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Thread: Irony?

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  1. #1
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by The_Last_Dragoon View Post
    In fact, while it may potentially burn out new users, it will definitely make them veterans of walking through the park by the time they hit Heavensward content.
    Fixed that for you.
    (1)

  2. #2
    Player
    The_Last_Dragoon's Avatar
    Join Date
    Aug 2013
    Location
    Gresham, OR
    Posts
    744
    Character
    Renabi Rena
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Gardes View Post
    snip
    I didn't say they'd be experts, but they certainly should know a successful rotation as tanks/dps and heals should know how to best deal with a multitude of situations by the time they're done with story content. Sure, it's nothing Coil worthy, but you shouldn't see players playing Gladiators or Conjurers without their job class in the new expansion dungeons or a tank that doesn't know how to use Flash/Overpower. The alternative is to let players skip the 2.0 story entirely, which would quite literally lead to players who don't know anything trying to do the new content.
    (1)

  3. #3
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by The_Last_Dragoon View Post
    I didn't say they'd be experts, but they certainly should know a successful rotation as tanks/dps and heals should know how to best deal with a multitude of situations by the time they're done with story content.
    Nah, I still only tank with flash, flash, overpower, overpower,1,2,3,1,2,4,1,2,3,1,2,4
    It's even easier on WHM, I just use medica 2 and cure 2 and move around.

    The getting the basics down you're talking about isn't something that's built over the entire game.. Sure that's what it's "intended" to do.. But more than likely, tanks hit a road block at some point where they have trouble holding aggro (depends on the person, some run into this wall in Satasha, some in Brayflox, some just don't run into that issue ever) then realize they're doing something wrong.. Google something, 20 minutes later, voila! They're good to go.


    You're suggesting that 200 hrs of gameplay from beginning to 2.55 is necessary to teaching that to newcomers.. It simply isn't, when somebody hits a roadblock, they'll learn and improve. OR NOT, some just simply refuse to improve.. Point is.. MSQ, job quests, guildhests etc. don't shape a good player, it's the personal inadequacy each individual feels that will lead them to learn, disastrous dungeon runs usually have that impact on people, not the tedious 200hrs of repeated quests.
    (1)