Quote Originally Posted by Saviorlito View Post
From the original post. "If the vote passes, let's say 5 to 3, the 3 who do not want to continue have the option to leave without penalty and the timer is reset." Issue one is solved by those who have broken gear voting no to continue. Issue 2 is solved by only allowing a fixed percentage of the total initial time (let's say, 20%, so If an instance is 100 minutes long, it's extended by 20 minutes and cannot be extended again.)
So then what exactly is the point of this? You're essentially breaking the group up anyway as you've now got to get new people in to fill up the spots, what if those new people have never even set foot in the fight before, do you then go and vote abandon because the people who did stay wanted to carry on and push for the clear but with the new people it becomes unlikely? Therefore wasting their que time? What about those people just joining? What if they just waited an hour in the que to then be thrown in 20 minutes before the timer runs out? You do two attempts see it won't happen and hit vote abandon which is what usually happens in DF groups.

Like I said, I see your point, I just also do not see any real use for this, it causes more problems and issues than it solves. There is a perfectly good PF system. Now if you want something changing I would say ask them to implement cross server PF's for the data centers, instead of your idea, but that's a whole new thing.