


Player : フェアリーのミラプリも作ってるんですか?
(Any plan on Fairies glamour?)
Yoshi'p Sampo: フェアリーはエギではないので、予定がないです。残念ながら。
(Since Fairies aren't Egi so, No.)


For solo play? SE apparently intended these abilities to be used solo-only, if they designed their instances WITHOUT healer DPS in mind.
Obviously, players should take every advantage they can get - but judging by SE's announcement of including healer DPS in their future raid calculations, it means they WEREN'T expecting it to be used in their past raids. So, yeah, I'd guess SE really did think these abilities were mainly going to be used solo.



Well it's not that they were blind to the idea of healer's assisting with DPS in fights, but fights are balanced around not having healers DPS (it's purely a bonus that helps cover for some DPS slack or to push a phase faster).
Remember that, for the sake of balance and fairness in party makeup, all fights in this game are balanced in a way that a party with the least optimal DPS set-up can still pass a DPS-check assuming all 8 people have mastered their jobs. This is because of the random nature of DF parties. What does this mean though? This means that a party of 2 PLD, 2 WHM, and 4 BRD (the lowest realistic DPS-setup) can pass every DPS-check with a little strategy and elbow-grease. Now it's not ideal to assume every player has complete mastery of his/her job, and said party configuration would have to work 3x harder to achieve the same goal. This is why different DPS jobs have different strengths, and why healers sometimes help out as well. This creates the overall balance scenario within a particular party make-up. Fights themselves are balanced around the bare minimum though, assuming the "perfect-play" scenario I mentioned.

if the base is i170 it will probably just follow the same pattern as the binding coil doing like i190 for the first tier > 210 second tier > 230 third tier, and they will probably just keep that pattern. But who knows.



Giving WHM and SCH increased DPS potential is mainly to offset the limited DPS potential of AST (which, will instead, be heavily supportive of the party in general, possibly doubling overall party DPS efficiency). It's also to close the gap between WHM and SCH DPS potential. Currently SCH DPS potential is much greater than WHM due to A) have a DPS base class, and B) Lustrate, Embrace, and Whispering Dawn all ignoring Cleric Stance (while WHM only has Benediction and it's lol5min cooldown), and C) SCH having 3 DPS skills that completely ignore ACC requirements while WHM has none.
Name for me the 3 skills that ignore ACC requirements. I as a scholar have noticed the following spells miss: Bio, Bio 2, Miasma, Miasma 2, Energy Drain, Aero (cross class), Ruin and lastly Ruin 2. That leaves Shadow Flare which doesn't seem to show tick damage or hit/miss messages on screen so I'd be most interested in where these other 3 spells that ignore accuracy requirements are.



Bio and Bio II can not miss because they don't have an upfront damage component to them, unlike Miasma, Miasma II, and Aero. Because hit is calculated based off initial potency, Bio and Bio II always have 100% hit.Name for me the 3 skills that ignore ACC requirements. I as a scholar have noticed the following spells miss: Bio, Bio 2, Miasma, Miasma 2, Energy Drain, Aero (cross class), Ruin and lastly Ruin 2. That leaves Shadow Flare which doesn't seem to show tick damage or hit/miss messages on screen so I'd be most interested in where these other 3 spells that ignore accuracy requirements are.
Shadow Flare always hits as well (as long as the enemy stays within the AoE) since it's calculated much like Bio and Bio II (just in AoE form). It has no upfront potency for hit to be calculated with.

Bio and Bio 2 do not miss ever. He's wrong with having 3 dps skills that ignore ACC as it's only them two. Unless you include shadowflare but I'm not.Name for me the 3 skills that ignore ACC requirements. I as a scholar have noticed the following spells miss: Bio, Bio 2, Miasma, Miasma 2, Energy Drain, Aero (cross class), Ruin and lastly Ruin 2. That leaves Shadow Flare which doesn't seem to show tick damage or hit/miss messages on screen so I'd be most interested in where these other 3 spells that ignore accuracy requirements are.
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