That sounds like he might be referring to the FC Airship Exploration stuff.After reading and "listening" the interview, Yoshi says clearly that this new content where we will get lost, is not an instanced dungeon, on the other hand the ffxi area Airget used as example was an open world dungeon (semi instanced because it required a zone, but free to enter for all), i'm not saying this will be the case, but i'm out of better ideas.
Also, for the nostalgia feeling, these minotaurs dooming you in every wrong turn of that labyrinth in Sacrarium... epic.
Spells that do not deal immediate damage cannot miss. Bio and Bio II cannot miss.Name for me the 3 skills that ignore ACC requirements. I as a scholar have noticed the following spells miss: Bio, Bio 2, Miasma, Miasma 2, Energy Drain, Aero (cross class), Ruin and lastly Ruin 2. That leaves Shadow Flare which doesn't seem to show tick damage or hit/miss messages on screen so I'd be most interested in where these other 3 spells that ignore accuracy requirements are.
I don't think they meant they were going to literally increase their damage, just make it easier to heal and deal damage similar to how SCH could. they wouldn't be allowed to make tanks and healers deal equal damage to dps because as what you're assuming it would make dps obsolete.But you see what I'm getting at right?
If healers can DPS, and tanks can DPS...well of course DPS can DPS, but unless you're going to put enrages on every dick tom and larry that calls themself a boss, why choose them when you can have the survivability of raises/medica and boatloads of defense?
So if there's definitely only 5 new skills then that means WAR only has 1 skill to spend abadon on from what it sounds like.
50-60 will take as long as 1-50? Ouch. I was excited about leveling DRK when the expansion came out and doing the story as DRK, but without a solid week to play it'll take months to hit 60.
I kinda thought that deliverance would use the same skills as defiance but more dps oriented. For example the aoe skill that was used in deliverance had the exact same animation as steel cyclone, only some visual effects on the ground were altered.
just checked both job action vids and the animations are at least different if that's the case, the aoe in deliverance the warrior slams his axe on the ground, whereas steel cyclone just does spin animation.
Well if they wont allow us to use inner beast in deliverance or something equal ill be mad lol
Existing actions could also be adjusted to give bonuses for wrath or abandon, or grant different effects for one or the other. We won't know until three weeks from now (assuming the 51-60 climb doesn't take too long) with early access.
<--Giver of yarns, not the giver of darns :3
Follow me on Twitter @Antanias_
when 50-60 really takes as long as 1-50 then leveling all the classes to max will be a "nice" grind, unless the bonus for having a class at 60 is higher than the current armory bonus.
since i was torn between bringing an old class to 60 to access all stuff and leveling DRK afterwards or just going DRK from the beginning (considering I wanna change main to it, if it plays well) I'll better save quests until DRK is 50...
but maybe SE is just exaggerating a bit...
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.