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  1. #11
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Quote Originally Posted by Nektulos-Tuor View Post
    I remember days when mobs would literally "charm" you and make them your pet in the open world for hours upon hours. Zones in these games are a complete joke and just a waste of time. I don't understand how people can call it a Final Fantasy game when the open world mobs in the older games were actually quite challenging. In this game the mobs level of difficulty is right outside the gates, you know the ones i'm talking about where one sword attack can kill one.
    When has this ever really been a thing? Honestly, older FF games were no different then they are now -- by the time i'm done with the story portion of an area, i'm steamrolling everything i encounter. Seriously, people complained about FFXII but it was one of the few Final Fantasy games where running into the wrong area just got you roflstomped, and the only one thus far to eliminate the drivel of passing through lower areas and wasting time with trash that can't even damage you anymore.

    Quote Originally Posted by Felis View Post
    Yes, but we only complained about enemies 10-30 levels over the level cap, not about the enemies 1-5 levels over the level cap.
    In ARR i was shocked that the only lv 50 enemies in the open world are water spirits in only 1 place, while in the strongholds the highest enemy level is only 49.
    I'm also no fan of how there are no enemies above Lv50 in ARR. The stronghold enemies are lv49 but clearly like level 55, they are way stronger than any other open-world mob you will encounter. Enemies in dungeons clearly range from lv 51-100 based on Ilv requirements, primals and coil bosses obviously much higher, but the game just displays 50. It's probably just a redundancy thing.


    The thing is, I don't really know what having super strong enemies open world will accomplish.

    Yeah, they'll be harder to kill...but why? They wont have any important loot on them, otherwise they'd just be farmed to death and back.

    They can't have any important currency on them, marks already do and commonly get zerged to death before some can even make it to their location.


    I can see people asking for better LEVES to take down with friends, since being encounter locked allows SE to make them far more difficult and offer much better rewards. But open world enemies? Feels outdated to me.

    In fact, i'm disappointed nobody has been asking for SE to utilize that content to give us more to do. Maybe offer 20 allowences to start a super-difficult levequest with 4-8 of your friends, that offer gear/materia/tomes. But nooooo, we keep crying for silly glorified trash mobs
    (2)
    Last edited by Edellis; 05-23-2015 at 04:32 AM.