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  1. #21
    Player
    Lilyarel's Avatar
    Join Date
    Dec 2014
    Posts
    410
    Character
    Lucceia Verres
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by tymora View Post
    You must be joking...hearing Shepard (both male/female) spew out those one-liners is quite awesome.
    I've had enough of your disingenuous assertions.
    *punches Minfilia*
    (8)

  2. #22
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    I wish SE would take a page from Bioware.

    Have male/female accents for each language.

    Male American
    Female American
    Male English
    Female English

    Male German
    Female German
    Not sure of different German accents, but you get the idea.

    SE could pay some no-names to do the voices and pay them peanuts. The no-names get vital VO experience, and they wouldn't be too horribly expensive.

    Also have the option to have no VO.
    Also have different emotional dialog like, "sassy", "angry", "arrogant", "funny", etc. to give our characters the personality we want them to have. Of course these options won't change the story in any way.
    (3)

  3. #23
    Player
    Cutie_McSnuggles's Avatar
    Join Date
    Aug 2013
    Posts
    738
    Character
    Cutie Mcsnuggles
    World
    Masamune
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Lucke View Post
    I wish SE would take a page from Bioware.

    Have male/female accents for each language.

    Male American
    Female American
    Male English
    Female English

    Male German
    Female German
    Not sure of different German accents, but you get the idea.

    SE could pay some no-names to do the voices and pay them peanuts. The no-names get vital VO experience, and they wouldn't be too horribly expensive.

    Also have the option to have no VO.
    Also have different emotional dialog like, "sassy", "angry", "arrogant", "funny", etc. to give our characters the personality we want them to have. Of course these options won't change the story in any way.
    Please no, that can stay in Bioware games where it belongs.
    (4)

  4. #24
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    I will admit, if there was to be voice acting for the WoL, Bioware's way would make me the most happy since it would also let us have some manner of control over the personality, though for some it would be limiting of what they think of their own character right now. The biggest problem if they were to go that way would be, if I'm correct, Bioware owns the way the dialouge wheel works, though just reversing it would be enough. (Thats how Xcom: Declassified got away with using theirs among other things, though it also shows why it might not be best to go down that route, medicore game it was.)

    That said silent protagonists aren't neccesarily a bad thing as well as being rather common even to this day, especially in MMOs. I don't see it changing, though I would like there to be dialouge options...
    (1)

  5. #25
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    https://youtu.be/OKee1uFxs_o?t=998

    Cid:
    Seven hells, woman! How long do you mean to stand there gawping at me like a bloody half-wit!?
    If you don't fancy waking up on the floating isle with no idea how you got there, I suggest you stop daydreaming and bugger off!
    Well? What say you? Will you make the voyage with me, knowing it may be your last?


    (player choose answer #2)

    Cid:
    This is for the best.
    Listen well: we never spoke here. I left without waiting for you to arrive.
    Are we clear on the story?
    This battle's between me and the White Raven. There's no need for others to risk their lives.
    Farewell, my friend. It's been a pleasure.
    (0)

  6. #26
    Player
    UMiahNaweh's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    U'miah Naweh
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    This game has a lot worse problems with its story than this... this isn't even really a problem...
    (1)

  7. #27
    Player
    Raynar's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    106
    Character
    Neria Belmont
    World
    Sargatanas
    Main Class
    White Mage Lv 70
    Funny thing is bioware has done voice acting in swtor and budget was expensive because of it. If you guys fail to understand that if square we're to do this they would have to go back and re do lines for 2x and that would put strain on everything else. They barely have enough time to bring content out as is. There are cutscenes that should have voice acting for the npcs be they didn't have time to record them either. Voice acting is great and all. But if we get content push back because of they have to record the script I think everyone is going get annoyed lol.
    (1)
    Quote Originally Posted by Dragon View Post
    I'm really a super-galactic spy from Mars sent here to disguise myself as a "basement dwelling nerd" in order to spy on you humans while creating a super league of special humans that'll help me overtake the Guardians through genetic adaptation.
    Happy now?
    Eorzean Alliance Embassy: FB Group
    https://www.facebook.com/groups/FFXIVEmbassy/

  8. #28
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    While I think adding voices for every dialogue would be overkill given how many voices are present in the game, I would have liked actual CHOICES in the game. In Guild Wars 2 our personal story actually felt personal because we actively made decisions which affected the outcome. Here it's very railroaded, and as a result our character feels like a bit of a tool.

    We don't even take an active stance when people we care about are in danger, nor even preemptively strike people we know to be evil. They're a blank slate in the worst possible way. I get that the idea is to allow us to project our own personality onto our characters, thus they have to be devoid of one, but it just reinforces the concept that we're too stupid to do anything besides blindly follow quest markers.

    If there as a quest-giver who said to assassinate the three city-state leaders, our dutiful adventurer would probably do it just for the experience.
    (3)

  9. #29
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    The game doesn't need voice acting, but it does need choices. Currently i hate my character in the main scenario he is such a idiot that it hurts my head. There is a reason Bioware games are popular. People like the fact they have choices in their stories and it actually feels like their character even though the story in the end is the same. At this moment the character i made doesn't even feel like my character because SE just says make the character then after that its their character and they do what they want with it. The argument of people complaining about the options can easily be solved by "..."
    (3)
    Last edited by Remus; 05-18-2015 at 10:02 PM.

  10. #30
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Cutie_McSnuggles View Post
    Please no, that can stay in Bioware games where it belongs.
    Uh... the person you quoted specifically stated that there should still be an option to have no voice overs. What's your reason for saying no to something that a lot of people would like, and wouldn't affect you if it were added as you could just continue voiceless?

    Quote Originally Posted by Remus View Post
    The game doesn't need voice acting, but it does need choices. Currently i hate my character in the main scenario he is such a idiot that it hurts my head. There is a reason Bioware games are popular. People like the fact they have choices in their stories and it actually feels like their character even though the story in the end is the same. At this moment the character i made doesn't even feel like my character because SE just says make the character then after that its their character and they do what they want with it. the argument of people complaining about the options can easily be solved by "..."
    Pillars of Eternity, while not a BioWare game, also does the choices thing completely right. Your character has no voice in dialogue, only in combat. In dialogue you have text-based decision making, and it feels great. They could do the same here - minus the "your decisions affect the outcome" part. But at least our decisions could affect the emotes our character does in certain situations and stuff like that. The current model of "storytelling" is really lame. Watching our character do stupid things and never take any proper action during cutscenes is pretty painful.
    (2)
    Last edited by Riepah; 05-18-2015 at 09:53 PM.

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