Paladin has the simplest, most obvious easiest-to-understand rotation right now, and there's STILL people that get it wrong (like spamming RoH only)
Paladin has the simplest, most obvious easiest-to-understand rotation right now, and there's STILL people that get it wrong (like spamming RoH only)
Funny, I remember people complaining that boss fights have too much mechanics, the fights being too much about the fight itself, not the player's ability yadda yadda.
Now they're adding more mechanics onto the players and now it's a problem? Maybe some people just don't want to have any mechanics at all. Or even do anything.
nothing is right according to forums, everything can be cried about.Funny, I remember people complaining that boss fights have too much mechanics, the fights being too much about the fight itself, not the player's ability yadda yadda.
Now they're adding more mechanics onto the players and now it's a problem? Maybe some people just don't want to have any mechanics at all. Or even do anything.
Stance-switching is par for the course for us PLDs, so on that end things are not changing much. Depending on what the DoT combo is like, I might end up ignoring it in favor of Halone (which in effect means my rotation wouldn't change unless I'm off-tanking). We'll see how this goes, but my semi-arthritic hands are not looking forward to it. >.>There's a lot of stance switching, especially for the tanks. Doesn't affect me though since I already do that but for new players it might be a little much. Also I love the new dps war stance "Deliverance" and "Raw Intuition" hopefully can be mitigated with Awareness to stop the crit from the sides.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
They are adding moves, when we have an nearly full cross bar.Funny, I remember people complaining that boss fights have too much mechanics, the fights being too much about the fight itself, not the player's ability yadda yadda.
Now they're adding more mechanics onto the players and now it's a problem? Maybe some people just don't want to have any mechanics at all. Or even do anything.
Some of these mechanics are hinderences, I didn't ask for hinderences.
And the thing they did add, are these really actions to save the party or recover? Take lowering enmity. Usually the tank has a commanding lead, if he doesn't and loses control of the mob, he either gets it back in a few seconds, or the new target dies really quick(as in, before a controller using play can address the issue with their ability). Oh there's a bar? Convenient, now where's one for goad, the action we DO have?
Last edited by Kallera; 05-22-2015 at 11:23 PM.
SE are making this game easy for the really casual players anyways, and they don't need to be able to master the rotations to get through them... Like it or not.
The rotations might be more complex to get most out of your job, but I don't think it will make too much difference in easier content. If they want to do harder content later on, then they just have to git gud.
Take PLD for example... I doubt you would wipe your group in a dungeon or "new CT" if you pretty much only keep doing what a PLD does right now. You won't get the most out of them, and you will be far behind on DPS if you're OT... but I think you'll get through it.
I use xbox controller as well. I have LT and RT combinations setup as well so I have access to 32 actions without manually switching pages. The only time I currently switch pages is for LB or rarely used actions.
I casually played all jobs and learned their rotations. My preference is the less complex classes because I can pay more attention to the fight rather than my position, procs, and rotation. My favorite jobs are PLD and BRD, but looks like it will be only BRD now with expansion unless one of new jobs don't have a complex rotation.
Last edited by Pseudopsia; 05-23-2015 at 12:04 AM.
i for one welcome the complexity... keeping me more aware of whats going on.
"Try not. Do or do not. There is no try."
I think the complexity of the new rotations, other than balance some, will give space to excellence so players can do better and already good players can be more satisfied but it wouldn't necessarily hurt the others as long as doing a full perfect rotation isn't a must like it is already.
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