
Ummm... No sorry. The open world stuff had nothing to do with why many didn't like the game. I was there from the beginning and all through it with many people leaving. Open world was NEVER a reason for any of the hundreds of people I talked to...
I'm starting to get the impression that you didn't even play 1.0. The difficulty in 1.0 was not high in any way. In fact the lack of difficulty drove many FF11 players to return to FF11 after finding FF14 far too easy. There is simply nothing to support your claim that people left the game or never tried it because the open world was too difficult. Could you actually prove an example or two of the difficulties in the open world 1.0 players might have faced that drove them away?


final fantasy 14 A realm reborn.
you can claim it's a finished product all you want and that's why it succeeded.
but it is successful because it caters to the casual crowd unlike 1.0 did.
every thread about hard or easy content has someone saying 1.0 actually made you play as a team 1.0 had difficult monsters being from your lvl or out right higher lvl.
plenty of people on this forums alone have said they wouldn't play 1.0 due to it. (plenty have said they liked it about it but this is about the large quantity of players who wouldn't touch the game.)
the game flopped because it catered to the niche group that like open world difficulty.
no excuses. look at wildstar. it went back to the hardcore raiding system. 40 players raids. flops.Contested Content is MUCH more dynamic then static and boring fates and current open world content. 1.0 flopped because it was honestly a $ht game. It had barely any UI, the combat wasn't fun and it was not well optimized. Bring your excuses about the content elsewhere.
hmmm i wonder why?
not at all yes 11 is brought up too but so is 1.0
not at all, i did. open world was out right harder. you can say it wasn't it's your opinion.
yes because issue that happen when playing the game affect player who won't even try it.
it won't be because it won't be hard.
Last edited by Musashidon; 05-23-2015 at 12:26 PM.


Contested Content is MUCH more dynamic then static and boring fates and current open world content. 1.0 flopped because it was honestly a $ht game. It had barely any UI, the combat wasn't fun and it was not well optimized. Bring your excuses about the content elsewhere.
7 seconds to cast a SINGLE SPELL!? I saw the video and said: NOPE. Crap game.
Wildstar? You mean that WoW clone that did worse then WoW then most games? It also had crappy graphics that nobody liked? Of course it failed.
Last edited by Nektulos-Tuor; 05-23-2015 at 11:55 AM.

Musashidon... I think you are confusing 1.0 with ffxi....


Well and what if you only need a party of 2... o 3 players and not a full party to get through there? Like your friend or that bored FC/LS mate? Hm? It's that too much asking? Because I'm sure they won't ask you to have a full 8 man bis experienced (watch a video type players) party there. We don't know how that difficulty will be tuned, also I think they had that idea of "content degradation" in mind when they design it. With this I mean they KNOW the content will not get done by the same amount of players as time goes on.
Also, we had some open world content and even if it was not difficult, people (like myself) did a lot of friends with the hunting or atma grind. Since, as previously stated, that content will be for level 50+ players, they had to go through some group content together, it's not biggie. The expansion was advertised since months ago that it was going to be more difficult that the 2.0 as a whole. 2.0 is the introduction to MMOs (Which I do agree they failed with the lack of social content), 3.0 is the big deal so far. Expecting to fix what they did wrong in the 2.0.
EDIT: I wish this game had an optional voice chat.People are way nicer when you get to talk to them. Either that or they are too coward to yell at you.
Last edited by Cyrus-Wallace; 05-23-2015 at 11:58 AM.
final fantasy 14 A realm reborn.
you can claim it's a finished product all you want and that's why it succeeded.
but it is successful because it caters to the casual crowd unlike 1.0 did.
every thread about hard or easy content has someone saying 1.0 actually made you play as a team 1.0 had difficult monsters being from your lvl or out right higher lvl.
plenty of people on this forums alone have said they wouldn't play 1.0 due to it. (plenty have said they liked it about it but this is about the large quantity of players who wouldn't touch the game.)
the game flopped because it catered to the niche group that like open world difficulty.
no excuses. look at wildstar. it went back to the hardcore raiding system. 40 players raids. flops.
hmmm i wonder why?
not at all yes 11 is brought up too but so is 1.0
You are doing nothing but forming circular logic here.
Could you provide me one good example of the difficult open world that drove players away from 1.0?
Last edited by Ladon; 05-23-2015 at 12:00 PM.

So now we will have XP groups camping beastman camps?



Look in the first complaint thread. 90% of the replies were people supporting it. Including me.
Uhh, cause a buggy game, that had terrible optimization problems, released in an unfinished state (and rushed in some places) was definitely not the issue.
Last edited by Magis; 05-23-2015 at 12:06 PM.


1.0 issues was not its over world difficulty. 1.0 issues lay in leveling among its visuals and mechanics. I could solo (as a gladiator) most of the things up to lvl 42. Its issues lay in the bland open world. The lack of things to really do. XP parties... is not a thing to do. It initially came with a you have to log out system. You could only do so many leve's on any given day, XP was so low.... The crafting system was ... terrible. Gathering was .. challenging. The graphics were powerful and yet it was bland and full of tunnels and boxed in areas. The dungeon timers were very short. Most computers cried at it. And that was well before Yoshi and his team took over.
What I did like of 1.0 was exploring it. I ran everywhere when I got a chocobo. EVERYWHERE! On a different chara me and family circumvented the whole so many leve thing by chaining a full party's worth of leves.
I honestly do not see how these 'difficult' things in FFXIV is going to be an issue at all. There is rarely a difficult thing in the game as is.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote
People are way nicer when you get to talk to them. Either that or they are too coward to yell at you.


