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  1. #221
    Player
    SirDiscoFrog's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    151
    Character
    Korvus Rook'shir
    World
    Behemoth
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Alberel View Post
    Garuda-egi and Emerald Carbuncle do magic damage, not wind damage. The skill descriptions are just flavour-text seeing as Yoshi made a big point of removing elemental damage types from player skills and simply making them all a generic 'magic damage' type.
    Once egi-glamours are in they will either-

    a) change the tool tip per egi (this could mean a potential elemental wheel later if they go this route and allows you to pick any style egi you want but change the 'glamour' to fit the fight.....I don't see this happening with FFXIV but its possible)

    or

    b) do what they did to the BRD's Foe's Requium, tool tip and change each element to just 'magic damage' or 'physical/slashing/blunt damage'

    Since its been done with BRD, I presume it will happen with Summoner in a similar manner.

    Their desire to implement this pet glamour system is likely an intent to try and give us the egis that they've already made whilst avoiding the complications of balance issues.

    Honestly my only issue at this point is when we'll be getting this new system as SE has stated plans to implement many things over the last couple of years that never saw the light of day.
    Yeah, I feel like the sooner this is done the better. It will make those who are still playing the class/pumped for the upcoming changes even more so happy, those who are just sick of looking at Garuda (The Almighty Golden Nugget should be used for all things) happy, and might soothe some folk who are upset at the moment. I'm also curious to the extent they plan on going with the re-skin, and how detailed these new egis will look plus their new animations and effects. With this I really am hoping to see all the basic primals (pr' much everyone but Odin, who is considered a wandering elder primal, and Bahamut since he is another really powerful primal. Odin's power could also be a potential future ability imo but is on the level of Bahamut where it would cheapen him to use him as a simple egi.)
    (0)

  2. #222
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Cakekizy View Post
    What's wrong with having multiple pets that are situationally useful?
    And how would you do that? Even in WoW, people only use one pet (in a raid environment), because it offers the highest DPS. The only real way I could see it working is by making Ifrit significantly stronger, but requiring cast-times on his melee abilities, making him the best if an enemy is stationary, and Garuda the best if an enemy is moving.
    (1)

  3. #223
    Player
    Cakekizy's Avatar
    Join Date
    May 2015
    Posts
    366
    Character
    Cakeny Soulreaver
    World
    Ultros
    Main Class
    Paladin Lv 55
    Quote Originally Posted by Zaft View Post
    And how would you do that? Even in WoW, people only use one pet (in a raid environment), because it offers the highest DPS. The only real way I could see it working is by making Ifrit significantly stronger, but requiring cast-times on his melee abilities, making him the best if an enemy is stationary, and Garuda the best if an enemy is moving.
    Use one pet for soloing, another for dungeons, vary which pet you use based on parameters of a boss encounter that is coming.
    (1)

  4. #224
    Player
    Samcaesar's Avatar
    Join Date
    May 2015
    Posts
    893
    Character
    Sylvia Valadis
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    I think lots of people are misunderstanding what people mean when they hear "I'm sick of looking at Garuda all the time". It doesn't mean "I want to look at different Egis but have them do Garuda stuff" but more "I want my other Egis to actually be useful instead of using Garuda Egi for 95% of stuff". It's why the supposed "No more Egis! Egi glamour instead" is so souring for some people, because it basically means that SE is ignoring one of the issues with summoners and adding something minor as a patch instead. Sure you won't have to look at the flying green bird thing anymore, but that doesn't fix the fact that 2/3 summons that we have at level 50 are useless most of the time.
    (3)

  5. #225
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Samcaesar View Post
    Sure you won't have to look at the flying green bird thing anymore, but that doesn't fix the fact that 2/3 summons that we have at level 50 are useless most of the time.
    Cool your jets. We still don't have much information to go on for the adjustments to the older skills. Who knows? They might make all three egis more useful.
    (0)

  6. #226
    Player
    SirDiscoFrog's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    151
    Character
    Korvus Rook'shir
    World
    Behemoth
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Samcaesar View Post
    -snip-
    However there are uses Ifrit vs Garuda, you just got to know when. (I'm not bringing up Titan as he is primarily for soloing and emergencies which is understandable as a tank-egi. Last time Titan had any useage in endgame raids, tanks got upset and Lord Nugget was taken down a notch ;-; Although I still find him fun to use in CT for skeleton control....still many tanks will fight 'em for hate. Cant have an egi outshining the player tanks lol)

    Garuda is good for when targets are constantly being switched and is a lot more helpful in AoE situations with the instant cast of her AoE and how its based off the targets position and not having to be in melee range, potentially getting hit with mob attacks or missing while mobs are being moved. Ifrit has stronger abilities and a quicker Auto Attack. The only thing making Garuda seem so needed is Contagion and the convenience of range. Ifrit can do more single target damage on his own, especially when with paired with certain debuffs.

    However the problem is these differences are subtle and with Contagion and being a ranged Pet(and for how long Garuda was considered the go-to for single target when Ifirt had lower potencies and Garuda's AoE had a cast time kinda making the roles reversed), no matter what folk will flock more so to Garuda, shes not all around better per'say, just more convenient for many.

    So yes while some are sick of Garuda being used 95% of the time that is a mix of people sticking to one regardless of the slight benefits of the other + the differences between the two options being subtle and in the background in a sense. However there are some who are actually are just sick of looking at Ruru, and some just don't like any of the current egi designs hence why so many want more detailing or for them to look more so like their original versions. Aesthetics is up there in the complaints for SMN, whether it be the detail of the egi design/how intimidating they look,the egi's size or it just not looking like FFXI summons, its typically brought up.

    I'm fine with not having more egis and having glamours for all of them, but I will agree that the current ones should stand apart from each other a bit more. Personally I think giving them each 1-2 abilities that you want to always use (like how Contagion should be used as much as possible to increase dps/maximize Garuda useage) and making said abilities very different from each other, might solve that issue.
    (1)
    Last edited by SirDiscoFrog; 05-24-2015 at 06:17 PM. Reason: I like words. Words are fun :D

  7. #227
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Havn't read through all the posts. But to be honest, something had to be done with SMN due to the simple fact they underperform in comparison to every other DPS job in game.
    (2)

  8. #228
    Player
    Samcaesar's Avatar
    Join Date
    May 2015
    Posts
    893
    Character
    Sylvia Valadis
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by AdamFyi View Post
    Snip
    My jets are fairly cool to be honest. It's a bit odd in the brief run down of Summoner things we hardly got a word on what changes would be made towards the Egis. You're not wrong in that we don't know, but for a class that's title is "Summoner" the snippet of info that we got hardly had anything on summons. People have a right to be frustrated whenever currently what it looks like currently is there won't be much changes when they've been requesting changes in a certain direction for so long now.


    Quote Originally Posted by SirDiscoFrog View Post
    Snip
    You're not wrong! In fact you do bring up some really great points. The real challenge is mixing up the Egis, current 3 and future ones, enough to the point where they feel different to use, yet remain viable. Like, the Egi glamour options would be neat, but in the same breath, if it were possible I'd prefer SE to make each of the Egis feel different enough to make each form feel unique, yet near equally viable. I mean, part of the issue I feel is a lot of the important milestones to leveling up Summoner where getting those different Egis to use and its weird that summoner gets more spells, and the closest thing to a summon among them is 4 seconds of Bahamut's head popping up and then laser beams.
    (0)
    Last edited by Samcaesar; 05-24-2015 at 06:28 PM. Reason: Character limit

  9. #229
    Player
    SirDiscoFrog's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    151
    Character
    Korvus Rook'shir
    World
    Behemoth
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Samcaesar View Post
    -snip-
    I can agree with you on this, I am just scared that adding more egi will cause problems. More egis on top of what we have might cause more 'mush' in our selection and another situation of '1 egi rules them all' can easily happen. There have been some ideas thrown around for new egi themes, but this does not prevent that mentality from happening. A debuffing egi would cause him to be imo the go to choice as the de-buffer also will be doing damage. Seeing as though pet DMG is 1/3rd of a SMN's overall dps i doubt it would be lowered too much to accommodate the play style, and we officially turn into another BRD. An AoE pet would be stepping on BLM's toes, as they are suppose to be AoE kings (and from the numbers I've seen from myself compared to BLMs, we also do really good AoE, we just don't hit instant high numbers like they do. But MAN do those dots melt mobs when you can get them up with a buffed pet AoE lol) A Healing or Buffing egi might step on SCH/WHM's toes, and also might cause us to become better versions of BRDs as well.

    Although while I feel getting Ahk Morn(and Tri-Disaster being redone) is important and I love them officially connecting us with Bahamut, I cannot deny that the egis do need to be more so separated like you've said, to make them more apparent in viability. A Summoner themselves should get stronger as they level up definitely, but his summons should as well. For me I would rather them add moves to the current egis, forcing players to interact with the summon more, and add some additional tweaks set the Caster-Egi/Melee-Egi apart more.
    (0)
    Last edited by SirDiscoFrog; 05-24-2015 at 07:05 PM. Reason: I like big posts and I cannot lie.

  10. #230
    Player
    Parryacg's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    124
    Character
    Memenu Menu
    World
    Siren
    Main Class
    Pugilist Lv 60
    What people need to realise is that adding new Egis would not fix the issues that SMN faces. Big deal, we don't get Egis. It's not serious period.

    It's kind of insulting that people focus on the one area that isn't the problem with Summoner and not the areas that require attention, like, I don't know, their current issues with being unable to burst?

    Think of the bigger picture instead of the tunnel-vision, man. Use your head, not your desires.
    (0)

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