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  1. #11
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Personally I think they need to remove the dyed materials requirement all together, part of the really unique aspects of this game is the ability to make dyed clothing in the first place (nothing new for MMOs, I know. I come from Mabinogi I know all the woes of coloring gear) but I think dyes should not only be non-exclusive to fabric type but also be universal for crafting.

    For example: Canvas Doublet Vest (Blue):
    Canvas Doublet Front (Blue) (x1)
    Canvas Doublet Back (Blue) (x1)
    Leather Shoulder Guards (Red) (x1)
    Buffalo Leather Strap (Red) (x1)

    Cotton Yarn

    What if I don't want the red shoulders and straps to clash hideously with the blue canvas? (Which I don't). I should be able to put ANY kind of colored leather strap in as a substitute and have the finished product represent that in-game.

    I can understand binding the multiple parts (ie: front and back) to the same color because the that whole section is likely one dyable unit but really. If I throw black leather shoulder guards and strap in there it should come out blue and black instead of blue and red.

    Maybe I don't even want "Woad-blue" canvas, why can't I use Mesa-Red dye on the canvas? If the recipes were simplified to this extent I would be much more interested in crafting. (That and if the mini-game wasn't... you know). It would also makes the wards simpler because there would be no need for "Item A (color A), Item A (color B), Item A (color C)" etc. I should be able to go to the wards, buy any ol' Canvas Doublet Vest, then "Seek Dye", and let the appropriate crafter of adequate rank apply a new dye to it for a fair price.

    That's just my two cents on it, I had always felt a little cheated when XIV advertised dyable gear and this restrictive system is what they meant.
    (4)
    Last edited by Razor; 08-18-2011 at 01:25 PM. Reason: Gah so many typos!
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  2. #12
    Player

    Join Date
    Jun 2011
    Posts
    108
    I dont think they will be doing away with the type of complexity described in the OP. I think the simplification will come along the lines of not requiring a shirt back and a shirt front as two different recipe's. The way i thought of it, they would be combined into one. Maybe they'll do away with buttons/buckles as well. You know, making the recipe's require less classes leveled to make the finished product along with less ingredients per recipe over all. At least that's what I was thinking they meant.

    Then again, I wouldn't mind them doing away with ores > nuggets > ingots > wire > rings > chain > component... Getting a +3 ore to result in a +3 component without down grading to NQ at some point down the line is really rough right now. The odds are really against you.
    (0)

  3. #13
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    I sympathize with you OP. I liked the realism; it was very educational. If they liked it they could have made it work, but just like some other admirable features about this game the dev team is just tossing them out the window. Maybe these features will show up in a future game sometime.
    (2)

  4. #14
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    The modifications that i really hope are coming with the synth changes involves the following statement.

    Hey i really want to make a bronze gladius. Wait what do you mean i have to be r20ish to make the blade?

    I know its not that big of a deal these days, Well at least for us already established players. I Just remember my shell collectively hitting this wall in the early days of "live" service, and i know new players are running into it full force. I also remember us as a group having issues producing a bunch of other things due to the use of Buffalo leather as components for many low ranked items.

    Dont get me wrong, I to look forward to the day when i do not have to scrounge up/make four colors of the same component to stock my retainer. If post production dying and recipe streamlining happens at the same time i will be a very very happy man.
    (5)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  5. #15
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    We don't really know what Yoshi meant when he said simplified recipes. We kind of need more info before we can light the torches and sharpen the pitchforks.

    I agree with many posters that some of the recipes are just insane and don't need to be so complicated. (Culinary)

    I also agree that color should be applied after the fact instead of requiring us to have 4 types of everything.

    And...I also think that mats need to not come from another craft 20 levels above the level of the synth that calls for said mat.

    However, if they turn crafting into synths that require 2-3 crude mats for a finished item, I'm going to be very upset. Crafting is what I have dedicated my time to since the beginning. While everyone else was out there killing things, I was in town learning the crafting system and becoming proficient with its ins and outs. I will not appreciate having the rug pulled out from under me simply because people that hate crafting refuse to work with the people that actually like and want to craft.

    The crafting system in XIV is a robust system that crafter-minded players enjoy. It is the ONE thing that you nailed and did right from the start. Please don't throw the baby out with the bathwater, SE. Tweaks, yes. Complete changes, no. The system is solid.

  6. #16
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    I have no strong feelings about this one way or the other.
    (0)

  7. #17
    Player

    Join Date
    Jun 2011
    Posts
    108
    Quote Originally Posted by Griss View Post
    The modifications that i really hope are coming with the synth changes involves the following statement.

    Hey i really want to make a bronze gladius. Wait what do you mean i have to be r20ish to make the blade?

    I know its not that big of a deal these days, Well at least for us already established players. I Just remember my shell collectively hitting this wall in the early days of "live" service, and i know new players are running into it full force. I also remember us as a group having issues producing a bunch of other things due to the use of Buffalo leather as components for many low ranked items.

    Dont get me wrong, I to look forward to the day when i do not have to scrounge up/make four colors of the same component to stock my retainer. If post production dying and recipe streamlining happens at the same time i will be a very very happy man.



    Yeah, at first that sucks. But, after rank 20ish that really isnt an issue anymore.

    When you take how the HQ system works into account, after all the effort it takes to make HQ components, its a good thing that the actual item is a little lower rank than the components. Unless they change how difficult it is to craft HQ+ components, I dont see how they can address your issue. It kind of fixes itself as your rank increases.

    At rank 30 you hardly ever run into that issue.
    At rank 41,42 you never run into that issue as you can make every recipe (with a few fails).

    Things get a little more complicated with how DoL classes are interrelated with the crafting recipe's.

    Its more of a matter on if you want to have easy HQ mats, and a hard final synth. Or a relatively easy final synth, and a hard time making the final synth. With the first option, DoL economy will crash. And youll lose everything you crafted on a fail with a harder final synth. With the second option, DoL remains healthy, and the final synth is a bit easier. But, making the HQ mats is a pain in the buttock.

    its a choose your poison type of thing. Either way people are bound to complain about it.
    (1)
    Last edited by WillRiker; 08-18-2011 at 02:28 PM.

  8. #18
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Wynn View Post
    And...I also think that mats need to not come from another craft 20 levels above the level of the synth that calls for said mat.
    ^ So. much. of this.

    I'd like to also build on that statement by formally requesting that the actual base material for crafting not be 10 levels above the rank where you actually make stuff with said base material.

    Oh you're a rank 10 leatherworker! Awesome! You can make dodoskin stuff now!
    Oh, sorry. Dodo Leather can only be made by rank 18 leatherworkers...

    *grind feverously to 18*

    Oh, I'm sorry. You'll use Buffalo Leather exclusively now.... but you can't pull off that synth until 28.... sorry about your luck.
    (8)
    Last edited by Razor; 08-18-2011 at 02:54 PM.
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  9. #19
    Player

    Join Date
    Mar 2011
    Location
    Florida
    Posts
    353
    Quote Originally Posted by Tibian
    Also, the entire crafting "mini-game" is not fun.
    This pretty much sums up my feelings for the current system. Simplifications welcome.



    Quote Originally Posted by Oscillate_Wildly
    However I agree that if recipes for Haubs are dumbed down to "5 nuggets, 2 ingots, 2 cotton cloth bolts." well shit, son. If I wanted to play with blocks I'd go back to pre-school.
    The complexity that's there, or might still be there in the future, isn't meant to make you want to hang yourself. It's also a nice way to subtly limit the amount of certain items in the market wards.
    That's how EVE's crafting system works for all T1 stuff. I think it works pretty fine. In fact I'd like something like that if only to save on inventory/retainer space.


    Quote Originally Posted by Neptune
    I sympathize with you OP. I liked the realism; it was very educational.
    Realism is one thing, fun is another. Some of us would prefer the latter. Here's the thing, this is a game, not a classroom on the fine art of tailoring shirts meant to be used as a base for a chain mail armor and whether you want it with ruffles or not.

    Gameplay really has to come first and the current gameplay for crafting is pretty bad.
    (1)
    No one expects the miquote inquisition!!!

  10. #20
    Player
    Pyrix's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    259
    Character
    Ayaka Tranquility
    World
    Balmung
    Main Class
    Conjurer Lv 100
    Well the complexity doesn't go hand in hand with the mini-game (seeing as every class is the same). I'm all for a new, better way to finish that synthesis. Just don't screw up my recipes!
    (1)

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