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  1. #41
    Player
    Destomius's Avatar
    Join Date
    Mar 2015
    Posts
    147
    Character
    Destomius Masteron
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 60
    Paladin has the simplest, most obvious easiest-to-understand rotation right now, and there's STILL people that get it wrong (like spamming RoH only)
    (5)

  2. #42
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Funny, I remember people complaining that boss fights have too much mechanics, the fights being too much about the fight itself, not the player's ability yadda yadda.

    Now they're adding more mechanics onto the players and now it's a problem? Maybe some people just don't want to have any mechanics at all. Or even do anything.
    (0)

  3. #43
    Player
    zandervont's Avatar
    Join Date
    May 2013
    Posts
    283
    Character
    Sephaistos Eum
    World
    Cerberus
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Gardes View Post
    Funny, I remember people complaining that boss fights have too much mechanics, the fights being too much about the fight itself, not the player's ability yadda yadda.

    Now they're adding more mechanics onto the players and now it's a problem? Maybe some people just don't want to have any mechanics at all. Or even do anything.
    nothing is right according to forums, everything can be cried about.
    (3)

  4. #44
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Marxam View Post
    There's a lot of stance switching, especially for the tanks. Doesn't affect me though since I already do that but for new players it might be a little much. Also I love the new dps war stance "Deliverance" and "Raw Intuition" hopefully can be mitigated with Awareness to stop the crit from the sides.
    Stance-switching is par for the course for us PLDs, so on that end things are not changing much. Depending on what the DoT combo is like, I might end up ignoring it in favor of Halone (which in effect means my rotation wouldn't change unless I'm off-tanking). We'll see how this goes, but my semi-arthritic hands are not looking forward to it. >.>
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #45
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Gardes View Post
    Funny, I remember people complaining that boss fights have too much mechanics, the fights being too much about the fight itself, not the player's ability yadda yadda.

    Now they're adding more mechanics onto the players and now it's a problem? Maybe some people just don't want to have any mechanics at all. Or even do anything.
    They are adding moves, when we have an nearly full cross bar.

    Some of these mechanics are hinderences, I didn't ask for hinderences.

    And the thing they did add, are these really actions to save the party or recover? Take lowering enmity. Usually the tank has a commanding lead, if he doesn't and loses control of the mob, he either gets it back in a few seconds, or the new target dies really quick(as in, before a controller using play can address the issue with their ability). Oh there's a bar? Convenient, now where's one for goad, the action we DO have?
    (0)
    Last edited by Kallera; 05-22-2015 at 11:23 PM.

  6. #46
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    SE are making this game easy for the really casual players anyways, and they don't need to be able to master the rotations to get through them... Like it or not.

    The rotations might be more complex to get most out of your job, but I don't think it will make too much difference in easier content. If they want to do harder content later on, then they just have to git gud.

    Take PLD for example... I doubt you would wipe your group in a dungeon or "new CT" if you pretty much only keep doing what a PLD does right now. You won't get the most out of them, and you will be far behind on DPS if you're OT... but I think you'll get through it.
    (0)

  7. #47
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by zandervont View Post
    nothing is right according to forums, everything can WILL be cried about.
    Fixed that for you.
    (2)

  8. #48
    Player
    Pseudopsia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,078
    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    Quote Originally Posted by Zumi View Post
    Yea with my xbox controller that I use for my pc there is only so many buttons you can set. They must want us to constantly change pages or something which is kind of annoying to do.
    I use xbox controller as well. I have LT and RT combinations setup as well so I have access to 32 actions without manually switching pages. The only time I currently switch pages is for LB or rarely used actions.

    I casually played all jobs and learned their rotations. My preference is the less complex classes because I can pay more attention to the fight rather than my position, procs, and rotation. My favorite jobs are PLD and BRD, but looks like it will be only BRD now with expansion unless one of new jobs don't have a complex rotation.
    (0)
    Last edited by Pseudopsia; 05-23-2015 at 12:04 AM.

  9. #49
    Player
    Pterois's Avatar
    Join Date
    Feb 2014
    Posts
    572
    Character
    Pterois Volitans
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    i for one welcome the complexity... keeping me more aware of whats going on.
    (2)
    "Try not. Do or do not. There is no try."

  10. #50
    Player
    Greven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    778
    Character
    Chris Von'greven
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    I think the complexity of the new rotations, other than balance some, will give space to excellence so players can do better and already good players can be more satisfied but it wouldn't necessarily hurt the others as long as doing a full perfect rotation isn't a must like it is already.
    (3)

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