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  1. #61
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    777
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by MilesSaintboroguh View Post
    I believe the reason people are reacting negatively towards potentially dangerous mobs in the open world isn't due to "fear", but rather annoyance; simply traveling from A to B could potentially take longer if they're forced to fight every step of the way, especially if they're already at level 60 and have no reason to be fighting mobs nor having anything to gain from them. People counter with "omg you actually have to socialize now!?", but no one is saying they don't want to socialize purely to avoid it.
    Heh, well I'll say it. As MMOs have grown more popular I find I'm less and less excited about the prospect of socializing even more with the types of people playing them. In my opinion, the quality of players in MMOs has gone downhill since becoming filled with people who weren't interested in these types of games 10-15 years ago. However, as you said, even in this case it's still about wanting to avoid additional "annoyances". Rare gems aside, I get my fill through the Duty Finder without needing to work more of it into my open-world gameplay.
    (8)

  2. #62
    Player
    Telsyr's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Valor Ferrer
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Gyson View Post
    The thing is, having a chocobo out counts as "being in a party" as far as linked-mobs goes. And yet chocobos do not fight as well as actual players, but we'll probably want to have them out often to continue leveling them up.


    I have to agree with this. While I enjoyed FFXI, I'm not really interested in going all the way back to the point where people are camping little safe spots on the map (usually by the zone line), sending someone out to pull, etc. That's what FFXI was like. Rather, I enjoy actually wandering from encounter to encounter.
    Ugh, don't remind me, having to wait several hours to find a group (Even as a healer) , or being ostracized by the server because you dared to take the best spot on the map just because the top guild took a break.


    Open world content doesn't enforce socializing, it just allows more people to be elitist jerks.
    (9)

  3. #63
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    I believe the reason people are reacting negatively towards potentially dangerous mobs in the open world isn't due to "fear", but rather annoyance; simply traveling from A to B could potentially take longer if they're forced to fight every step of the way, especially if they're already at level 60 and have no reason to be fighting mobs nor having anything to gain from them. People counter with "omg you actually have to socialize now!?", but no one is saying they don't want to socialize purely to avoid it. I am betting people don't want to be constantly bothering their friends to play bodyguard just to go from one town to another if their quest is for solo stuff.
    These people are likely the same ones that will simply hop on their flying mounts once they have the ability to, kill their 2-3 mobs or w/e and simply fly off to the next quest marker, In terms of annoyance its pretty negligible in the long run.

    And before someone mentions the complaints about mount heavy:

    The key difference here lies in content difficulty. It's far more annoying to be slowed down by something that takes all of 3 seconds to hop off of my mount and kill, versus the excitement and enjoyment of debating the safest route towards my destination or in the alternative making a go of it with a few friends as we storm the gates of a beastman stronghold. An open world with teeth actually runs the risk of being.. dare i say it? Interesting
    (6)

  4. #64
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    I consider this trend a self-fulfilling prophecy. It is exactly because of the lack of the need for open world interaction, that people are starting to treat others like NPCs---because they don't matter the very least bit.

    Dungeon etiquette existed in the days when no automatic matching existed. Take away the need to interact socially and social interaction disappeared. Electricity takes the path of the least resistance. People also do. Same with open world content. The whole reason jerks exist is because you, me, and every other player mean absolutely nothing to them. Similarly, the whole reason open world "content" are looked down as meaningless time-filler, is because there isn't content in the open world. Take away the content and travel becomes chore.

    People who complain about dangerous open world content often cite the reason that they don't have the time to spend half an hour fighting their way across a zone. That is because they got used to the idea that fighting your way across a zone isn't content. Within that group of people, there's further a group that wants some reward for absolutely every second they spend in the game.

    MMORPGs used to be a journey where the journey is all that mattered. The loot were just icing on the cake. Now the loot is everything, and the journey is called "a meaningless waste of time".

    True, just having difficult mobs without the accompanying content depth in the open world is bad. But it's a step in the right direction. One day we may see a return of MMO players to the genre who appreciate the journey and game companies will start fleshing out the open world again. When that happens, jerks will become the dying breed and open world content becomes enjoyable. When that happens.
    (18)

  5. #65
    Player
    Molic's Avatar
    Join Date
    Mar 2012
    Location
    Limsa
    Posts
    232
    Character
    Molic Evac
    World
    Sargatanas
    Main Class
    Carpenter Lv 70
    You know they said mobs wont aggro you on ur flying mount, you can just skip over like all the open world mobs if there really bothering you.
    (2)

  6. #66
    Player
    Cakekizy's Avatar
    Join Date
    May 2015
    Posts
    366
    Character
    Cakeny Soulreaver
    World
    Ultros
    Main Class
    Paladin Lv 55
    Quote Originally Posted by Molic View Post
    You know they said mobs wont aggro you on ur flying mount, you can just skip over like all the open world mobs if there really bothering you.
    After you have already beaten the zone, not first time you go in it.
    (0)

  7. #67
    Player
    Molic's Avatar
    Join Date
    Mar 2012
    Location
    Limsa
    Posts
    232
    Character
    Molic Evac
    World
    Sargatanas
    Main Class
    Carpenter Lv 70
    Quote Originally Posted by Cakekizy View Post
    After you have already beaten the zone, not first time you go in it.
    Pretty sure its just gonna be some short quest or syncing with the aetheryte, probably take all of 2mins to do solo.
    (1)

  8. #68
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Flying isn't going to be a magical bullet that makes mobs a joke. There are going to be quests where you have to go on foot/land and you're not gonna always avoid everything.
    (1)

  9. #69
    Player
    Tannlore's Avatar
    Join Date
    Oct 2011
    Location
    Windrust.. I mean Gridania!
    Posts
    242
    Character
    Tannlore Belegeria
    World
    Rafflesia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Molic View Post
    Pretty sure its just gonna be some short quest or syncing with the aetheryte, probably take all of 2mins to do solo.
    Didn't watch the live letter eh?
    (1)

  10. #70
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    Flying isn't going to be a magical bullet that makes mobs a joke. There are going to be quests where you have to go on foot/land and you're not gonna always avoid everything.
    I wasn't trying to imply that it would be, obviously there will be times that you're on foot and will have to deal with the mobs etc.

    What i am saying however is that unlike now, the hope is that those mobs will no longer be ignorable which is often the case, perhaps you'll need to kill your way through 1-2 mobs at a time instead of just zerging your way to your quest marker solo, or alternatively maybe if you grab 2 friends or Just one friend and a couple chocobos you CAN blast your way through a few mobs np.

    This may or may not tack a few minutes here and there on to your current playstyle, or it could mean nothing at all we won't know until we know.

    I think people are massively overestimating the difficulty of the content, from a handful of words and no other details.

    Quote Originally Posted by Zfz View Post
    Awesome Post
    This guy gets it.
    (3)
    Last edited by Ryel; 05-22-2015 at 11:04 AM.

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