Don't get Plat pentameld, we're like a month away from expansion. Save your gil. Just use whatever VIT + STR accessories you can get.
Don't get Plat pentameld, we're like a month away from expansion. Save your gil. Just use whatever VIT + STR accessories you can get.
Sir, you need to calm down. The previous poster said absolutely nothing about using Parry. Furthermore, Parry is not useless and such words should be saved for things that actually are. Fortunately, pretty much everything in this game has a use so that's pretty difficult to do.Parry is useless.
DEF comes from left side gear and is based on ilvl.
VIT accessories have extremely low value. Use your i110s VIT instead of wasting tomes on i120-130 VIT. You also now have a 15% HP in FCoB buffer making VIT accessories worth even less.
If you really need i130 VIT accessories they are easily farmed in lower turns and have better secondaries then IW VIT accessories.
Sir, you need to calm down. The previous poster said absolutely nothing about using Parry. Furthermore, Parry is not useless and such words should be saved for things that actually are. Fortunately, pretty much everything in this game has a use so that's pretty difficult to do.
He said he preferred a DEF build. There are 2 defensive stats in the game. DEF and Parry. That is why I acknowledged them both. Parry is a useless stat on gear and DEF happens by default via ilvl.
Okay, then it looks like we're just thinking of things differently. I personally think of Vitality as a defensive stat so I assumed that "defensive build" meant "more HP" as nothing in the game is more effective at passively helping you not die after Level 50 than simply having more HP.
Okay, then it looks like we're just thinking of things differently. I personally think of Vitality as a defensive stat so I assumed that "defensive build" meant "more HP" as nothing in the game is more effective at passively helping you not die after Level 50 than simply having more HP.
I wish VIT was a true defensive stat. It would make gearing more interesting besides do I have enough HP? If so stack STR.
VIT is NOT a defensive stat. In fact, VIT is the worst stat in terms of mitigation, and it will often simply stress your healers rather than increase your tanking potential. You should only consider VIT when you require a bigger health pool in order to avoid one-shots and give your healers some room for error.Okay, then it looks like we're just thinking of things differently. I personally think of Vitality as a defensive stat so I assumed that "defensive build" meant "more HP" as nothing in the game is more effective at passively helping you not die after Level 50 than simply having more HP.
100% VIT, all the time, until you completely learn the fight, the mechanics and know how to mitigate all the big hits without having to overstress your healers. Echo or without echo. You will need all the HP you can get when you're learning something to survive things. When you want to min/max then you should consider STR accs.
Wait... what? Vitality is the most effective mitigation stat in the entire game, bar none. Nothing else comes even close. Parry is RNG and is thus automatically worse. For a single point of Defense to be more valuable than a single point of Vitality, every attack hitting you needs to have a base potency greater than 36250 damage. It is the base value that almost everything keys off of to determine your effective HP at any given moment. To believe that having more HP somehow makes you less Tanky is a fallacy. There's a reason that the competition is always against STR and VIT: both stats are the best at what they do(increase damage dealt and increase ability to survive, respectively).VIT is NOT a defensive stat. In fact, VIT is the worst stat in terms of mitigation, and it will often simply stress your healers rather than increase your tanking potential. You should only consider VIT when you require a bigger health pool in order to avoid one-shots and give your healers some room for error.
Second, stating that high VIT "stresses healers" and then to "use it when you want to give your healers room for error" is a contradiction.
Finally, here's the standard "HP is Mitigation" argument.
To mitigate something is to reduce the severity of it. We can measure the severity of an attack in two manners:
1. How large the red number is.
2. How well off the target is after the hit.
Most things we call mitigation are the things that affect point number one. However, a 900 damage attack is less severe to someone with 9999 HP than it is to someone with 1000. Therefore, the attack was mitigated purely by the possession of more HP.
VIT is not mitigation. Parry and Def are mitigation. Parry and Def reduces the amount of damage you take. VIT does not.
If you have 10K HP and take 5K damage, your healers will needs to heal 5K. If you have 8K HP and take 5K damage, your healers will still need to heal 5K. The damage is the same and was not mitigated. VIT is not mitigation.
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