then you do of getting a random loot item.


    Quote Originally Posted by sayafrost View Post
    I had a really bad drop rate with alexandrites. Now I'm doing second round of dungeon drops while doing lights on my second relic. I just started so I have no idea how many times I will have to do them.... but I'm know as being unlucky when it comes to rng
    I've seen it exactly twice in F.A.T.E's. Hence I'm still on this step a month and a half later. The Atma's were just as bad but 6 of them I got on the first or second try.
    (0)
    Last edited by KisaiTenshi; 05-31-2015 at 02:22 AM.

  10. #109
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    I don't know if I'll ever upgrade to Zodiac... I'm still stuck on those stupid books. I don't mind the 27 dungeons, leves, and fates so much, but the 900 random mobs all over Eorzea? Many of which don't even have 10 or more spawns in the game, I consider myself lucky I've never found myself competing for what few spawns there are. I wouldn't even mind that so much except you can only have 1 book at a time, so you run all over Eorzea, only to come back to the same places to kill the mobs that were 1 field over. Would be nice if I could just save and wait and buy all 9 books at once and just clear the open world mobs one zone at a time.

    all that, and then all this rng and spirit bonding crap I have to look forward to when I'm done?? I'm fairly certain I'll only be doing this for one relic and that's it. I wouldn't even be mad if they nerf it once I'm done, because I wouldn't wish this madness on my worst enemy...
    (0)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  11. #110
    Player
    LunaSnowfield's Avatar
    Join Date
    Aug 2014
    Posts
    137
    Character
    Nova Elysium
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Thanks to RNG and bullshit like that i dont even play this game anymore.
    (0)

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