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  1. #1
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    They can help a good bit if you're trying to push content and need more VIT to survive unavoidable damage.

    But I do feel like they should be 86'd and a real talent system added.
    (2)

  2. #2
    Player
    Malusion's Avatar
    Join Date
    Apr 2014
    Posts
    106
    Character
    Eva Nyammat
    World
    Balmung
    Main Class
    Arcanist Lv 85
    Tanks tend to mess about with it, vit when on low end of gear then transition into str as you stop needing the extra hp buffer and such.

    My static also had some people put some points in vit to meet hp threshholds when a bit low on gear for t13.
    (0)

  3. #3
    Player
    Mahri's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    989
    Character
    Maral Malaguld
    World
    Faerie
    Main Class
    Scholar Lv 100
    Seriouspost: A talent system is just a more elaborate straitjacket. If your game's hardest content is co-op, people will either go for the optimal choice or get nothing but grief from everyone else if they don't.

    A somewhat better, though still flawed way to add customization would be to add more flexibility to cross-class skills. There'd still be "optimal" choices, but if much of the overlap was redundant then it'd give players a way to tailor the way their character feels to them.
    (4)

  4. #4
    Player
    LTEvil's Avatar
    Join Date
    Jul 2013
    Location
    Jewel
    Posts
    423
    Character
    Sin Takeda
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Mahri View Post
    Seriouspost: A talent system is just a more elaborate straitjacket. If your game's hardest content is co-op, people will either go for the optimal choice or get nothing but grief from everyone else if they don't.

    A somewhat better, though still flawed way to add customization would be to add more flexibility to cross-class skills. There'd still be "optimal" choices, but if much of the overlap was redundant then it'd give players a way to tailor the way their character feels to them.
    This is your best answer. It's silly, and needs to be removed imo. shrug.
    (2)

    Am I forgiven....

  5. #5
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    If you are a hardcore raider aiming to push phases/maxing dps, or doing new content that need enough HP to survive, yes

    If you don't really care about raiding, no.

    Just like being i90 is no different from being i130 if you aren't going to put it in use.
    (0)

  6. #6
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Chihaya View Post
    If you are a hardcore raider aiming to push phases/maxing dps, or doing new content that need enough HP to survive, yes

    If you don't really care about raiding, no.

    Just like being i90 is no different from being i130 if you aren't going to put it in use.
    Honestly even that's only applicable to a few people. If you're really pushing progression, you can get far better value out of crafted gear than the 1:1 tradeoff that your allocation gets you. If you're way behind then you're better off just overgearing your way to the extra vit. So allocating vit for progression survivability is only a particularly good option for people right behind the hardcore crowd, who might not have reasonable access to crafted gear.

    Also @ the people claiming it's better for general-purpose survivability... idk man. 30 vit translates to about 450 hp. So yeah dead dps do 0 dps and all, but if 450 hp is what's keeping you alive then there are other problems that should be addressed. If it works for you then cool, but be cautious about giving that out as general-purpose advice.
    (0)
    When in doubt, assume sarcasm

  7. #7
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Malevicton View Post
    Also @ the people claiming it's better for general-purpose survivability... idk man. 30 vit translates to about 450 hp. So yeah dead dps do 0 dps and all, but if 450 hp is what's keeping you alive then there are other problems that should be addressed. If it works for you then cool, but be cautious about giving that out as general-purpose advice.
    Agreed. When I get punched in the face during a raid, I get punched in the face for thousands of damage.
    (1)

  8. #8
    Player
    Raeletta's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Raeletta Delqit
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Callinon View Post
    Agreed. When I get punched in the face during a raid, I get punched in the face for thousands of damage.
    When you get punched by an unavoidable AoE for 6000, and you have 5900HP, you'll wish you had that extra vit. Or a competant scholar, but even competent scholars can't mitigate damage they don't know is coming.
    (0)

  9. #9
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Raeletta View Post
    When you get punched by an unavoidable AoE for 6000, and you have 5900HP, you'll wish you had that extra vit. Or a competant scholar, but even competent scholars can't mitigate damage they don't know is coming.
    unavoidable attacks are specifically designed to be survivable without the extra vit, though (assuming average gear, if you're in hardcore progression then it becomes an entirely different conversation involving crafted gear). In theory, sure, but the number of situations where an unavoidable attack will knock a non-tank under 450 without killing them are effectively 0. That's another important part: you're only giving yourself a 450 hp window, which is very specific. The odds of you getting overkilled by something within that margin is very small.

    So if you feel you've run into a specific situation (like gigaflare or terraflare during progression or something) then I wouldn't judge someone for switching to vit, even though I'd go a different route myself. But if we're still talking about general situations, then the extra main stat will be useful far more often than the health.
    (0)
    When in doubt, assume sarcasm

  10. #10
    Player
    AkashiXI's Avatar
    Join Date
    Aug 2013
    Posts
    772
    Character
    Akashi Mousai
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Raeletta View Post
    When you get punched by an unavoidable AoE for 6000, and you have 5900HP, you'll wish you had that extra vit. Or a competant scholar, but even competent scholars can't mitigate damage they don't know is coming.
    Then meld one accessory with your BiS stats and add some VIT in there. You should never compromise your main stat for survivability unless you're a) progressing through difficult content, b) have a solo gear set, or c) you over gear the content and you're trying something new (tanking as a dps, mrd going full STR, whm in full VIT spamming med 2).
    (0)

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