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  1. #1
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    It's not even being about old fashion. It's straight up wanting a game that is more experienced based over being objective based.

    Everyone is so focused on the objective in this game and the entire game is driven by it. Everything in between you and the objective is seen as an obstacle rather than an experience and it is an unfortunate perspective to have that ARR has largely catered to up to now. It's developed a terrible perspective in a game that doesn't even punish you in any significant way on failure. Even the slightest deviation from the objective throws many players in this game into fits of rage.

    I find the whole concern of a difficult overworld laughable though. They will be the same people that stand around the next major hub city acting like a dofus while they wait for that perfect party finder group or the duty finder to pop while never bothering to venture outside of the city because there isn't much to do.

    And I am 100% with you on a more challenging world bringing this community together. Frankly the FF14 community as a whole is terrible and it's mostly because the duty finder really doesn't care about your reputation and you don't need to build a good reputation with others to do anything in the current open world together. Maybe forcing people to work together on the same server might actually push people to start acting a little more decent toward one another.
    (28)

  2. #2
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Ladon View Post
    And I am 100% with you on a more challenging world bringing this community together. Frankly the FF14 community as a whole is terrible and it's mostly because the duty finder really doesn't care about your reputation and you don't need to build a good reputation with others to do anything in the current open world together. Maybe forcing people to work together on the same server might actually push people to start acting a little more decent toward one another.
    This is such an empty argument.

    FFXI had the overworld that you want, and what did we do there? Stick to our linkshell for virtually all the hard content. Those Party Finder groups for Ex fights and Coil? That's where your reputation matters. This idea that forcing group content in the overworld will make the game more sociable is a fallacy.
    (6)

  3. #3
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Gilthas View Post
    This is such an empty argument.

    FFXI had the overworld that you want, and what did we do there? Stick to our linkshell for virtually all the hard content. Those Party Finder groups for Ex fights and Coil? That's where your reputation matters. This idea that forcing group content in the overworld will make the game more sociable is a fallacy.
    Except that most of the game wasn't hard content for Linkshells. Most of the content was teaming up to level up, or team up for burning circles, or primal fights. This was in fact how many people met up and joined linkshells to begin with.

    I met more new people in this game in hunt parties than I ever did do anything other content in this game, and funny enough that was also were at lot pains in the asses built up their bad reputation so that they were avoided in party finder groups.

    We aren't taking about Dynamis level content here that is going to force you to field people from your FC. But I simply see no disadvantage to designing content that requires you to field a few other people to take on. Especially went there has been ZERO indication that all zones will require this.
    (14)

  4. #4
    Player
    Potchi's Avatar
    Join Date
    Apr 2012
    Posts
    57
    Character
    Potchi Parcheep
    World
    Excalibur
    Main Class
    Paladin Lv 100
    I honestly agree with the OP 100%. I think there is a great divide and it stands between the I want it now people and the people who want to play the game to enjoy the journey. The thing is... How selfish can people be? 95% of this game is completely unthreatening content as is. And the world is 100% unthreatening. So those who want their stuff now can still have it. Why is it so bad for SE to try to cater to those of us who do want the journey as well. Like someone who posted before me said, those who want to burn through the world are going to find themselves standing in a crown prob in is hard just waiting for DFers and PFers anyways, so what is so wrong with them giving the other group of players what they are looking for too. SE is trying to appease two very different group dynamics.

    Also to keep in mind, I HIGHLY doubt the areas will become irrelevant. Like someone said before me. FATEs are a huge indicator of this. How many of us had to spend hours on in central shroud doing fates for our atma...? Lol...

    What it comes down to though is the fact that there is a great divide between the players who want the destination and those who want the journey. I will say this right now. There is nothing wrong with wanting either, it doesnt make anyone old fashioned or inferior and treat someone as such because of what they desire more is stupidity and arrogance. What I would ask of those that want the destination more though to really evaluate if the idea of socializing for a small portion of content is going to be so crippling to them that it will force them to leave the game? Is it something you can tolerate knowing that there are people who truely want this in the game and they will love having it? It's just fact that right now the game is highly tipped in the destination seekers favor? Is it truely wrong for SE to tip the scales a bit to make it a bit more balanced or is this truely intolerable to you?
    (22)
    Last edited by Potchi; 05-23-2015 at 10:45 AM.

  5. #5
    Player
    Evantide's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    133
    Character
    Evantide Darkfyre
    World
    Coeurl
    Main Class
    Paladin Lv 60
    I agree with the OP. Queing for a 20-30 dungeon with emotionless people is less fun than building friendships that last, with people coming together to overcome something in the open world. What’s the point of open world if everything comes in an instanced dungeon? We need more open world content to immerse players into the games atmosphere.
    (6)