Agreed. When I get punched in the face during a raid, I get punched in the face for thousands of damage.Also @ the people claiming it's better for general-purpose survivability... idk man. 30 vit translates to about 450 hp. So yeah dead dps do 0 dps and all, but if 450 hp is what's keeping you alive then there are other problems that should be addressed. If it works for you then cool, but be cautious about giving that out as general-purpose advice.
When you get punched by an unavoidable AoE for 6000, and you have 5900HP, you'll wish you had that extra vit. Or a competant scholar, but even competent scholars can't mitigate damage they don't know is coming.
unavoidable attacks are specifically designed to be survivable without the extra vit, though (assuming average gear, if you're in hardcore progression then it becomes an entirely different conversation involving crafted gear). In theory, sure, but the number of situations where an unavoidable attack will knock a non-tank under 450 without killing them are effectively 0. That's another important part: you're only giving yourself a 450 hp window, which is very specific. The odds of you getting overkilled by something within that margin is very small.
So if you feel you've run into a specific situation (like gigaflare or terraflare during progression or something) then I wouldn't judge someone for switching to vit, even though I'd go a different route myself. But if we're still talking about general situations, then the extra main stat will be useful far more often than the health.
When in doubt, assume sarcasm
Then meld one accessory with your BiS stats and add some VIT in there. You should never compromise your main stat for survivability unless you're a) progressing through difficult content, b) have a solo gear set, or c) you over gear the content and you're trying something new (tanking as a dps, mrd going full STR, whm in full VIT spamming med 2).
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