I had a swiftcast Flare interrupted the other day. Target mob didn't die, I didn't take damage. Clock on GCD skills started then reset right after I hit Flare. The only thing I can figure is that lag had me casting Flare before swiftcast was up server side.
Surecast is awesome in PvP, you can't be interrupted casting unless something happens to interrupt your casting... All that's removed is the 100% damage interruption that shouldn't be there in the first place.
Surecast is terrible and you must be the only person I know that uses it in PVE. I've gotten more use out of Cure as a cross-class skill.
I'm pretty sure the same limitation that makes you get interrupted when a mob moves 3 feet, will also prevent this kind of thing from being easily added. They'd have to fix this problem first before they could let us move and cast. I'd love to have it, like back in 1.0, they made it where we could move. Maybe they can one day, I'd like it. But for some reason I think that them giving bards a skill to stand still, is kind of a way to keep other dps from caring that they can't move. And likely would indicate them not worrying about a feature like this.
Surecast has its uses but they are so few and far between that even if I stuck it on an alternate crossbar (because it's sure not going on my primary one), by the time the moment of opportunity arrives, it's long gone by the time I can remember to swap to that other crossbar and find it and use it. >_>
I do agree that something ought to be added to it so that it isn't just an inferior version of Swiftcast, because that's exactly what it is right now. Even simply making it a duration effect instead of for a single cast would be at least something.
Why would you blow a 60 second cooldown that you can handle an incoming attack with that interupts your cast bar, when you get just Surecast through it which is on cooldown for 30 seconds, you should save Swiftcast for when you need to move or for long casts raise, flare etc.
That's a pretty good suggestion! But OP and many others would rather it allow them to fly around the arena flinging spells left right and centre when we already have Swiftcast lol.Surecast has its uses but they are so few and far between that even if I stuck it on an alternate crossbar (because it's sure not going on my primary one), by the time the moment of opportunity arrives, it's long gone by the time I can remember to swap to that other crossbar and find it and use it. >_>
I do agree that something ought to be added to it so that it isn't just an inferior version of Swiftcast, because that's exactly what it is right now. Even simply making it a duration effect instead of for a single cast would be at least something.
Because Swiftcast would still be faster, provided my cast time is longer than one GCD- and why would you blow Swiftcast on a spell that's that quick? Swiftcast literally does everything Surecast does, but better- which has been my platform this whole time.Why would you blow a 60 second cooldown that you can handle an incoming attack with that interupts your cast bar, when you get just Surecast through it which is on cooldown for 30 seconds, you should save Swiftcast for when you need to move or for long casts raise, flare etc.
As a BLM I generally only need to swiftcast a spell once a minute or so anyway- if I'm being attacked I'm either in PvP where Surecast isn't awful and the enemy will just run behind me anyway, and you will always prefer Swiftcast to Surecast for anything like Thunder3, Fire3, Flare, Raise, etc- because it is a net increase in efficiency, due to it being faster as well. Even a traited Surecast doesn't make up for it's deficiencies, because the proc chance is so low.
Your knowledge about the skill and the class that uses it seems lacking. Do you yourself use Surecast? Because, no offense to you, but your posts in this topic seem to be antagonistic and provoking in nature and generally contradicts what every other person in it has said, save one person on the first page.
Because BLM is the only job that can use Surecast
As a BLM I generally only need to swiftcast a spell once a minute or so anyway- if I'm being attacked I'm either in PvP where Surecast isn't awful and the enemy will just run behind me anyway, and you will always prefer Swiftcast to Surecast for anything like Thunder3, Fire3, Flare, Raise, etc- because it is a net increase in efficiency, due to it being faster as well. Even a traited Surecast doesn't make up for it's deficiencies, because the proc chance is so low.
Your knowledge about the skill and the class that uses it seems lacking. Do you yourself use Surecast? Because, no offense to you, but your posts in this topic seem to be antagonistic and provoking in nature and generally contradicts what every other person in it has said, save one person on the first page.![]()
Atla has a point though, even if BLM isn't the only class that can use it. Never once used it over swiftcast on WHM, nor while leveling up Arcanist some. I even mentioned earlier that it's uselessness is made even worse by both skills being cross-classable by all DoMs.
You seem to just be antagonistic for the halibut, and no real other reason. Surecast is useless outside pvp.
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