again, people that love obsolet things and hate the real challenge
hnms is not challenge, hnm= monopolize items and bad economy in the game
the raids is good
is the real right direction, if take old ffxi elements this game could be retrograde
again, people that love obsolet things and hate the real challenge
hnms is not challenge, hnm= monopolize items and bad economy in the game
the raids is good
is the real right direction, if take old ffxi elements this game could be retrograde
Yes. Obsolete things. Like spelling and grammar.
My only problems with raids are that they feel separate from the game world and are timed. It feels more like a bureaucratic system rather than a dynamic addition to the world and that's part of what I loved about XI. Everything in the games structure felt natural, even if the economy suffered for it. I think there should be some sort of middle ground, but I'd be hard pressed to think of what that could be.
Instanced content is fine but its just done totally wrong how they are currectly doing them. They need more objectives that are diffrent, more areas, some sorta level cap system, balancing chest treasure, reenter limit system and earn raid points apon clearing raids and maybe little more better rewards & adjustments on costs on raid point shops.
Raids need to be more like FFXI ToAU Assaults. They are very both the same but FFXI had reused zones to bring out alot of diffrent objectives with a diffrent instance's then just slay a boss.
Geändert von Venat (17.08.11 um 17:35 Uhr)
you could earn them at level 20 solo....but they where far from easy. I did them on 2 characters in FFXI....that sh*ts intense. You really did earn them suckers XDYa that's what I've heard for the R30 dungeon, unfortunately I don't have any classes left that are low enough to benefit from SP in that dungeon and there's really nothing to fill the void in the R35-R45 range. The R45 dungeon would be great for SP but the reality of it is, its not really designed to allow underleveled groups to get much done in there except for grind. I'd love to see dungeons from 1-10, 11-20, 21-30, 31-40, 41-50 that are designed with grinding/leveling in mind first, without all the time pressure and linearity/predictability of the current dungeons.
Also, with the Ifrit battles having two difficulty levels, didn't they do the same with the Primal/Avatar battles in XI after some time with a simple R20 fight designed to allow any SMN to solo the fight?
As for too much raiding...well for 1 i wish they would back off from saying raid...come up with some neat names and dont mention the word. Also i think someone said it, but they might be doing it because why set all those things up if the world is changing....kind of like how random feeling NMs and the hubs feel...always thought they just tossed them in without much thought.
If after the map change they keep slamming us with only pretty much raids....i will join you in making sure SE hears that plenty of people dont want a giant instanted MMO.
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