Hmm... I think you're right here. There came a point where people attempted to argue the definition of Mitigation with me by using the term as defined by other games. Which is completely wrong and off topic. So the discussion became less about what Mitigation is in FFXIV, and more about Mitigation as it can be defined in every possible game in which it can apply. So... what's the most general definition of Mitigation one can possibly reach in the context of a video game? It's probably something along the lines of "something that helps you not die."
So... yeah. It's probably time to stop posting. I'm glad you had fun though. You were easily the most reasonable person in this entire discussion. I do apologize if I seemed a little too insane.
Aaaand... to get back on the actual topic!
I personally hope to all of the Twelve and then some that the Strength Tank dies in a fire in Heavensward due to the kinds of players and attitudes it is spawning. Either by...
- Completely shutting Tanks away from Strength other than from left side gear. This would require extensive changes to things. Abolishing bonus attribute points, class locking accessories by main stats, preventing main stats from being melded to accessories, and all that jazz. It would be annoying to implement and it would piss a lot of people off, but at least the players who are the worst in terms of putting DPS ahead of the rest of the role and brutally insulting any Tank who values Tankiness over DPS would probably stop Tanking, so that's a win. Or...
- By making Vitality increase Tank damage instead of Strength. It's the easiest solution and would require no change in gear since Strength would still retain the Tanky property of making Block/Parry stronger. This would solve the problem of Tanks doing more than the expected amount of damage by letting everyone do that damage so new encounters can be more finely tuned for expected levels of DPS.



Reply With Quote



