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  1. #1
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by GeekMatt View Post
    Prefer a defensive build when tackling new content, and I'll switch to STR as we become more comfortable with the fight, and/or to help with DPS requirements as we become aware of them. My gearing up followed the same pattern, DEF>DPS, but any time I outgear content (more or less all the time) I use STR accessories, and will ShieldOath or SwordOath depending on the healers.

    Currently I'm OT for FCoB though because I have an assortment of accessories and MT is still gearing, she's focused on a DEF build for now and I wear mostly DPS accessories.


    Parry is useless.

    DEF comes from left side gear and is based on ilvl.

    VIT accessories have extremely low value. Use your i110s VIT instead of wasting tomes on i120-130 VIT. You also now have a 15% HP in FCoB buffer making VIT accessories worth even less.

    If you really need i130 VIT accessories they are easily farmed in lower turns and have better secondaries then IW VIT accessories.
    (0)

  2. #2
    Player

    Join Date
    Jul 2011
    Posts
    644
    It's right the accesories have vit low value i don't think i will even spend more tomes on it the next content, even in expansion, i may choose Craft Vita accesoires and meld force on them, and keep my tomes
    (0)

  3. #3
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by SirTaint View Post
    Parry is useless.

    DEF comes from left side gear and is based on ilvl.

    VIT accessories have extremely low value. Use your i110s VIT instead of wasting tomes on i120-130 VIT. You also now have a 15% HP in FCoB buffer making VIT accessories worth even less.

    If you really need i130 VIT accessories they are easily farmed in lower turns and have better secondaries then IW VIT accessories.
    Sir, you need to calm down. The previous poster said absolutely nothing about using Parry. Furthermore, Parry is not useless and such words should be saved for things that actually are. Fortunately, pretty much everything in this game has a use so that's pretty difficult to do.
    (0)

  4. #4
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Donjo View Post
    Sir, you need to calm down. The previous poster said absolutely nothing about using Parry. Furthermore, Parry is not useless and such words should be saved for things that actually are. Fortunately, pretty much everything in this game has a use so that's pretty difficult to do.

    He said he preferred a DEF build. There are 2 defensive stats in the game. DEF and Parry. That is why I acknowledged them both. Parry is a useless stat on gear and DEF happens by default via ilvl.
    (1)

  5. #5
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by SirTaint View Post
    He said he preferred a DEF build. There are 2 defensive stats in the game. DEF and Parry. That is why I acknowledged them both. Parry is a useless stat on gear and DEF happens by default via ilvl.
    Okay, then it looks like we're just thinking of things differently. I personally think of Vitality as a defensive stat so I assumed that "defensive build" meant "more HP" as nothing in the game is more effective at passively helping you not die after Level 50 than simply having more HP.
    (0)

  6. #6
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Donjo View Post
    Okay, then it looks like we're just thinking of things differently. I personally think of Vitality as a defensive stat so I assumed that "defensive build" meant "more HP" as nothing in the game is more effective at passively helping you not die after Level 50 than simply having more HP.

    I wish VIT was a true defensive stat. It would make gearing more interesting besides do I have enough HP? If so stack STR.
    (0)

  7. #7
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Donjo View Post
    Okay, then it looks like we're just thinking of things differently. I personally think of Vitality as a defensive stat so I assumed that "defensive build" meant "more HP" as nothing in the game is more effective at passively helping you not die after Level 50 than simply having more HP.
    VIT is NOT a defensive stat. In fact, VIT is the worst stat in terms of mitigation, and it will often simply stress your healers rather than increase your tanking potential. You should only consider VIT when you require a bigger health pool in order to avoid one-shots and give your healers some room for error.
    (0)

  8. #8
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Zaft View Post
    VIT is NOT a defensive stat. In fact, VIT is the worst stat in terms of mitigation, and it will often simply stress your healers rather than increase your tanking potential. You should only consider VIT when you require a bigger health pool in order to avoid one-shots and give your healers some room for error.
    Wait... what? Vitality is the most effective mitigation stat in the entire game, bar none. Nothing else comes even close. Parry is RNG and is thus automatically worse. For a single point of Defense to be more valuable than a single point of Vitality, every attack hitting you needs to have a base potency greater than 36250 damage. It is the base value that almost everything keys off of to determine your effective HP at any given moment. To believe that having more HP somehow makes you less Tanky is a fallacy. There's a reason that the competition is always against STR and VIT: both stats are the best at what they do(increase damage dealt and increase ability to survive, respectively).

    Second, stating that high VIT "stresses healers" and then to "use it when you want to give your healers room for error" is a contradiction.

    Finally, here's the standard "HP is Mitigation" argument.

    To mitigate something is to reduce the severity of it. We can measure the severity of an attack in two manners:

    1. How large the red number is.
    2. How well off the target is after the hit.

    Most things we call mitigation are the things that affect point number one. However, a 900 damage attack is less severe to someone with 9999 HP than it is to someone with 1000. Therefore, the attack was mitigated purely by the possession of more HP.
    (2)

  9. #9
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Donjo View Post
    snip
    You're misusing the term mitigation. Mitigation means a decrease of damage taken, not "how much HP is left afterwards". VIT does not decrease any damage, it simply increases your HP.

    Strength increases your mitigation by increasing the amount of damage reduced when you block or parry.
    Parry increases your mitigation by increasing the rate at which you parry attacks.
    Skill Speed increases a WARs mitigation by increasing how quickly they can re-up Inner Beast.
    (1)