Wanted to start a discussion on the following suggestion:
Make it possible that dungeons and faction leves drop HQ versions of gear.
(HQ = high quality = +1 +2 +3 items)
Example of probabilities to give you an idea:
10% chance of getting +1
5% chance of getting +2
2% chance of getting +3
Pros :
- Enhanced content replayability
- Sets goals for min-maxers, and keeps players with a lot of free time busy
- Motivates veterans to help new players run dungeons (since they get a chance to upgrade the gear they already got)
Cons:
- Repeating content to get HQ versions can become boring (though no one is forcing you if you’re satisfied with NQ)
- Might make crafted items obsolete (though planned stat revisions on items + materia crafting details might favour crafted items even more, as previously stated by dev team)
- Since dungeon gear is unique, NQ versions will get dropped on the floor when someone gets a HQ (instead of passing that NQ gear to someone who doesn’t have it)
Have any other pros and cons that I can add to the list?