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  1. #11
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    I think the point was more to make them equal to SCH in hardcore content, healers still aren't supposed to DPS in dungeons, it's still optionnal but for the most harcore players it will be ( and already is necessary ) it's mostly a fix so that they can both do it.
    (3)

  2. #12
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    LMAO, who ever said healers aren't supposed to DPS in dungeons?
    (2)
    Player : フェアリーのミラプリも作ってるんですか?
    (Any plan on Fairies glamour?)
    Yoshi'p Sampo: フェアリーはエギではないので、予定がないです。残念ながら。
    (Since Fairies aren't Egi so, No.)

  3. #13
    Player
    Molic's Avatar
    Join Date
    Mar 2012
    Location
    Limsa
    Posts
    232
    Character
    Molic Evac
    World
    Sargatanas
    Main Class
    Carpenter Lv 70
    if the base is i170 it will probably just follow the same pattern as the binding coil doing like i190 for the first tier > 210 second tier > 230 third tier, and they will probably just keep that pattern. But who knows.
    (0)

  4. #14
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Giving WHM and SCH increased DPS potential is mainly to offset the limited DPS potential of AST (which, will instead, be heavily supportive of the party in general, possibly doubling overall party DPS efficiency). It's also to close the gap between WHM and SCH DPS potential. Currently SCH DPS potential is much greater than WHM due to A) have a DPS base class, and B) Lustrate, Embrace, and Whispering Dawn all ignoring Cleric Stance (while WHM only has Benediction and it's lol5min cooldown), and C) SCH having 3 DPS skills that completely ignore ACC requirements while WHM has none.
    (4)

  5. #15
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Kallera View Post
    But you see what I'm getting at right?
    If healers can DPS, and tanks can DPS...well of course DPS can DPS, but unless you're going to put enrages on every dick tom and larry that calls themself a boss, why choose them when you can have the survivability of raises/medica and boatloads of defense?
    You're making the wrong assumption here.
    They're basing it off how SCH would be able to put out pretty OK damage in addition to healing with minimal extra effort, but they still don't come close to a summoner's raw damage since the summoner has their pet and is spamming ruin instead of healing.
    If you replace DPS with more tanks or healers, your total numbers go down and you won't be able to make the new DPS checks. If anything, it will encourage attempts at solo healing and/or solo tanking since primary DPS classes have always and will always outstrip main healers and tanks in terms of DPS.
    EVERY fight in FFXIV is timed, so just because you can DEAL damage doesn't mean you can deal ENOUGH damage.
    (7)

  6. #16
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by lololink View Post
    -HM Alexander gear are dyable and stronger than the normal version but the model is the same.
    About a month ago I guessed that this was going to be how the Alexander HM gear would be different.
    (1)

  7. #17
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kallera View Post
    But you see what I'm getting at right?
    If healers can DPS, and tanks can DPS...well of course DPS can DPS, but unless you're going to put enrages on every dick tom and larry that calls themself a boss, why choose them when you can have the survivability of raises/medica and boatloads of defense?
    I do see where you're coming from, healer and tank dps needs to be balanced against their other utilities, but to me it doesn't seem like the interview is suggesting a change in the dynamics of healer/tank dps (which right now seems about right. I never see raiding parties with more than the default number of healers or tanks), only that the developers are now more aware of what the player base is doing with it and are designing the raids accordingly.
    (0)
    A true paladin... will sheathe his sword.

  8. #18
    Player
    SulwynCaliope's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    430
    Character
    Sulwyn Caliope
    World
    Tonberry
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Kallera View Post
    But you see what I'm getting at right?
    If healers can DPS, and tanks can DPS...well of course DPS can DPS, but unless you're going to put enrages on every dick tom and larry that calls themself a boss, why choose them when you can have the survivability of raises/medica and boatloads of defense?
    Actually no. I don't see what you're getting at. Enrages are in the game for a reason. Healers and tanks all have checks we must clear to ensure that we're keeping the party safe and alive. Enrage is a check for DPS-es to ensure that they're contributing at the same level as the rest of the group. There's nothing wrong with enrages IMO. Also any half decent group is going to want to clear a content efficiently. Stacking tons of healers and tanks in your raid group is far from efficient. Giving healers and tanks a slight DPS bump isn't going to render DPS obsolete at all.
    (3)

  9. #19
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by lololink View Post
    Dungeons :

    -They are planning a new kind of content where you will feel lost, a lot of players might enjoy these.
    This makes me very happy, but time will tell.

    Ty for the info, 4th interview i read today lol.
    (4)

  10. #20
    Player
    Darra's Avatar
    Join Date
    Feb 2014
    Posts
    157
    Character
    Ququ Nasu
    World
    Odin
    Main Class
    Armorer Lv 60
    Quote Originally Posted by Velox View Post
    C) SCH having 3 DPS skills that completely ignore ACC requirements while WHM has none.
    Name for me the 3 skills that ignore ACC requirements. I as a scholar have noticed the following spells miss: Bio, Bio 2, Miasma, Miasma 2, Energy Drain, Aero (cross class), Ruin and lastly Ruin 2. That leaves Shadow Flare which doesn't seem to show tick damage or hit/miss messages on screen so I'd be most interested in where these other 3 spells that ignore accuracy requirements are.
    (0)

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