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  1. #1
    Player
    Lilyarel's Avatar
    Join Date
    Dec 2014
    Posts
    410
    Character
    Lucceia Verres
    World
    Adamantoise
    Main Class
    Arcanist Lv 100

    Whats the point of attribute stats?

    Does anyone actively change them around on a daily basis? And even then does it make a big difference?
    (3)

  2. #2
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    I haven't changed my stats since 1.0. No, seriously, it's been the same spread (or lack thereof, I dumped it all into a single stat pertinent to the class in question) since I started playing. Generally speaking, there's not much reason to reset your stats even once unless you're into experimentation. It can make a difference, but the impact isn't huge unless you go all in on one stat.
    (6)

  3. #3
    Player
    Amatsuhira's Avatar
    Join Date
    Sep 2011
    Posts
    102
    Character
    Remmy Palazzo
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gilraen View Post
    I haven't changed my stats since 1.0. No, seriously, it's been the same spread (or lack thereof, I dumped it all into a single stat pertinent to the class in question) since I started playing. Generally speaking, there's not much reason to reset your stats even once unless you're into experimentation. It can make a difference, but the impact isn't huge unless you go all in on one stat.
    Same here, lol! I just wish i had all those resistance points back to stack for primals again!
    (0)

  4. #4
    Player
    synesthetic's Avatar
    Join Date
    Dec 2013
    Posts
    402
    Character
    Rihael Eden
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    Aside from your primary damage stat and VIT, and PIE for specific builds, they don't matter.

    30 points into a damage stat is pretty big for a DPS. 30 points into MND for a healer.. doesn't matter so much for healing, but does matter for DPSing in Cleric Stance.
    VIT can be really important for endgame progression.
    (1)

  5. #5
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    They matter for exactly 2 classes: WAR and SMN/SCH.

    WAR, at a certain gear level, benefits more from having 30 more STR than it does having 30 more VIT.

    SMN and SCH just get the hose since they both share the ACN class and therefore the ACN class' bonus stat allocation despite the two jobs requiring different stat priorities.

    It's a ridiculous system. The only option it opens up to players is the chance to do something wrong.
    (10)

  6. #6
    Player
    Atmora's Avatar
    Join Date
    Dec 2014
    Posts
    145
    Character
    Video Games
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Quote Originally Posted by Callinon View Post
    They matter for exactly 2 classes: WAR and SMN/SCH.

    WAR, at a certain gear level, benefits more from having 30 more STR than it does having 30 more VIT.

    SMN and SCH just get the hose since they both share the ACN class and therefore the ACN class' bonus stat allocation despite the two jobs requiring different stat priorities.

    It's a ridiculous system. The only option it opens up to players is the chance to do something wrong.
    I think it matters a ton for BLM.
    (0)

  7. #7
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Atmora View Post
    I think it matters a ton for BLM.
    I know sometimes BLM will put in a single point of PIE to meet an mp threshold (unless Dunesfolk master race), but even this isn't really a big deal.

    Even a talent tree system has the same problem, though the illusion of choice is more convincing, it's still an illusion. You still have the choice to choose the optimal build, or choose to do it wrong. Sometimes you have two or three points to put wherever you want, but this is generally because the choices remaining to you have little to no impact on your performance.

    The system that WoW transitioned to in MoP, or the system that SWTOR is using now seem much better in this regard. WoW's system has you choosing between 3 similar choices per talent tier. There's always going to be a mathematically "best" choice, but usually the difference is so slight that your playstyle gets to make the final call, which is how it should work. SWTOR's system just has you picking utility modifications like "When I charge, I'm immune to knockbacks for 4 seconds." That sort of thing.
    (0)

  8. #8
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Callinon View Post
    I know sometimes BLM will put in a single point of PIE to meet an mp threshold (unless Dunesfolk master race), but even this isn't really a big deal.

    Even a talent tree system has the same problem, though the illusion of choice is more convincing, it's still an illusion. You still have the choice to choose the optimal build, or choose to do it wrong. Sometimes you have two or three points to put wherever you want, but this is generally because the choices remaining to you have little to no impact on your performance.
    While this is almost always true, there are games that do this correctly (though I'm not sure if there are any in this genre). Path of Exile comes to mind with an enormous multitude of useful builds. Sure, there probably is a mathematically correct build, and that game's system is aided by dynamically generated equipment that will alter your stats (the very opposite of the terribly static offerings we have here), but with enough variety and finesse you could create a talent tree (or tumble weed) that offered a lot of customization without a singular standout winner.

    The problem is that it's exceptionally difficult to design lots of alternate skills/ abilities/ stats that are so close to parity without being almost literally the same, that most developers don't try.
    (0)

  9. #9
    Player
    Chambers's Avatar
    Join Date
    Sep 2013
    Posts
    224
    Character
    The Liar
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    When I play a tank in pvp I switch from vit to str.

    It's a noticeable difference.
    (1)
    Last edited by Chambers; 05-20-2015 at 01:40 PM.

  10. #10
    Player
    Mahri's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    989
    Character
    Maral Malaguld
    World
    Faerie
    Main Class
    Scholar Lv 100
    To show who are bad and good tanks, of course.

    (spoiler: good tanks always STR)
    (1)

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