I hate the argument "nerf because story." I've never played a game where I expected story to be given to me separately from the game. What's wrong with story being a reward for clearing content?
I hate the argument "nerf because story." I've never played a game where I expected story to be given to me separately from the game. What's wrong with story being a reward for clearing content?
Because MONEY! How can SE maximize sales of Heavensward if people can't even get past story content that allows them to play Heavensward? Sales would plunge.



Yeah but promoting bad players doesn't retain subs. Eventually the loyal and good players will take off. And we all know how bad players are..they go after the next new shiny mmo!
I don't know. WoW seems to be doing quite well despite its extreme catering to casuals. That MMOs been around since 2004 and no new shiny MMO has seemed to knock it off that track.
WoW is killing itself no need to worry about the next greatest thing. Their sub numbers have dropped 3 mil since WoD launched and the end of March.




lolwowisdoingwell.png
Huh, subscription rates stopped rising at the end of TBC/beginning of wrath.... when they started the hyper themepark design. Then it fell every expansion after. Interestingly the design that got them to their millions numbers was when WoW had the more classic MMO approach. Oh well.
I guess loosing 3 million subscribers in 3 months is "doing well".
I dunno why people put WoW on some pedestal. At least, post-TBC/Wrath.
Last edited by Magis; 05-13-2015 at 02:10 PM.
7.5 million subscribers (according to the chart you linked) is still a lot. I and many others would consider that "doing well".lolwowisdoingwell.png
Huh, subscription rates stopped rising at the end of TBC/beginning of wrath.... when they started the hyper themepark design. Then it fell every expansion after. Interestingly the design that got them to their millions numbers was when WoW had the more classic MMO approach. Oh well.
I guess loosing 3 million subscribers in 3 months is "doing well".
I dunno why people put WoW on some pedestal. At least, post-TBC/Wrath.
Last edited by kpxmanifesto; 05-13-2015 at 02:17 PM.



An almost halving of your subscription rate is pretty abysmal considering they have investors to pay as well as everything needed to run such a monolith. And your post was "doing quite well despite its extreme catering to casuals" when no, in fact they have not done well, nor have they done the same. They have done worse. Lucky for Blizzard they had made the right steps in the beginning and could take the hit, not so much other smaller MMOs.

I'm not gonna try and correct you on your opinion, it is exactly that-your opinion. What i will say is what i have said elsewhere; if you cleared SoF and got a bit of challenge from it, is the change taking anything away from you? I mean, is someone else having an easier time at old you content you have cleared already and have zero need to ever touch again really harming you or anyone else that cleared it before the change?
And no, the whole 'they are not gonna learn X' argument is not a valid answer imo. Because, seriously, what is a player that has already done 1-50 and all of the rest of the Main Quest besides, really gonna learn from this fight that they haven't already had more than enough opportunities to have gleaned elsewhere in the game?
Bad players will still be bad and a good players will still be good. And honestly until SE starts offering a bonus service where customers can get extra content for extra cash, we all pay the same(approximately) fee every month.
Now if ppl people want to rail against content they spent tons of time learning/clearing(raids, future actual end-game activities, etc) being nerfed, hey i'm cool with that. Won't change anything if SE decides it needs to be adjusted, but i'll at least be on board with that anger/outrage.
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