Again, I'll paraphrase yoshi: "You may have to prepare to flee or fight to your best if you pull two monsters at once" and "You may want to ask for help to enter beastmen strongholds" not "You solo, you die, group up or get lost" like you seem to interperate it."Challenge" as in, "you're dead if a mob so much as looks at you without someone taking hits and someone making the green bars full"? Yes, that belongs in dungeons and raids. A and S-rank hunt mobs also fall into this.
You can't mount once you have aggro, since it counts as you being in combat.
Sure, let's screw over people who work irregular shifts and are usually on their own because of it. This is in spite of me having met people along my travels and being part of a decent-sized FC on my server. Having the option to group up for stuff outside of dungeons and raids is nice. Being forced to group up isn't. That's where the difference lies.
I can understand ur concern op I don't think it will be so bad. Even in the letter not all areas and the areas are huge. We are in a strange land , we need some danger. I doubt we will make it so hard and unbearable.
But I was so excited for the change, more open world challenge and team play - hell yea! With new skills every job will not be cake wake if u really want to be good.
Would love to see the open world become a challenge. Bring it on I say.
I'll never understand why some players want to avoid playing with others in an MMO.
A full and dangerous open world is something that has been lacking since the launch of 2.0, and from the comments made in the live letter nothing has been said to lead players to believe that a party or a group would even be required to tackle new areas.
The most we'll likely see is small size FATE levels of co-operation when traveling through Beastmen strongholds, something that shouldn't be surprising in the least to be honest.
Last edited by Ryel; 05-22-2015 at 10:21 AM.
Bring back sneak, invisible, and deodorant? Make me feel like I am playing FFXI again.
I missed the first hour of the live letter, and just read what Yoshi said about the open world. You won't believe how giddy and hyped I am right now. So freaking excited! Thanks Yoshi-P!
You are in dangerous lands past ARR's max levels. These zone should be difficult.
Last edited by Magis; 05-22-2015 at 09:07 AM.
Considering the former is generally a polite way of saying the latter (much like saying "you might want to bring a healer" means "bring a healer or you have an extremely high chance of dying"), that ain't much comfort.
We'll see how mob scaling goes. And I'll laugh if I start seeing "nerf open world mobs" posts in about 3 months or so.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
And we'll fight every step of the way. We lost the fight for Steps, but considering the ease of getting 8 morons to hit anything in range and one healer to spam aoe heals, this shouldn't be a fight we lose.Considering the former is generally a polite way of saying the latter (much like saying "you might want to bring a healer" means "bring a healer or you have an extremely high chance of dying"), that ain't much comfort.
We'll see how mob scaling goes. And I'll laugh if I start seeing "nerf open world mobs" posts in about 3 months or so.
The thing is, having a chocobo out counts as "being in a party" as far as linked-mobs goes. And yet chocobos do not fight as well as actual players, but we'll probably want to have them out often to continue leveling them up.
I have to agree with this. While I enjoyed FFXI, I'm not really interested in going all the way back to the point where people are camping little safe spots on the map (usually by the zone line), sending someone out to pull, etc. That's what FFXI was like. Rather, I enjoy actually wandering from encounter to encounter.
There's an area in Southern Thanalan by Little Ala Mhigo, where smaller Sandskin Peistes are mixed with a few patrolling Sandskin Peistes that are much larger and harder to kill. I actually like this setup, and wouldn't mind seeing more of it, but I don't want to go all the way to the extreme FFXI had (especially with how quickly MOBs respawn in this game).
Last edited by Gyson; 05-22-2015 at 09:25 AM.
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