Page 14 of 25 FirstFirst ... 4 12 13 14 15 16 24 ... LastLast
Results 131 to 140 of 244
  1. #131
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    I remember days when mobs would literally "charm" you and make them your pet in the open world for hours upon hours. Zones in these games are a complete joke and just a waste of time. I don't understand how people can call it a Final Fantasy game when the open world mobs in the older games were actually quite challenging. In this game the mobs level of difficulty is right outside the gates, you know the ones i'm talking about where one sword attack can kill one.
    (0)

  2. #132
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    I remember days when mobs would literally "charm" you and make them your pet in the open world for hours upon hours. Zones in these games are a complete joke and just a waste of time. I don't understand how people can call it a Final Fantasy game when the open world mobs in the older games were actually quite challenging. In this game the mobs level of difficulty is right outside the gates, you know the ones i'm talking about where one sword attack can kill one.
    What are you talking about? "charmed for hours upon hours?" And unless you are fighting level 20 mobs at level 50, you won't be one shot killing anything. And while some final fantasy enemies were pretty tough, mostly those in the final few dungeons, the vast majority of final fantasy enemies are basic attack fodder. If you want a real Final Fantasy experience, MP wouldn't regen automatically and casters would have to sleep at inns or use rare ethers to be effective.

    The type of logic in this thread is exactly the same thing that was being shouted in WoW before flying was removed. People cite a dangerous world as helping you make friends and have a meaningful experience. You REALLY need the game difficulty to crank up to make friends? You can't find meaning in a game unless you get slaughtered by mudcrabs? I keep thinking of all of the barren group quest zones in other games I've played, and I don't want to see that repeated here. Tediously strong trash enemies + Flying mounts = people avoiding enemies even more than they already do. That's it. Stop daydreaming about epic meaningful adventures of friendship and magic.

    In reality, we're probably going to see a few new powerful enemy types and beast tribe areas that are a bit more dangerous than before because we don't HAVE to run through it a million times a day. The developers would have to be crazy to drastically change the core world content that players would experience after investing hundreds of hours with their characters.
    (1)
    Last edited by Gunspec; 05-23-2015 at 03:20 AM.

  3. #133
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    See there you people go, wanting SE go much further with this and making the game frustrating for yourselves. When they do all of that, you then start complaining some more and want them to do this and do that. Make up your minds.
    (0)

  4. #134
    Player
    Cirgellon's Avatar
    Join Date
    Mar 2015
    Posts
    185
    Character
    Cirgellon Dailemont
    World
    Behemoth
    Main Class
    Archer Lv 70
    Quote Originally Posted by Twilite View Post
    See there you people go, wanting SE go much further with this and making the game frustrating for yourselves. When they do all of that, you then start complaining some more and want them to do this and do that. Make up your minds.
    You do realize that a gaming community has more than one person, right?
    (2)

  5. #135
    Player
    Seryl199's Avatar
    Join Date
    Sep 2013
    Posts
    549
    Character
    Delferia Seule
    World
    Siren
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Twilite View Post
    See there you people go, wanting SE go much further with this and making the game frustrating for yourselves. When they do all of that, you then start complaining some more and want them to do this and do that. Make up your minds.
    No one here has asked, "SE, please make open world content raid level difficulty where I am required to wipe over and over again to make it to the next aetheryte, then wipe more in an attempt to make it to the hut where the mender is to repair my gear." Instead, many players are pleased that the wolves have teeth, instead of trying to gum you to death. Many posts in this thread are in accordance with this change of open world, and many of the dissenters seem to be misinterpreting the level of difficulty that is going to be presented.
    (1)

  6. #136
    Player
    Cherry_Phox's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    59
    Character
    Cherry Phox
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    I'm actually quite content with this idea of harder monsters. I think it's also been stated somewhere that ilvl 130 should carry you to level to level 55. So all the people that have been raiding and grinding and slogging away for equips should have a heads up on others anyways.

    Besides, now I should have an easier time getting my 'Raise people outside my party' Achievement.

    Let the bodies hit the floor, for I have a wand and a book.
    (2)

  7. #137
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,615
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    There's nothing wrong with open world areas being dangerous, that's the takeaway from the comments being mind. That it's possible that in 3.0 even at 60 open world areas will be dangerous for those at 60. So if grouping up is needed for a task, but more social if both players are seeking the same objective it's no different than teaming up during relic when players needed to kill the game mob or do the same fate.
    (1)

  8. #138
    Player
    Imoye's Avatar
    Join Date
    Sep 2013
    Posts
    285
    Character
    Onywen Fraelia
    World
    Ragnarok
    Main Class
    Arcanist Lv 90
    Don't see anything wrong with killing monsters being a bit difficult. It's a good change.

    No idea why people are crying, casuals I guess.
    (2)

  9. #139
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Seryl199 View Post
    Many posts in this thread are in accordance with this change of open world, and many of the dissenters seem to be misinterpreting the level of difficulty that is going to be presented.
    Yeah, I agree we're misinterpreting the level of difficulty. I think SE knows what they are doing, and it will be fine. But there is definitely a vibe in this thread that "punishing is better", and I've seen too much of that in other games. Games where, after 200 hours of solo playtime, the questing zones suddenly become impossible to solo and I'm forced to look for friends to help. Except, since the game doesn't create a need for group play earlier (Secret World) or has mechanics that make group play almost impossible (Elder Scrolls Online) you can't find anyone to assist you with the final few zones of the game. People either don't play that far, or the content is no longer relevant and the zones are pretty much empty.

    I've still never finished the last zone of Secret World, because "you have to fight one enemy at a time, and if you pull a second one by mistake you will be in trouble". After giving up on that game because I couldn't find anyone to assist me, those aren't words that I'm delighted to hear.

    However, I'll restate, I think it will be fine in FFXIV. I can't imagine devs are talking about allowing some kind of solo dungeon while simultaneously forcing parties on quest zones. Maybe there will be hard world content, but then they will deliver on the npc accompaniment they've been mentioning. Or maybe my chocobo will finally become a man and start fighting like the hero I know he is. Yoshi-p won't let FFXIV become a wasteland of tough mobs and no players like other mmos have done.

    Quote Originally Posted by Cherry_Phox View Post
    Let the bodies hit the floor, for I have a wand and a book.
    We're on a floating continent, fighting an army of dragons, I've got a bow and arrow, none of this makes sense.
    (1)
    Last edited by Gunspec; 05-23-2015 at 03:41 AM.

  10. #140
    Player
    ToppeHatte's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Caprice Shiften
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    I am super excited at the concept of harder mobs, at least in the way they were framed in the live letter. Will they be a hassle to deal with and cause some frustration? Absolutely. Does this mean they're going to require a party to take down a couple of water sprites? lol, no. The way I see it is that your first time stepping into an Ishgard zone is that you'll be absolutely dwarfed by the environment, given their size compared to 2.x zones. You'll be tiny and feel vulnerable, and will die if you don't pick your fights carefully.

    But the rewards for exploring will be even greater. Can you imagine how you'll feel when you completely map out a zone on foot, get your bearings and take to the skies as your reward? Unlike 2.x, you'll feel like you've actually MASTERED an overworld zone, and that exact moment is what I'm anticipating more than most other things in the expansion.
    (1)

Page 14 of 25 FirstFirst ... 4 12 13 14 15 16 24 ... LastLast