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  1. #1
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    I want to see some platforming like stuff similar to cliffhanger FATE in GS would be so fun if there was a dungeon that used
    "Manual jumping" as a feature.
    (2)

  2. #2
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Yumi_umi View Post
    I want to see some platforming like stuff similar to cliffhanger FATE in GS would be so fun if there was a dungeon that used
    "Manual jumping" as a feature.
    That would be fun.. But I think SE already spoiled the player base with easy dungeons, look back at what happened with steps of faith, I don't think the player base would be very receptive to any dungeon that's not a tank and spank or some memorization of mechanics.

    That's not to say tank and spank is bad, I actually like a good tank and spank.. Like the second boss in AV, the cyclops, simple and fun.
    I also found DD bosses to be enjoyable, the one with dodgeball, and the final boss in DD was also fun.

    What I dislike is the ohko mechanics that make you rely on 7 other people to do their part right and flawlessly.. For a party of 4, it's more doable but the bigger your party becomes, more chances that there will be that one person who's eating lunch or watching tv.. or just plain bad, that's why WoW doesn't have 40men raids anymore, as much fun as AQ40 was, it was the most annoying thing to wipe/disband because 1 person was not pulling their weight or it was past his bedtime.

    I hope HW introduces more boss battles that involves constant, UNSCRIPTED movement/positioning and less of the memorization game, or even mix it up a bit.. same order, by same exact intervals? when I do Tex now, I don't feel like I've gotten any better, instead, I feel like I've developed a spider sense.. I just get a feeling "hmmm, I feel like something ought to happen now" and that gives me the cue to get moving, it's just not very fun. T5 was okay but that was also the same repetitive phases over and over.. Which I feel is fine for end-game raids, end-game raids SHOULD require some studying, but for the more casual stuff, just make it tank and spank with positioning requirements, complex mechanics don't make challenging content, just makes an annoying one.
    (2)
    Last edited by GenJoe; 05-25-2015 at 08:06 PM.