Quote Originally Posted by MageBlack View Post
-They are planning a new kind of content where you will feel lost, a lot of players might enjoy these.

I hope this means some sort of procedurally generated dungeon/area.
It doesn't have to be exactly that, XI actually had a gimmick dungeon with a feature that could make people feel lost.

It was during CoP Chains of Promanthia. The area was called Sacrarium and basically at the near entrance it had a maze which changed each game day, and while the patterns were linear in terms of x day=y pattern it did create a little mystery as players had to discover all the routes to get from point a to point b in each variable.

So they could do something similar in 14 where areas move around and change or areas are closed off/paths changed based on certain variables and until people learn all the variables they will be lost in their ability to always find point a.