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  1. #11
    Player
    Reokudo's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    427
    Character
    Ryu Gier
    World
    Balmung
    Main Class
    Lancer Lv 50
    GW2 made me hate voiced characters. Here you have a voice you don't like stuck to the race/gender you're playing. I prefer the silence.
    (2)

  2. #12
    Player
    Lilyarel's Avatar
    Join Date
    Dec 2014
    Posts
    410
    Character
    Lucceia Verres
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    How about options what your charatcer says? In the opening cutscene made me think the game would have a lot of that but it seems like SE keeps forgetting they even had that in the game. It offers options so inconsistently and rarely it makes me wonder what the point even was.
    (6)

  3. #13
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Lilyarel View Post
    How about options what your charatcer says? In the opening cutscene made me think the game would have a lot of that but it seems like SE keeps forgetting they even had that in the game. It offers options so inconsistently and rarely it makes me wonder what the point even was.
    I would really like to have the options in non-voiced cut scenes at least.

    Then everyone could have imagination and not have to deal with the awkwardness that is a silent pawn of a hero. Everyone wins.
    (3)

  4. #14
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Lilyarel View Post
    How about options what your charatcer says? In the opening cutscene made me think the game would have a lot of that but it seems like SE keeps forgetting they even had that in the game. It offers options so inconsistently and rarely it makes me wonder what the point even was.
    The problem with that is that you can only offer so many options. You're still going to get a lot of players who don't feel like any of the available options really fit their characters, and they're going to be unhappy at being forced to pick a response they don't like. The more times you force them to choose from a set list of lines they don't like, the unhappier they're going to be.

    When the character says nothing, you can use your imagination to fill in whatever you want and everyone is happy.
    (1)

  5. #15
    Player
    Lilyarel's Avatar
    Join Date
    Dec 2014
    Posts
    410
    Character
    Lucceia Verres
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by LunaHoshino View Post
    The problem with that is that you can only offer so many options. You're still going to get a lot of players who don't feel like any of the available options really fit their characters, and they're going to be unhappy at being forced to pick a response they don't like. The more times you force them to choose from a set list of lines they don't like, the unhappier they're going to be.

    When the character says nothing, you can use your imagination to fill in whatever you want and everyone is happy.
    If people dont like the responses, just have a "..." option to pick from. Cant make everyone happy but the options will be there.
    (4)

  6. #16
    Player
    Gamer3427's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    882
    Character
    Rashi Shadowblade
    World
    Shiva
    Main Class
    Machinist Lv 60
    While I wouldn't mind having voice acting, they'd have to do it Mass Effect style where players can choose what their character says at ever point, because otherwise it would take out the "this is your character" aspect of it by creating a defined personality for your character. And doing it that way would cost A LOT of money, and would ultimately result in making your choices meaningless since they can't exactly do branching storylines to go with the different choices. All in all, I'm fine with using our imagination to fill in the gaps. Most of the time when the player character "talks" it's just to fill in NPCs on stuff we already saw, so it'd be a bit redundant to hear it again at every turn anyhow.....
    (2)

  7. #17
    Player
    TheEnygma's Avatar
    Join Date
    Apr 2015
    Posts
    32
    Character
    Y'nsha Rahz
    World
    Ultros
    Main Class
    Lancer Lv 50
    I don't mind it. Games like Skyforge had...spotty voice acting while I was playing GW2 and I was like "hey! I know that voice!". You'll probably do this with the other characters in this game but I don't mind the quiet
    (1)

  8. #18
    Player
    XgungraveX's Avatar
    Join Date
    Oct 2014
    Posts
    524
    Character
    Gungrave Hellsing
    World
    Leviathan
    Main Class
    Samurai Lv 90
    i wish that they gave up dialogue options like in Swtor
    (0)

  9. #19
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Cutie_McSnuggles View Post
    I like having a silent protagonist when it's a character I create. That what makes games like Dragon Age 2/3 and all the Mass Effect games less fun.
    You must be joking...hearing Shepard (both male/female) spew out those one-liners is quite awesome.
    (4)

  10. #20
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    the fact that they aren't voiced is something i prefer actually. i feel closer to my character because of it.
    (5)

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