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  1. #11
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    Quote Originally Posted by Chinook View Post
    Hmmm ... with that mentality, I suspect you're the kind of guy who judges people by their race/nationality.

    Go buy some fertilizer now !


    Anyway, just trying to debate over this, hence why I pointed out pros and cons, but it seems like some people don't read or are just close-minded in their personal convictions.

    Everything, from HQ system, to item stats, to damage algorhytms is changing (and materia system implanted), and a good balance between crafted gear and dungeon gear needs to be set (Devs already said that crafted gear will always have the advantage, and I'm not suggesting the opposite). Does that mean that 80% of dungeon drops need to be shitty compared to common +1 weapons ? Should they add depth and variety in the dungeon drops like there is in crafted gear to enhance replayability and cooperation ?
    ill make you a deal

    lower the stats on ALL dungeon gear by 15% and you can have yor +3s

    cuz as stated, crafted gear will always have the advantage and thats the only way its gonna happen


    but really, this kind of idea youve posted and want to debate is a crafter vs non crafter debacle all over again, only a non crafter would seriously expect to take away steam from crafters

  2. #12
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    AlexNiculaie's Avatar
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    Alex Niculaie
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    Balmung
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    Pugilist Lv 50
    HQ equipment should always be a crafted result, not a drop. I'm not a heavy crafter, and even I can agree to that. Now +3 materials for crafting, certainly.
    (0)

  3. #13
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    Chinook's Avatar
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    Character
    Chinook Sirocco
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    Balmung
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    Carpenter Lv 50
    Man, learn to read ...

    ... especially that quote:

    Devs already said that crafted gear will always have the advantage, and I'm not suggesting the opposite
    This is talking about depth and reasons to go back in the dungeons to get chance at better dungeon gear drop ... not making them better than crafted gear.
    (0)

  4. #14
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    Quote Originally Posted by Chinook View Post
    Man, learn to read ...

    ... especially that quote:



    This is talking about depth and reasons to go back in the dungeons to get chance at better dungeon gear drop ... not making them better than crafted gear.
    but it is
    since dungeon gear is on par with non hq crafted gear, to make dungeon gear better, itd mean itd be better then crafted gear

  5. #15
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    Chinook's Avatar
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    Chinook Sirocco
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    Quote Originally Posted by TheVedis View Post
    but it is
    since dungeon gear is on par with non hq crafted gear, to make dungeon gear better, itd mean itd be better then crafted gear
    Do you have examples ? Most dungeon weapons seem to range between +1 and +2 crafted weapons afaik (can't access info from work).



    Everything is changing by the way, as stated previously. Only one thing is sure, crafted gear will be better than non-crafted gear. This isn't the point of this thread.

    So, since they're revising item stats, do you have arguments against HQ drops from dungeons if the balance is kept ?
    (0)

  6. #16
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    Rau's Avatar
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    Rau Berlioz
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    Warrior Lv 90
    He's not asking for craftable items to be gimped. At a 2% drop rate, very few people will ever have the proposed gear, and it will be comparable to crated HQ stuff.

    No one is "taking away" steam from crafters because people will always pay 20mil for your + 3 crafts. All he's asking for is more options.
    (0)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  7. #17
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    Tezz_Xivectro's Avatar
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    Tezz Xivectro
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    Hyperion
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    @OP:

    No. If anything, dungeons need to drop various Materia. SE should also make it guaranteed once you complete a dungeon you at least get 1 random Materia.
    (0)

  8. #18
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    Nini_Fisher's Avatar
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    Pon Dudu
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    Aegis
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    Miner Lv 60
    Quote Originally Posted by Chinook View Post
    Anyway, just trying to debate over this, hence why I pointed out pros and cons, but it seems like some people don't read or are just close-minded in their personal convictions.

    Everything, from HQ system, to item stats, to damage algorhytms is changing (and materia system implanted), and a good balance between crafted gear and dungeon gear needs to be set (Devs already said that crafted gear will always have the advantage, and I'm not suggesting the opposite). Does that mean that 80% of dungeon drops need to be shitty compared to common +1 weapons ? Should they add depth and variety in the dungeon drops like there is in crafted gear to enhance replayability and cooperation ?
    Whole game system has already toward Battle Class, NMs drop equipments not mats, top of the line equipments in treasure chest. What more do you want? How about erase all the crafting class and let all the things drop from mobs like mog house, airship, and chocobo. Are you satisfied now?
    (0)

  9. #19
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    Quote Originally Posted by Chinook View Post
    Do you have examples ? Most dungeon weapons seem to range between +1 and +2 crafted weapons afaik (can't access info from work).



    Everything is changing by the way, as stated previously. Only one thing is sure, crafted gear will be better than non-crafted gear. This isn't the point of this thread.

    So, since they're revising item stats, do you have arguments against HQ drops from dungeons if the balance is kept ?
    wait, so you already know that dungeon gear is around +1/+2 crafted version as far as how it goes and you STILL want better duingeon gear?

    i dont get what your trying to say at this point, you say crafted gear should be better, you realize that, but you want the dungeon gear to be better then it is at this point....


    the balance cant be kept if they HQ gear from dungeons at this point unless they GIMP the NQ version of the item when it drops, and im sure thatd get some massive ammounts of complaints in itself

  10. #20
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    Quote Originally Posted by Rau View Post
    He's not asking for craftable items to be gimped. At a 2% drop rate, very few people will ever have the proposed gear, and it will be comparable to crated HQ stuff.

    No one is "taking away" steam from crafters because people will always pay 20mil for your + 3 crafts. All he's asking for is more options.
    its already comparable, you dont need to make it HQ, and thats what alot of us that craft are trying to say

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