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  1. #211
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    i'd happily pay 10k a pop if it meant not running, hell people were doing 20-50k a pop back in day just to get ported to a city lol. people just don't mule cause we all in same boat for anima's ...not enough lol. is funny too, cause now that i think of it i can shout for 100k port and all the people saying nooooo, we got plenty of anima, ..it still takes like an hour to get a port. where the heck u guys at, u must be rich and rich in anima.
    (0)

  2. #212
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    251
    imo the game is created to be experienced, thus the quests and mission sending you to different parts of the world. If anima was free, players would never discover and enjoy parts of the world, and only see the areas around an aethryte camp. once chocobos and airships come, that will help in traveling time. I would say just plan your anima. If you craft a lot, make the camps where you turn in stuff favorites (for me Blue Fog and Broken Water) If you just plan, make appropriate use of return and favorites, you can do stuff. I'll even give you an example:

    The other day I had gathering leves at Nophica, and had crafting leves to turn in at BW, Drybone, and Blue Fog. I started by setting Black Brush as Home point. Broken Water set as favorite so I used 2 anima to go there, then ran to Drybone and hit return back to Black Brush. I ran to Blue Fog, and used return to BB again. I then ran to Horizon and use 1 anima to get to Nophica. When I was done with gathering I returned to BB and ran back into Uldah. That was a lot of traveling and only 3 anima.
    (0)

  3. #213
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    but i think that is the point, counting and strategy for porting is just retarted, there isn't a mmo out there that u can't just port to where u can port. u can port around all day long in ffxi long as u payed or had whm or blm. in other games u fly, mount or whatever else to every zone, then everything is about 5mins tops distance in every direction. and we get a mounts on top that.

    i do what u'r saying i have the right spots as favs and what not, it don't help in a carefree and flexible environment that all mmo's usually have. it still makes u think about what u want to do, how long and whatever else everyday, this is not a system that is good. u shouldn't have to think about things like that, and again yeah other transports might fix this but they taking way tooooo long to implement them.

    any word on when? can't recall reading anything about transports yet, i think they waiting for ps3 just to slow everyone down. also i still enjoyed all of ffxi landscapes, learned every inch of every zone, they didn't give us maps, we had to reach every crystal, maw, op and what not first b4 it got easier, every inch of every zone u went to because of a good reason as well, parts of missions, parts of quests, places to grind, routes for first time reaching places, nm areas, farming, gathering, and everything else in the game, these are reasons to go places.

    running threw 2-3areas for 20mins has nothing to do with enjoying the graphical landscapes to me. making way to faf was fun, it had pretty areas, it had parts u needed to keep from agro and dying, it had a light at the end of the tunnel a hnm. only time it should take a decent amount of time to get to is for something big that everyone is making way to during same time frames. also loved exploring things like the towers in the snowlands, they took us there to grind mobs for mission items, for missions thenselves and were a blast. going threw caves to exit out into lathein? that was great there was reason to go there though. also not to complain on crafting leves but we had forms of this in ffxi, only difference really was it didn't make us run from zone to zone or camp to camp to hand them in, u can do it all from the city. it's just a very huge time sink, and they made marks was easier to get probably cause they know this.
    (0)
    Last edited by weeble; 08-13-2011 at 07:25 AM.

  4. #214
    Player

    Join Date
    Jul 2011
    Posts
    279
    Letting whm or /whm teleport spam didn't break XI and it wouldn't break this game to have faster anima regen. It's hard for some people to admit they are being insulted by demanding you walk 20+ minutes across a baron landscape.

    The sad part is, they are punishing the people that play the most.

    I play daily for the past couple months and still have 70ish anima because I'm too stubborn about wasting limited supplies. I walk my butt off everywhere, but I do it with deep hatred for the system in place.

    Quote Originally Posted by Bigglesworth View Post
    imo the game is created to be experienced, thus the quests and mission sending you to different parts of the world. If anima was free, players would never discover and enjoy parts of the world, and only see the areas around an aethryte camp.
    You can spend 5 min in each zone and see every single thing it has to offer, cut and pasted ramps and pathways.
    (0)
    Last edited by Chain; 08-17-2011 at 08:08 AM.

  5. #215
    Player
    MattyWS's Avatar
    Join Date
    Mar 2011
    Posts
    269
    Character
    Silver Monk
    World
    Cerberus
    Main Class
    Fisher Lv 80
    No one is thinking of the future. They are redesigning some zones and also adding chocobos and airships. At the moment, Anima is free it just regens slowly. Needs fixing, you need to work for it, not wait for it.
    (0)

  6. #216
    Player

    Join Date
    Jul 2011
    Posts
    279
    I agree, it'll get better but for the past year people have needlessly dealt with this crap. Anima is a relic of the old dev teams past, it should of left with them.

    Building a game around mindless time wasting is not the right thing to do, one could argue that playing an MMO at all is a waste of time which most of us prob agree with in a way, doesn't mean its not extremely fun.

    Either way, if im choosing to waste my time on a game I prefer it be wasted actually doing something other than hoofing my ass back and forth across zones all night for simple tasks.
    (2)
    Last edited by Chain; 08-17-2011 at 08:31 AM.

  7. #217
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Stop spending anima carelessly then maybe you will actually have some when you need it. Its hard but alot of people are lazy and rather not walk to a location. Chocobo & Airships should put some other quicker methods of travel. Anima Warps are still good but id rather it be a NPC Gil Cost warp toget Aethlite Locations.

    Also Free Warps to locations that you have leves for would be a good improvement.
    (0)

  8. #218
    Player

    Join Date
    Mar 2011
    Posts
    71
    Quote Originally Posted by XooZQ View Post
    I do not disagree with teleporting. I do not disagree with running and/or the labor of running. What I do disagree with is having little to no option of getting where you need to be across the map in a short amount of time or at little notice. There is no class to rank up to a required level, there are no quests to complete to gain this ability.. there is nothing.
    Actually, there is something... It's called "Anima"... lol...

    If you're gonna squander all yours to save a couple mins, then complain when you don't have enough to go party, then maybe you shouldn't have squandered it all...

    Granted, we do need the other forms of transportation to balance it out, but after that, I see no reason to complain about it. It's actually imo, far more lenient on the player than the old teleport spell was.

    But yeah, if you really can't see why it's not infinite, then I don't know why you're even playing the game. Why not just play some single player game and give yourself warp hack, no clip, infinite everything, etc. It's a very reasonable system, or at least it will be once chocobos and airships are implemented. Until then, take a hike, literally lol. You're not supposed to be able to just zip across the map willy nilly indefinitely. If you choose to do so too much, you run out of anima. Pretty straight forward and balanced imo. I mean, we can even share tele's with others and favorite camps, not to mention use the return command for free, making anima go even farther.

    So yeah, I vote to keep the anima system the way it is. :P
    (1)

  9. #219
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    184
    Quote Originally Posted by SnowTiger View Post
    Actually, there is something... It's called "Anima"... lol...

    If you're gonna squander all yours to save a couple mins, then complain when you don't have enough to go party, then maybe you shouldn't have squandered it all...

    Granted, we do need the other forms of transportation to balance it out, but after that, I see no reason to complain about it. It's actually imo, far more lenient on the player than the old teleport spell was.

    But yeah, if you really can't see why it's not infinite, then I don't know why you're even playing the game. Why not just play some single player game and give yourself warp hack, no clip, infinite everything, etc. It's a very reasonable system, or at least it will be once chocobos and airships are implemented. Until then, take a hike, literally lol. You're not supposed to be able to just zip across the map willy nilly indefinitely. If you choose to do so too much, you run out of anima. Pretty straight forward and balanced imo. I mean, we can even share tele's with others and favorite camps, not to mention use the return command for free, making anima go even farther.

    So yeah, I vote to keep the anima system the way it is. :P
    Let's say I don't know anything about anything and tell me why we cannot have more freedom of teleportation. And please, use a bit of blunt sarcasm.
    (0)

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