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  1. #1
    Player
    Yzuna's Avatar
    Join Date
    Sep 2012
    Posts
    120
    Character
    Yzuna Oengus
    World
    Omega
    Main Class
    Gladiator Lv 67

    Dungeons, what we have, what I would like

    Hey there,

    So, I was wondering if the new dungeons in heavensward will be as boring as those we already have ?
    I mean, boss pattern can be fun, they are mostly beautiful, but they are way too linears.
    While it might be fun the first time (or the few first times) it gets boring very quickly.

    Once upon a time, there was MMORPG filled with immersive dungeons (both instanced and not).
    difficult, labyrinthine dungeons, with optionnal bosses, secret passages, with groupe/raid quests, sometimes hidden or random.
    Mobs used to link with each others, there were patrols, you actually had to watch your step most of the time, gauging the strengh of the mobs, talk with your groups about whether or not you could manage this boss...
    The goal wasn't to rush to the end quickly to get your tomestones and forget about it, but to actually have fun in it.

    EQ(2) had those king of dungeons, DAoC, FFXI, Aion...Even WoW vanilla had some too (remember Blackrock Depths ?)


    Instead in ARR, we get more or less the same instance over and over again :
    Couple of pack of mobs > first boss > few more packs > second boss > some more packs > final boss. E-ve-ry-ti-me. And it's too damn linear, always.
    I'd rather cap my tomestone with something else (even monster bashing), and get real, fun dungeons instead.


    So I guess my question is : Will we get something like that in heavensward ?


    (sorry for my english, not my first language. I tried to do my best)
    (10)
    Last edited by Yzuna; 05-25-2015 at 06:08 PM.