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  1. #51
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Marxam View Post
    You're only invincible during the zombie status and not during the actual cd. You still take damage as normal and only lethal hits put you in zombie status which is when you are immune to dying to most attacks.
    For some reason I find it really funny we're calling the can't-die state "zombie", because traditionally in FF if you have that debuff (or are undead) heals will only hurt you. So you've used an ability to get into a state where you need to be healed to full to live... and then healers are just damaging you trying to save you.

    (That would be incredible if it were a thing.)
    (1)

  2. #52
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Zombie mod looks like if an healer cure you to full live before the mob using the one shot attack you may be dead by being healed (to fast)...
    (0)

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

  3. #53
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Habien View Post
    DRK will use str/vit just like the other tanks. No piety, they use their own special mp regen moves to manage mp very much like BLM.
    More like they will use their version of Riot Blade (Siphon Strike) in order to recover the MP needed to sustain Darkside and Dark Arts.

    The two Siphon Strike combos will likely generate enough MP to maintain Darkside plus recover enough so that Dark Arts mode is useable every so often. Darkside tanking is unlikely to be sustainable.
    (0)

  4. #54
    Player
    melflomil's Avatar
    Join Date
    Mar 2014
    Posts
    637
    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    or instead of stacking parry they can stack PIE on melded accessories
    (0)

  5. #55
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Stacking Piety's an interesting concept, but much like BLM, it sounds like it would have to actively do something tangible in a form of breakpoint rather than just "More MP = good!" Something like (completely made up numbers incoming), "if you reach 25 Piety from base you can do 4 Darkside attacks in a row rather than 3," or "at 42 Piety your regen is enough per tick combined with Syphon Blade you can do a Darkside move exactly every Syphon Blade"

    It doesn't seem like blindly MP stacking will be good by itself, not in the way that healers can make use of it. But I could be dead wrong about that.

    Living Dead wrong.
    (4)
    Last edited by Sleigh; 05-30-2015 at 05:48 AM.

  6. #56
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    This brings me up a question tho.

    While in Darkside, will DRK's weaponskills still drain up TP? Or solely MP?
    OTing as a DRK would mean an on/off of Darkside if such is the case, would it not??
    (0)

  7. #57
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by DSaint View Post
    Its more like HG, but not really better, I think. According to information ( a lot of GOSSIP xD) spread around internet:


    - DRK uses Living Dead.
    - Buff is there for 15-20 secs. DRK still receive dmg, still can be healed too. Nothing uncommon.
    - IF DRK get killed while LD buff is on, LD buff is removed and replaced for The Walking Dead (lets call it TWD, lol).
    - While TWD is on, you can't die, because you already dead, but probably you can move, attack and eat your friends.
    - If not healed to full HP while TWD is on, you will die (for real this time).
    - If healed to full HP, TWD will be turned off, no matter how much time is left in TWD buff.

    So, its something between HG and Holm.


    Confirmed what happens when under Zombie status ^

    Seriously, if Holmgang gets buffed (which it should imo and I feel it might happen) then Living Dead will be just as bad or worse. Living dead will require the last second bene to get the full effect of the invincibility and not have it cut off too early. The only thing its got over Holmgang is the auto cast but I've been playing war since launch and I've gotten pretty good at knowing when to pop Holmgang. Six seconds is still too short though even in current content.
    (0)

  8. #58
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Arkenne View Post
    This brings me up a question tho.

    While in Darkside, will DRK's weaponskills still drain up TP? Or solely MP?
    OTing as a DRK would mean an on/off of Darkside if such is the case, would it not??
    No I don't think so. Darkside can be left on because OT combos replenish MP, so as long as you keep hitting something you'll be feeding MP to that stance (Makes me think of Monk GL stacks). Also some of Darkside's MP consumtion is also mitigated through our native MP-replenishment.

    Dark Arts on the other hand...

    Dark Arts sounds like DRK's hybrid Rampart/InnerBeast/FightOrFlight/Berserk all-in-one. It boost both DPS and Mitigation actions. It's MP cost acts as a pseudo cooldown. If 1 Siphon combo replenishes 100MP and DarkArts cost 500MP to execute, that means 5 GCD combos are needed between Dark Art use (38~ seconds[napkin#s]).

    While tanking, the Enmity combo won't generate MP. So you're at half the MP replenishment over time compared to OT (if you're rotating combos at all), but since OT stance has a slow drain on MP, the two are balanced out.

    That's how it's sounding to me. As OT there's going to be a Monk GL stacks feel to it (gotta keep hitting that Siphon, just like Monk gotta keep hitting those Demolish/Snap Punch).

    And as MT sounds like we want to lock enmity asap so we can switch to Siphon. Every Siphon used subtracts from the pseudo 'recast' timer of MP consuming actions (Dark Arts specifically). A DRK using the hate combo exclusively will be gimped in that they will suffer a larger recast on their CDs. (Like a PLD using Rampart only ever 3min instead of every 90 seconds, or a WAR who sits on 5 wrath stacks for 2.5 or more combos)

    I think that's what they refer to when they say DRK will be complicated to figure out. The difference between good DRK performance and bad will be vastly apparent (since poor play == lower CD frequency).

    Also:
    Quote Originally Posted by repoe View Post
    Weakens the enemy, dmg taken increased possibly
    Goodbye Trick Attack, Ninjas!
    (1)
    Last edited by Xenosan; 05-30-2015 at 03:56 AM.

  9. #59
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Xenosan View Post
    Difficult things
    Certainly will be a class interesting to explore.
    (1)

  10. #60
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Xenosan View Post
    Goodbye Trick Attack, Ninjas!
    Adds more diversity if I'm honesty. If it really is a weaken, which is as potent as a Ninjas over 60s (well, not exactly 60s as you can't perfectly align a Ninjitsu with TA), it's like a 1.017% overall DPS gain over time. If the Dark Knight really does get a Vulnerability debuff on the target, where the DPS % increase is exactly the same or similar of that as a Ninja TA, we can start seeing "optimal" team set-ups being created.

    DRK + WAR/PLD = DRG + MNK
    WAR + PLD = NIN + MNK

    DRK + WAR = AST + SCH
    DRK + PLD = AST + WHM
    PLD + WAR = SCH + WHM

    etc. These are just thoughts off the top of my head.
    (0)

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