
Another person who hasn't figured out that the community consists of more than one person.This forum never ceases to amaze me...
Yoshi! We want more fights with actual mechanics! Enough of this Tank and Spank!
*Steps of Faith*
Yoshi! People can't learn mechanics! Please nerf, we want tank and spank!
Yoshi! the open world is so boring! Give us a reason to actually explore with our friends, give us a sense of danger!
"You may need to tread carefully... You may need to group up and actually talk to people..."
Yoshi! I play games to relax and only have ten minutes to play, ain't nobody got time for grouping up in an MMO! Please nerf before it's even out, and before we even know how challenging the mobs will be! Nerf the everything!
It's just like the Sonic the Hedgehog fanbase, no matter what they do with the games at this point, people will always complain.
Well, you see, FFXIV 1.0 was ass, and Square Enix got the picture the first time people trashed their game. They then went into the mountains and returned with ARR, the saviour of their stocks and renewer of faith. The typical crybabies still moan, but this game has been nothing but complete success for fans, reviewers and newcomers alike.
...People have been trashing Sonic the Hedgehog for like a decade, and no matter how many times they get slayed by reviewers, they refuse to make a Sonic game that isn't trash.
I get where you were going, but comparing any franchise to Sonic the Hedgehog at this point is like comparing it to a landfill.
Last edited by Edellis; 05-23-2015 at 04:18 AM.



Yes, but we only complained about enemies 10-30 levels over the level cap, not about the enemies 1-5 levels over the level cap. People who did leves at lv 47 already choosed a leve difficulty that gave them enemies around lv 52 for the good exp.Well, you see, FFXIV 1.0 was ass, and Square Enix got the picture the first time people trashed their game. They then went into the mountains and returned with ARR, the saviour of their stocks and renewer of faith. The typical crybabies still moan, but this game has been nothing but complete success for fans, reviewers and newcomers alike.
In ARR i was shocked that the only lv 50 enemies in the open world are water spirits in only 1 place, while in the strongholds the highest enemy level is only 49.
Then you want to level up your Chocobo with a lv 50 job and you wish that there are at least some lv 53 enemies somewhere to give your chocobo good exp (this was before the weekly challenge log).
Last edited by Felis; 05-23-2015 at 04:30 AM.
Because it's not all the same people. Some of us don't like changes proposed by other groups and vice versa.This forum never ceases to amaze me...
Yoshi! We want more fights with actual mechanics! Enough of this Tank and Spank!
*Steps of Faith*
Yoshi! People can't learn mechanics! Please nerf, we want tank and spank!
Yoshi! the open world is so boring! Give us a reason to actually explore with our friends, give us a sense of danger!
"You may need to tread carefully... You may need to group up and actually talk to people..."
Yoshi! I play games to relax and only have ten minutes to play, ain't nobody got time for grouping up in an MMO! Please nerf before it's even out, and before we even know how challenging the mobs will be! Nerf the everything!
It's just like the Sonic the Hedgehog fanbase, no matter what they do with the games at this point, people will always complain.



Last edited by Spy; 05-23-2015 at 03:51 AM.
つ ◕_◕ ༽つ Tackle box or riot! つ ◕_◕ ༽つ



What yeah sayers expect: https://www.youtube.com/watch?v=lwT4Wicuy58 (the fight with the Dodos, because Yoshida said the difficulty start with 2-3 enemies at once)
What nay sayers expect: https://www.youtube.com/watch?v=EyoMaeV9hG4 (the enemy at the end, because they seem to fear that they need a party just for killing anything)
Last edited by Felis; 05-23-2015 at 04:12 AM.
I'm... sort of in-between atm. I don't mind mobs being tougher than they have been so far. It's true that getting into the beastmen strongholds to do various things (maps, hunt mobs, beast tribe quests, etc) is more of an annoyance than a danger -- even back when I wasn't wearing gear more than twice their level.
But I don't want it to go too far either, so it really becomes a must to party up to get through because mobs are both tough AND closely interspaced, so when you run you get seen by more mobs, and by the time you've lost aggro on all mobs you're back where you started.
The fact that a well-geared level 60 BLM (Yoshida's lalafell -- its hp/mp kinda says 'well-geared' to me) was saying that two level 53 chocobos were too tough to aggro makes me a little worried, but I'm hoping he was just exaggerating to avoid entering combat mode and revealing too much about the new spells. Sure, he could have picked higher-levelled mobs, but then he wouldn't have gotten to show off the enemy chocobos at the same time. Two birds (if you'll pardon the pun) with one stone.
So for now, I'm staying neutral and make up my mind on it once we get to those zones ^^


Also consider that there will be tons of people playing in the first few weeks, so enemies might be beefier to accommodate dozens of people swarming them. As for chocobos, maybe they have crazy powerful attacks because you aren't supposed to kill them, like when an angry chocobo casts chocobuckle in FFvII or when cuccos get angry in Legend of Zelda.The fact that a well-geared level 60 BLM (Yoshida's lalafell -- its hp/mp kinda says 'well-geared' to me) was saying that two level 53 chocobos were too tough to aggro makes me a little worried, but I'm hoping he was just exaggerating to avoid entering combat mode and revealing too much about the new spells
That may be true, but then the problem arises: What happens once most people move past that zone because they outlevel it? That's what the OP was worried about, that people coming too late for the release party (e.g. people starting from scratch a couple of patches from now) will face an area empty but for the monsters beefed up to withstand the initial zergfest.Also consider that there will be tons of people playing in the first few weeks, so enemies might be beefier to accommodate dozens of people swarming them. As for chocobos, maybe they have crazy powerful attacks because you aren't supposed to kill them, like when an angry chocobo casts chocobuckle in FFvII or when cuccos get angry in Legend of Zelda.
Edit: Regarding the "chocobos may be extra tough because you shouldn't kill them"... Shouldn't they in that case have had the green "spiky" symbols, like with the Scarred Antelopes in South Shroud? AFAIK, that means "this mob, while not aggro, is tougher than most mobs of this area/level -- attack at your own risk".
Like I said, I'm neither OMGYAY nor WTFNOOO, but I'm mildly concerned that it might go too far.
Last edited by Noxifer; 05-23-2015 at 04:39 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote




