Quote Originally Posted by Chambers View Post
The great thing about those dungeons were also the worst things about those dungeons. They were loooooooong.

Also to quote you:
They were, but you didn't had to clear them all in once.
Sometimes to had to go there retrieve an item for a quest, sometimes to get/do another kind of quest. Or to do a particuliar boss that might drop something you want.
The upside of those kind of dungeons, instanced or not, is that clearing it wasn't a requirement to actually get something. Sure if you find friends who, like you, had 5-6 hours to spend in there to clear it entirely, you could. But it wasn't considered a failure to just do a couple of quest, wings and/or bosses and call it a day.
And, since it was actually challenging, that you had to be carefull, prepare yourself, communicate with your fellow group members, and that it has a lots of things to do, it was rarely boring. Or at least, not for a while.

FFXIV dungeons are boring, mostly because it's straightforward, easy and repetitive.

I actually had more fun in MMO where death was (kind of) punishing. Because you don't want to die, you do everything you can to avoid that. Prepare yourself, communicate even if you know the content. In FFXIV, you don't care at all about dying. Who eats food in FFXIV ? Not a lot of players I bet. Is it because it's useless ? No it gives you a nice boost. But because no-one cares about dying and retry. In FFXI, foods was almost mandatory for mid-lvl/HL content. Because you didn't want to die and loose 2k XP.