Update for the first post:
Sargatanas has a few medium plots available, 2 in Ul'dah, 1 in Limsa.
There are no small or large plots readily available though and nothing at all in Gridania.
Update for the first post:
Sargatanas has a few medium plots available, 2 in Ul'dah, 1 in Limsa.
There are no small or large plots readily available though and nothing at all in Gridania.
And people claim this exact practice is the same as a gil sink, that it takes money out of the game. It DOESN'T. It only GIVES money back to the players. Only a fraction of the money gets returned to the server if someones relinquishing the plot; and NO Money gets returned to the server if the person is selling a FC tied to the house.
The whole purpose of housing was to get rid of gil circulating amongst players. Not for players to play housing market and make more gil than the original houses cost off of other players.
Square-Enix needs to make the selling of houses by players to other players illegal.
Last edited by Grimmel; 05-28-2015 at 04:44 AM.
Oh yeah, if people are buying land from someone else what you're doing is making a rich person even richer. That ain't a sink.
It would be nice if you sold the plot to the bank and couldnt transfer ownership. Also, is the "inactive for 31 days and it gets relinquished" still actually a thing?
Player
It was never a thing, it was planned to be added in a patch way way back, but people complained so the idea was shelved, which isn't helping the shortage on some servers at all. It'd be nice to clear up some land for people that are actually playing.
Ya, that needs to be a thing. Do it like the calamity salvager, you lose the deed, money refunded, all items placed on the plot are returned. For FC houses, it can transfer to another active member or the same thing as i mentioned above but reimburse any personal rooms and their contents to the owner.
I'm really hoping for some big changes in 3.0 to the housing.
just an example of the stupid gil some people have left over from 1.0
TLDR at bottom
Considering that was 2 years ago.. and whoever has that much converted at ARR must've had over 7 billion gil at the end of 1.0, that doesn't mean much really.. Don't you think somebody who had the means to make 7 billion gil in 1.0 couldn't just as easily make hundreds of millions after ARR launched? I started the game in December and haven't played the MB since March (I played the MB for a good 2 and a half months, 10+ hrs of crafting every day) and I'm still sitting on 9 figures of gil.. People will find ways to make the gil, and income disparity WILL exist.. Source of this gap is difference in the individual's goal, play style, and time investment.. Playing the game from day 1 doesn't affect that very much.
The only reason most people can't afford the housing in this game is well, because the game trains you to not care about gil, there's not enough use for it.. EXCEPT for this one huge thing where all of a sudden you need 100x more than what you normally would've needed.
Really, if this game had anything else that could be bought from an NPC, that the player cannot readily make/farm themselves in the price range of hundreds of thousand, then maybe around half a million, then 2-3 million gil.. People's expectation of what being "wealthy" is would shift and you wouldn't see people in full dreadwyrm gear running around with 50000 gil in their pockets.
It's only because housing is the ONLY considerably expensive purchase there is in the entire game, and by considerable, I mean HUUUGE leap from the ~2000 gil people are used to paying for repairs on everyday basis, to the hundreds for teleports.. then maybe ~10000 gil to get a few glamour prisms for reglamming etc..
Imagine a town where you could easily go out to the backyard to forage or ride a horse out 10 minutes to hunt game etc.. and the basic utilities are provided.. Some mountain folks do live like this, they can get pretty much what they need on a daily basis for free, so when their car breaks down which costs a couple hundred bucks all of a sudden it's a HUGE expense that they're not ready for because well, cash is just not a very useful commodity for the everyday things.. This is the kind of environment/mindset that SE has fostered with their super cheap repair bills and teleport fees, so some people are comfortable running around with 50000 gil in their pockets (hey, that's like 100 teleports, or 30 full repairs, it's enough for sustenance) but the one thing these people might want (land) comes at a premium, so that becomes an issue.
If SE wanted to fix this, they just need to flood more green gil into the system, let dungeon completion give more, nobody's really farming it for the gil anyway at this point, make it worthwhile to farm. Then increase the costs of repairs/teleport scale it with level etc.. Implement tiered purchase options for NPC gear that are for vanity in the 200k, 300k price range.. Then people will be willing to shell out 2 million gil for housing.. Because it will change people's spending habits from its very core. Of course, that's provided there is enough housing for people to buy
Really, the only reason I'm able to shell out a million or two regularly to buy things for vanity, or considering paying 10,20, even 30m gil for a housing isn't just because I have the means to pay for it, it's because I'm USED to spending that kind of money.. Being a crafter, you're always buying mats, sometimes stockpiling tens of millions of gils worth of stuff. That's the real reason I can do it.. Really, I can give my friend 50 million gil right now and he wouldn't know what to do with it.. It would just sit in his pocket tucked away, Because the only people the game teaches to spend is the crafters, or the raiding pentamelders (small portion of them that buy off the MB instead of spiritbonding their own materia, they too sit on millions of gil)
So at the end of the day, it's not about which archetype of the player base you belong to, it's about your own individual play styles.. I've seen 4 star crafters with 5000 gil, and I've seen raiders with hundreds of millions.. More important than making the gil, is to spend it and to spend it well.
TLDR
The real reason so many players have trouble affording a house (not buying, that's a different issue altogether) is because the game doesn't teach us to spend any more than ~5000 gil.
Increased spending habits will lead to better earning methods. This is easy because it's a game, not subject to real life constraints.
Last edited by GenJoe; 05-28-2015 at 10:07 AM.
I'm sure somewhere in that long treatise on how having money means you spend more money, so people have to learn to spend more money to understand they need more money I'm sure you addressed that there are literally no free plots on some servers and that's what this topic is abouuuuuuuuut
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