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  1. #21
    Player
    Potchi's Avatar
    Join Date
    Apr 2012
    Posts
    55
    Character
    Potchi Parcheep
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Musashidon View Post
    the issues drove players who liked the game away. the game flat out never got enough players due to it being niche with it's open world difficulty.

    you can't drive away player who quit at lvl 5 due to difficulty. (or don't even flat out play it.)
    Ummm... No sorry. The open world stuff had nothing to do with why many didn't like the game. I was there from the beginning and all through it with many people leaving. Open world was NEVER a reason for any of the hundreds of people I talked to...
    (17)

  2. #22
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Musashidon View Post
    the issues drove players who liked the game away. the game flat out never got enough players due to it being niche with it's open world difficulty.

    you can't drive away player who quit at lvl 5 due to difficulty. (or don't even flat out play it.)
    I'm starting to get the impression that you didn't even play 1.0. The difficulty in 1.0 was not high in any way. In fact the lack of difficulty drove many FF11 players to return to FF11 after finding FF14 far too easy. There is simply nothing to support your claim that people left the game or never tried it because the open world was too difficult. Could you actually prove an example or two of the difficulties in the open world 1.0 players might have faced that drove them away?
    (8)

  3. #23
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Ladon View Post
    snip
    final fantasy 14 A realm reborn.

    you can claim it's a finished product all you want and that's why it succeeded.

    but it is successful because it caters to the casual crowd unlike 1.0 did.

    every thread about hard or easy content has someone saying 1.0 actually made you play as a team 1.0 had difficult monsters being from your lvl or out right higher lvl.

    plenty of people on this forums alone have said they wouldn't play 1.0 due to it. (plenty have said they liked it about it but this is about the large quantity of players who wouldn't touch the game.)

    the game flopped because it catered to the niche group that like open world difficulty.


    Quote Originally Posted by Nektulos-Tuor View Post
    Contested Content is MUCH more dynamic then static and boring fates and current open world content. 1.0 flopped because it was honestly a $ht game. It had barely any UI, the combat wasn't fun and it was not well optimized. Bring your excuses about the content elsewhere.
    no excuses. look at wildstar. it went back to the hardcore raiding system. 40 players raids. flops.

    hmmm i wonder why?

    Quote Originally Posted by Potchi View Post
    I think you are confusing 1.0 with ffxi....
    not at all yes 11 is brought up too but so is 1.0

    Quote Originally Posted by Ladon View Post
    You are doing nothing but forming circular logic here.

    Could you provide me one good example of the difficult open world that drove players away from 1.0?
    not at all, i did. open world was out right harder. you can say it wasn't it's your opinion.

    Quote Originally Posted by Magis View Post
    Uhh, cause a buggy game, that had terrible optimization problems, released in an unfinished state (and rushed in some places) was definitely not the issue.
    yes because issue that happen when playing the game affect player who won't even try it.

    Quote Originally Posted by TitaniaZero View Post
    I honestly do not see how these 'difficult' things in FFXIV is going to be an issue at all. There is rarely a difficult thing in the game as is.
    it won't be because it won't be hard.
    (3)
    Last edited by Musashidon; 05-23-2015 at 12:26 PM.

  4. #24
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Contested Content is MUCH more dynamic then static and boring fates and current open world content. 1.0 flopped because it was honestly a $ht game. It had barely any UI, the combat wasn't fun and it was not well optimized. Bring your excuses about the content elsewhere.

    7 seconds to cast a SINGLE SPELL!? I saw the video and said: NOPE. Crap game.

    Wildstar? You mean that WoW clone that did worse then WoW then most games? It also had crappy graphics that nobody liked? Of course it failed.
    (8)
    Last edited by Nektulos-Tuor; 05-23-2015 at 11:55 AM.

  5. #25
    Player
    Potchi's Avatar
    Join Date
    Apr 2012
    Posts
    55
    Character
    Potchi Parcheep
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Musashidon... I think you are confusing 1.0 with ffxi....
    (5)

  6. #26
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 90
    Well and what if you only need a party of 2... o 3 players and not a full party to get through there? Like your friend or that bored FC/LS mate? Hm? It's that too much asking? Because I'm sure they won't ask you to have a full 8 man bis experienced (watch a video type players) party there. We don't know how that difficulty will be tuned, also I think they had that idea of "content degradation" in mind when they design it. With this I mean they KNOW the content will not get done by the same amount of players as time goes on.

    Also, we had some open world content and even if it was not difficult, people (like myself) did a lot of friends with the hunting or atma grind. Since, as previously stated, that content will be for level 50+ players, they had to go through some group content together, it's not biggie. The expansion was advertised since months ago that it was going to be more difficult that the 2.0 as a whole. 2.0 is the introduction to MMOs (Which I do agree they failed with the lack of social content), 3.0 is the big deal so far. Expecting to fix what they did wrong in the 2.0.

    EDIT: I wish this game had an optional voice chat. People are way nicer when you get to talk to them. Either that or they are too coward to yell at you.
    (2)
    Last edited by Cyrus-Wallace; 05-23-2015 at 11:58 AM.

  7. #27
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Musashidon View Post
    final fantasy 14 A realm reborn.

    you can claim it's a finished product all you want and that's why it succeeded.

    but it is successful because it caters to the casual crowd unlike 1.0 did.

    every thread about hard or easy content has someone saying 1.0 actually made you play as a team 1.0 had difficult monsters being from your lvl or out right higher lvl.

    plenty of people on this forums alone have said they wouldn't play 1.0 due to it. (plenty have said they liked it about it but this is about the large quantity of players who wouldn't touch the game.)

    the game flopped because it catered to the niche group that like open world difficulty.




    no excuses. look at wildstar. it went back to the hardcore raiding system. 40 players raids. flops.

    hmmm i wonder why?



    not at all yes 11 is brought up too but so is 1.0

    You are doing nothing but forming circular logic here.

    Could you provide me one good example of the difficult open world that drove players away from 1.0?
    (11)
    Last edited by Ladon; 05-23-2015 at 12:00 PM.

  8. #28
    Player
    SummerSkye's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    289
    Character
    A'rora Nightfall
    World
    Gilgamesh
    Main Class
    Rogue Lv 72
    So now we will have XP groups camping beastman camps?
    (1)

  9. #29
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Cyrus-Wallace View Post
    People were begging for it, where are they now to defend this?
    Look in the first complaint thread. 90% of the replies were people supporting it. Including me.

    Quote Originally Posted by Musashidon View Post
    it had everything to do with it. it catered to a niche group, and when everyone else didn't play they had to fix it.
    Uhh, cause a buggy game, that had terrible optimization problems, released in an unfinished state (and rushed in some places) was definitely not the issue.
    (14)
    Last edited by Magis; 05-23-2015 at 12:06 PM.

  10. #30
    Player
    TitaniaZero's Avatar
    Join Date
    Aug 2013
    Posts
    434
    Character
    De'anair'a Solanae
    World
    Hyperion
    Main Class
    Ninja Lv 70
    1.0 issues was not its over world difficulty. 1.0 issues lay in leveling among its visuals and mechanics. I could solo (as a gladiator) most of the things up to lvl 42. Its issues lay in the bland open world. The lack of things to really do. XP parties... is not a thing to do. It initially came with a you have to log out system. You could only do so many leve's on any given day, XP was so low.... The crafting system was ... terrible. Gathering was .. challenging. The graphics were powerful and yet it was bland and full of tunnels and boxed in areas. The dungeon timers were very short. Most computers cried at it. And that was well before Yoshi and his team took over.

    What I did like of 1.0 was exploring it. I ran everywhere when I got a chocobo. EVERYWHERE! On a different chara me and family circumvented the whole so many leve thing by chaining a full party's worth of leves.

    I honestly do not see how these 'difficult' things in FFXIV is going to be an issue at all. There is rarely a difficult thing in the game as is.
    (2)

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