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  1. #11
    Player
    Odd's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    908
    Character
    Tiri Thon
    World
    Goblin
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Donjo View Post
    Nah, what's gonna happen is that all dungeon monsters will gain a multiplicatively stacking buff when in large enough groups. Every monster above the 4th in a group doubles the damage of the entire group(meaning that 5 = 2x, 6 = 4x, 7= 8x, etc.). It'll be called 'Increased Morale'.

    Or maybe SE will just make dungeon trash tough for once in their lives. Discourage mass pulling naturally, without having to put walls in the way and such.
    People will still use aoe against 4 mobs.
    (0)

  2. #12
    Player
    PetiteMalFleur's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,252
    Character
    Viva Diva
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Divine_Intervention View Post
    The lost art of tank marking. It made dungeons smoother, especially when you ended up with 2 mellee.

    Actually had a tank who was levelling ask me if i wanted to tank too because i marked kill order in a Low level dungeon. Response was no thanks already done that lol.
    I just tell my dps to attack what they want and adjust to them when I'm tanking. If someone insists on marking I'll start moving the marks all around. The reaction is pretty funny.
    (1)
    Last edited by PetiteMalFleur; 05-20-2015 at 02:55 AM.

    http://dtguilds.com

  3. #13
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Donjo View Post
    Or maybe SE will just make dungeon trash tough for once in their lives. Discourage mass pulling naturally, without having to put walls in the way and such.
    "Tough enough" varies heavily with gear. Since the end of 2.1, most active players have been 20 to 40 ilevels over that needed for the most recently introduced dungeons.

    Keeper of the Lake, Amdapor Keep (HM) and The Wanderer's Palace (HM) were tuned for characters in i90 to i100 gear, but the active players had characters with i120 to i130 gear.
    (0)

  4. #14
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Maybe kill order will have sense when any mob dying will buff all the other alive with different buffs, and you have to choose what kill first to handle things smoothly.

    Just think at different flavors of "Disseminate" (oh, the nostalgy...) XDDD
    (0)

  5. #15
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Its 100% dps's fault for pulling threat. Whether they care or whether it impacts your groups performance, is another issue.

    You heard me.

    I don't care if your tank is braindead. If dps pulls aggro, they deal with it. Its not necessarily a bad thing, but its not the tank's problem. My #1 goal in a pug group is to get through the dungeon with minimal wipes, whether I'm a healer, dps, or tank. I don't care what happens as long as that does. None of us want to be here, we're just grinding stupid poetics, lets just get through this crap with minimal shenanigans. I may insult you if you suck however ._.
    (1)

  6. #16
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    "Tough enough" varies heavily with gear. Since the end of 2.1, most active players have been 20 to 40 ilevels over that needed for the most recently introduced dungeons.

    Keeper of the Lake, Amdapor Keep (HM) and The Wanderer's Palace (HM) were tuned for characters in i90 to i100 gear, but the active players had characters with i120 to i130 gear.
    Perhaps they can attempt to make a system in which dungeon monsters scale based on the iLvl of the party?
    (0)

  7. #17
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Had read after expansion, sync will be done to lowest required ilevel. Aka an i90 duty will see everyone synced to i90. This changes quite a lot of things.
    (0)

  8. #18
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Quote Originally Posted by Donjo View Post
    Or maybe SE will just make dungeon trash tough for once in their lives. Discourage mass pulling naturally, without having to put walls in the way and such.
    But then dungeons will just be like the pre-50 ones. Longwinded and boring as all hell, 3-mob-tank-n-spank-stop-n-go. Completely braindead and completely impossible to lose to anyone half competent. God forbid the people i queued with have nothing to chat or joke about. I'm probably going to fall asleep or something before we finish.

    I just wish dungeon encounters were like guildhests -- thought out and different from the next. But no, i'm just going to dump my rotation on these 3 mobs with 90,000 HP for 6 minutes each, no problem.
    (0)

  9. #19
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Edellis View Post
    I WISH we'd get some "FOCUS THE HEALER" action going on.
    Ironically, we had that all the way back in NM Sastasha with the optional massive trash pack you could kill. I agree, though - it would be good to have some trash with actual mechanics. Even the bees in Hull Breaker don't kill you like pre-nerf Qarn's would. Unfortunate. :<
    (0)

  10. #20
    Player
    Cookymon's Avatar
    Join Date
    Jun 2015
    Posts
    13
    Character
    Arcos Vandymion
    World
    Phoenix
    Main Class
    Warrior Lv 51
    Quote Originally Posted by Riepah View Post
    Yeah, marking is pointless in dungeons. The "I'll try to steal aggro/try to see how low the tank's HP can go" game, however, I don't usually come across.
    Isn't the "see how low the tank can go" a Healer/Tank game?
    (0)

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