They can help a good bit if you're trying to push content and need more VIT to survive unavoidable damage.
But I do feel like they should be 86'd and a real talent system added.
They can help a good bit if you're trying to push content and need more VIT to survive unavoidable damage.
But I do feel like they should be 86'd and a real talent system added.
Tanks tend to mess about with it, vit when on low end of gear then transition into str as you stop needing the extra hp buffer and such.
My static also had some people put some points in vit to meet hp threshholds when a bit low on gear for t13.
Seriouspost: A talent system is just a more elaborate straitjacket. If your game's hardest content is co-op, people will either go for the optimal choice or get nothing but grief from everyone else if they don't.
A somewhat better, though still flawed way to add customization would be to add more flexibility to cross-class skills. There'd still be "optimal" choices, but if much of the overlap was redundant then it'd give players a way to tailor the way their character feels to them.
This is your best answer. It's silly, and needs to be removed imo. shrug.Seriouspost: A talent system is just a more elaborate straitjacket. If your game's hardest content is co-op, people will either go for the optimal choice or get nothing but grief from everyone else if they don't.
A somewhat better, though still flawed way to add customization would be to add more flexibility to cross-class skills. There'd still be "optimal" choices, but if much of the overlap was redundant then it'd give players a way to tailor the way their character feels to them.
Am I forgiven....
If you are a hardcore raider aiming to push phases/maxing dps, or doing new content that need enough HP to survive, yes
If you don't really care about raiding, no.
Just like being i90 is no different from being i130 if you aren't going to put it in use.
Honestly even that's only applicable to a few people. If you're really pushing progression, you can get far better value out of crafted gear than the 1:1 tradeoff that your allocation gets you. If you're way behind then you're better off just overgearing your way to the extra vit. So allocating vit for progression survivability is only a particularly good option for people right behind the hardcore crowd, who might not have reasonable access to crafted gear.
Also @ the people claiming it's better for general-purpose survivability... idk man. 30 vit translates to about 450 hp. So yeah dead dps do 0 dps and all, but if 450 hp is what's keeping you alive then there are other problems that should be addressed. If it works for you then cool, but be cautious about giving that out as general-purpose advice.
When in doubt, assume sarcasm
Agreed. When I get punched in the face during a raid, I get punched in the face for thousands of damage.Also @ the people claiming it's better for general-purpose survivability... idk man. 30 vit translates to about 450 hp. So yeah dead dps do 0 dps and all, but if 450 hp is what's keeping you alive then there are other problems that should be addressed. If it works for you then cool, but be cautious about giving that out as general-purpose advice.
When you get punched by an unavoidable AoE for 6000, and you have 5900HP, you'll wish you had that extra vit. Or a competant scholar, but even competent scholars can't mitigate damage they don't know is coming.
unavoidable attacks are specifically designed to be survivable without the extra vit, though (assuming average gear, if you're in hardcore progression then it becomes an entirely different conversation involving crafted gear). In theory, sure, but the number of situations where an unavoidable attack will knock a non-tank under 450 without killing them are effectively 0. That's another important part: you're only giving yourself a 450 hp window, which is very specific. The odds of you getting overkilled by something within that margin is very small.
So if you feel you've run into a specific situation (like gigaflare or terraflare during progression or something) then I wouldn't judge someone for switching to vit, even though I'd go a different route myself. But if we're still talking about general situations, then the extra main stat will be useful far more often than the health.
When in doubt, assume sarcasm
Then meld one accessory with your BiS stats and add some VIT in there. You should never compromise your main stat for survivability unless you're a) progressing through difficult content, b) have a solo gear set, or c) you over gear the content and you're trying something new (tanking as a dps, mrd going full STR, whm in full VIT spamming med 2).
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.