Quote Originally Posted by JayCommon View Post
While it does hold true that you can't just skip over story dungeons, that in absolutely no way correlates with them "knowing how to play their class/job in a party setting."


Should probably familiarize yourself with that now...
You shouldn't be finding any main class tanks who don't know how to tank or healers who dps in the new dungeons. These would be legitimate problems otherwise that was extremely apparent in dungeons like Brayflox's Longstop and The Stone Vigil(which is when it became extremely crucial that tanks hold threat). Granted, I won't say that players who are starting a Dark Knight as their first tank class won't be FATE grinding up to Heavensward, so you will probably get experienced players who don't know how to tank, which could potentially be worse. XP

What's going to be really weird is that lv50 players need to have an average item level of 90 in order to clear all of the required story duties, and that could turn out to be either a major grind for them alone or a pretty expensive venture for a new player on the market board. While they could just run the old level 50 dungeons for either marks or the like, who is going to be doing them by the time new players hit 50? I get the feeling that it's very likely that level 50 craftable gear is going to skyrocket as a result.

@Eidolon, As for challenging content, I've heard that a great majority of English server players haven't completed Coils, and Extremes are still extremely punishing if you pug them. Considering that Coil gives the best gear and that Extremes give mounts that now play their primal's music while you ride them, I'd say there's quite a bit of reward for doing them. Not to mention that Extreme primals are essential for desynth. I do agree that rewards should probably be bigger for that content, but it's not like they just hand you an achievement and kick you out.