After a 12 hour maintenance
Patchnotes:
<insert cash shop item name> is now dyable.



After a 12 hour maintenance
Patchnotes:
<insert cash shop item name> is now dyable.


Hotfix:
"It has come to our attention that Early Access codes given out at the time of pre-order are not working as intended, we expect to have additional working early access codes distributed to those effected by this error by June 23rd. Thank you for your patience in this error."



"Fixed a glitch that allowed Dragoons to use their Limit Break 3 without tanking the floor immediatly after starting the cast. We apologize for this grave error making it through testing."

Known Issues to be Addressed:
- An issue wherein White Mages received the Limit Break 3 intended for Bards. Bard Limit Break 3 is still Pulse of Life. We apologize for the inconvenience.
Early access to early server maintenance lol"An unexpected amount of server traffic has caused the NA/EU datacenters to become unstable, we will be performing a 25 hour maintenance to resolve the issue and apologize for any inconvenience."
During early access.
.....It's funny because we all know it's going to happen. ._.
Welp there goes my plans for early access lol.


"fixed an issue where fish, fishing tackle, and atma were stackable."


Machinists can now shoot themselves.
-Fixed an issue where the difficulty of Final Fantasy 14 decreases with more time spent playing. We will regularly heighten the difficulty by increasing all enemy damage.
-Upon login, there is a 50% chance that the skills you've assembled in your hotbar will be scrambled or removed. This is done to benefit those playing Final Fantasy 14 looking for a challenge.
-During boss encounters, FATEs, levequests, guildhests, and duties, the roles of tank and healer will have a 10% chance to suddenly lose connection from the game, and will not be able to log in again until the said boss encounters, FATEs, levequests, guildhests, and duties are completed or have been failed. This is to ensure that Final Fantasy 14 provides an exceptional challenge, and to ensure that players will cherish tanks and healers more.
Three Ilm Knights, One Thousand Malm Road
Steps of Faith: Fresh from Garlond Ironworks comes the Dragonkiller Mk.2!
Tired of giant dragons dodging your shots? The new Dragonkiller Mk.2 is heat seeking, so missing will no longer be a problem!
Frustrated that your old Dragonkiller does piddly damage? Don't fret! The new Dragonkiller Mk.2 is armed with a Ceruleum Fusion device that will guarantee an explosive death to your Dravanian adversaries! You too can hold the power of the Agrius at your fingertips!
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