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  1. #11
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    While I can see the utility... for a Paladin (bloody Shield Oath being given at the wrong level), every other class would actually benefit more (to the party's detriment) from keeping their leveled actions and traits. As in the cited example above, new tanks would be woefully underpowered against a Coil-rated DD or Healer. Hell, they already are and that's without leveled actions and traits. And what's worse, these players often don't act like they're capped when in a lower level dungeon and attack every mob as if it was like level. Having access to all their leveled actions and traits would turn these dungeons into end-to-end cluster fu~~s. No, level sync is working as intended. Learn to throttle yourselves, your tanks would love you for it.
    (3)

  2. #12
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    -lower synced abilites' potencies
    -lower synced abilities' enmity modifier
    -further lower the stats of synced gear
    -buffs for non synced players when in a party with synced players (determination/enmity/etc buffs)
    (4)

  3. #13
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,851
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Remember, you being in a low level dungeon is not for the benefit of you - it's for the benefit of the low level characters. Yes, it becomes boring, and if you didn't build your macros right, it can really screw up your rotations. But you're already going to be a better player in a low level dungeon just by sheer virtue of your gear and your experience - giving you the full rotation on top of that would be massively overpowered and unfair to the new players in your party who don't have access to anything like that.

    This is actually the biggest concern I have about the new jobs starting at level 30. What abilities are going to be available below that if there is no base class?
    (5)

  4. #14
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,342
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by TatlTael View Post
    It would be more fun for higher level players if they could at least use their whole rotations and all their skills.
    but that will be less fun for lower lvld players. the tanks that can't hold aggro, against flare and stuff. other tanks who were level synced and paired with a low lvl healer think they can do a mass pull with all their defense cds and the only skill the healer has is cure I ...
    plus the monsters are not designed for having all your skills. you will burst them to death in seconds.
    (1)

  5. #15
    Player
    TatlTael's Avatar
    Join Date
    Mar 2011
    Posts
    56
    Character
    Tatl Tael
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Tint View Post
    but that will be less fun for lower lvld players. the tanks that can't hold aggro, against flare and stuff. other tanks who were level synced and paired with a low lvl healer think they can do a mass pull with all their defense cds and the only skill the healer has is cure I ...
    plus the monsters are not designed for having all your skills. you will burst them to death in seconds.
    Just lower the potency of the higher skills when capped is all... I just wanna be able to push the keys and have them do something instead of being grayed out >_>
    (1)

  6. #16
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TatlTael View Post
    Just lower the potency of the higher skills when capped is all... I just wanna be able to push the keys and have them do something instead of being grayed out >_>
    By how much? If it's low enough that it nears the potency of lesser skills, you might as well save the MP/TP by spamming weaker skills. Everyone already said the low level content isn't designed for high level abilities and that won't change anytime soon since Square wants to keep content uniform for everyone regardless of the level gap.
    (5)

  7. #17
    Player
    shape's Avatar
    Join Date
    Jan 2013
    Posts
    105
    Character
    Shape Esteed
    World
    Odin
    Main Class
    Paladin Lv 70
    Just NO, I have experienced gear/level sync in Tera for example. The result the level synced players act like god and just generally screw people over. We get the skills at certain levels to scale with the content.

    As for just reduce the threat/potency, you do know how much programming would be involved to create a system that is flawed. They have a system that works, Sooo sorry you cant steamroll the dungeon.
    You do only need to do 1 low level roulette a day, while leveling. Once your 50 just stop doing it, if you choose to queue for low level knowing you are going to get level synced, man up and stop whining.

    (watched too many Xeno videos 'Man Mode')
    (4)

  8. #18
    Player
    Vasala's Avatar
    Join Date
    Aug 2014
    Posts
    292
    Character
    Brizzyne Windsong
    World
    Exodus
    Main Class
    Bard Lv 80
    What would be nice would be to adjust the level where healers get their dispel and tanks get their threat modifiers so there is not such a difference in some dungeons between the different tanks and healer combos.
    (0)

  9. #19
    Player
    Kirito's Avatar
    Join Date
    Aug 2012
    Location
    ウルダハ
    Posts
    957
    Character
    Max Wind
    World
    Balmung
    Main Class
    Marauder Lv 55
    I think the problem is that it might seem unfair for the new players since SE would need to rebalance the dungeons and there are players who aren't capped, it might be harder for them. Perhaps they could have an automatic balancing system that takes into account the level of the player but that would be too much work for them to change something like level sync.
    (1)

  10. #20
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by MilesSaintboroguh View Post
    The problem here is you'll get people expecting tanks to have their aggro generating skills and completely forget that a fresh player wouldn't have such things at a low level. Likewise, a BLM, even at level 20, could still do a ton of damage with Fire III due to its potency. Mobs and bosses are not tuned to abilities like that at low levels.
    There is no problem to this really. It really doesn't matter in the end. Even if they have the skills they need to still manage aggro. It just means that such guy will have to restrict his DPS for the tank.

    No sense in making it so you can't use the ability though.

    Quote Originally Posted by Kirito View Post
    I think the problem is that it might seem unfair for the new players since SE would need to rebalance the dungeons and there are players who aren't capped, it might be harder for them. Perhaps they could have an automatic balancing system that takes into account the level of the player but that would be too much work for them to change something like level sync.
    I doubt increasing your groups sustain, skills, dps suddenly makes the zone "harder" mister Kirito-san.

    Quote Originally Posted by shape View Post
    Just NO, I have experienced gear/level sync in Tera for example. The result the level synced players act like god and just generally screw people over. We get the skills at certain levels to scale with the content.
    Everquest 2 did it very well until they released blue stats on gear, but this game has no such gear. So if you did it like they did it would be a great system.

    Quote Originally Posted by Tint View Post
    but that will be less fun for lower lvld players. the tanks that can't hold aggro, against flare and stuff. other tanks who were level synced and paired with a low lvl healer think they can do a mass pull with all their defense cds and the only skill the healer has is cure I ...
    plus the monsters are not designed for having all your skills. you will burst them to death in seconds.
    I am actually really tired of this nonsense. It will be MORE fun because the dungeon will be much easier and you can do it faster and in different ways. New players want to catch up, they don't like being restricted, NOBODY likes being restricted.

    The skills already are based off proper potency, no need to lower them because your weapon already gets lowered.

    It would also add more reason to level to get skills you don't have yet because you see how fun they are.
    (0)
    Last edited by Nektulos-Tuor; 05-17-2015 at 05:00 AM.

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