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Thread: doom and gloom

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  1. #1
    Player
    Spawnie's Avatar
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    Aug 2013
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    queensland
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    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80

    doom and gloom

    why do most people automatically assume the worst when new class/skill info is released??

    why not atleast wait n try the new changes first b4 u complain about how bad "insert class here" is
    (31)

  2. #2
    Player
    RaideDuku's Avatar
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    Oct 2013
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    447
    Character
    Raide Duku
    World
    Adamantoise
    Main Class
    Red Mage Lv 100
    Because internet.
    (27)

  3. #3
    Player
    Spawnie's Avatar
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    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    Quote Originally Posted by RaideDuku View Post
    Because internet.
    sadly this is true lol
    (2)

  4. #4
    Player
    Kiroh's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Because most of us have prior experience with SE that qualifies us to make better guesses at how things will actually be implemented.
    (7)

  5. #5
    Player
    WHS's Avatar
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    Dec 2011
    Posts
    610
    Character
    Lord Rulkar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Kiroh View Post
    Because most of us have prior experience with SE that qualifies us to make better guesses at how things will actually be implemented.

    This about a million times this. lol It is so true.
    (1)

  6. #6
    Player
    Vaer's Avatar
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    Oct 2011
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    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    "new info released, time to complain on the forums"
    (16)

  7. #7
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I'm excited for everything but Healers (which sound like they're being homogenized...) and Summoner. Think I'm just going to give up on Summoner.
    (1)

  8. #8
    Player
    Averax's Avatar
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    Mar 2015
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    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Nalien View Post
    and Summoner. Think I'm just going to give up on Summoner.
    Everyone seems to be hating on the SMN changes because they didn't get new egis. Nevermind the fact that the job itself needed some heavy reworking so it actually played like it was fun. But no, we have to get mad about pets, pets we would have been probably forced to choose one of or ignore alltogether (all hail garuda egi).

    I'm pleased that they improved the actual playstyle of the job, and i will enjoy taking on Bahamut's power and casting Ahk Morn on all ya faces.
    (5)

  9. #9
    Player
    Khyra's Avatar
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    Dec 2013
    Posts
    85
    Character
    Khyra Katze
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Averax View Post
    Everyone seems to be hating on the SMN changes because they didn't get new egis. Nevermind the fact that the job itself needed some heavy reworking so it actually played like it was fun. But no, we have to get mad about pets, pets we would have been probably forced to choose one of or ignore alltogether (all hail garuda egi).

    I'm pleased that they improved the actual playstyle of the job, and i will enjoy taking on Bahamut's power and casting Ahk Morn on all ya faces.
    Yep. Some people can't get over that its not how they would have designed Summoner, and somehow think SE is going to completely redesign (as opposed to reworking/tweaking) the job to their liking.

    Its like the people in FFXI who, years into the game, still complained that RDM was not a melee mage. Like --- I get that you would prefer something else, but at this point obviously the basic concept is set. And some of us REALLY like it!

    (Of course I was a main RDM in FFXI and someone who plays SMN in FFXIV a lot... I chose those jobs because I liked their playstyle and basic ideas, not because I thought if I played it enough Square would suddenly redefine the job...)
    (1)

  10. #10
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Averax View Post
    Everyone seems to be hating on the SMN changes because they didn't get new egis. Nevermind the fact that the job itself needed some heavy reworking so it actually played like it was fun. But no, we have to get mad about pets, pets we would have been probably forced to choose one of or ignore alltogether (all hail garuda egi).
    Pets can be molded to fit encounter situations (like whether you'll be dealing with lots of adds or if the fight only has one target to kill). I think what's gotten to some people is their mentioning of pet glamours, which I take as them saying "yeah, we're not gonna make Leviathan/Ramuh/Shiva-egi, we'll just let you change Ifrit/Titan/Garuda-egi to look like them". To me at least, that's not a good thing.
    Quote Originally Posted by Khyra View Post
    Yep. Some people can't get over that its not how they would have designed Summoner, and somehow think SE is going to completely redesign (as opposed to reworking/tweaking) the job to their liking.
    Some of the things asked for were absolute no-brainers. Like changing Contagion into a SMN ability instead of a Garuda-egi ability.
    Its like the people in FFXI who, years into the game, still complained that RDM was not a melee mage. Like --- I get that you would prefer something else, but at this point obviously the basic concept is set. And some of us REALLY like it!
    I can't resent your embracing that thing that is the lovechild of an Oracle and a Time Mage, but let's not downplay the melee camp.

    Suffice to say, I didn't begin to feel like a Red Mage until Trusts came out. Been doing the free login thing, and having someone tank, someone heal, and someone DPS as I melee/WS/nuke a mob, throw off-heals at my leisure while wielding my firelit sword with NO complains and no requests for Refresh/Haste has been a dream come true. Too bad it took a decade and NPC AIs for it to happen.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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