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  1. #11
    Player
    SirDiscoFrog's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    151
    Character
    Korvus Rook'shir
    World
    Behemoth
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Samcaesar View Post
    -snip-
    I can agree with you on this, I am just scared that adding more egi will cause problems. More egis on top of what we have might cause more 'mush' in our selection and another situation of '1 egi rules them all' can easily happen. There have been some ideas thrown around for new egi themes, but this does not prevent that mentality from happening. A debuffing egi would cause him to be imo the go to choice as the de-buffer also will be doing damage. Seeing as though pet DMG is 1/3rd of a SMN's overall dps i doubt it would be lowered too much to accommodate the play style, and we officially turn into another BRD. An AoE pet would be stepping on BLM's toes, as they are suppose to be AoE kings (and from the numbers I've seen from myself compared to BLMs, we also do really good AoE, we just don't hit instant high numbers like they do. But MAN do those dots melt mobs when you can get them up with a buffed pet AoE lol) A Healing or Buffing egi might step on SCH/WHM's toes, and also might cause us to become better versions of BRDs as well.

    Although while I feel getting Ahk Morn(and Tri-Disaster being redone) is important and I love them officially connecting us with Bahamut, I cannot deny that the egis do need to be more so separated like you've said, to make them more apparent in viability. A Summoner themselves should get stronger as they level up definitely, but his summons should as well. For me I would rather them add moves to the current egis, forcing players to interact with the summon more, and add some additional tweaks set the Caster-Egi/Melee-Egi apart more.
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    Last edited by SirDiscoFrog; 05-24-2015 at 07:05 PM. Reason: I like big posts and I cannot lie.