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  1. #1
    Player
    Jamein's Avatar
    Join Date
    Feb 2015
    Posts
    334
    Character
    Jamein Lowel
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Saviorlito View Post
    The only difference is you now have 5 people from the previous party who have been further into the fight than they originally started. There could be an option to join in progress and join extended, which left unchecked would ensure that you don't join an extended trial.
    Again, you are adding more options, which is going to create longer ques than we already have.
    The option to choose to join extended could have a pop up once checked, explaining that this is for people who are at least familiar with the fight etc etc. This would also raise the skill level of the extended trials by replacing members who do not wish to continue any further with members who are somewhat versed in the fight and are going for a clear.
    Oh man, now you are just asking for problems. We already have a seriously bad DF culture where people get chewed and spit out, and then there are those who want the carry. I 100% guarentee you, that if you put an option like this in then you're going to get those groups filling up with people who have absolutely no idea what they are doing but will rely on the others to get them through it, and then you will have those who scream at them for joining a party not knowing what to do. Once again I am sorry I like your idea in theory, but in practice it will just create longer que times, screw up mis-matched ques, and cause havoc.

    EDIT: The PF system is not perfect on low population servers.
    Hence why I said in my above post, they could change the PF system to implement a cross server PF, which in my opinion would be a better solution to your problem, you could leave the instance but take down the names of the people you just played with who were good, and invite them into your PF if it was cross server.
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    Last edited by Jamein; 05-12-2015 at 10:12 PM.

  2. #2
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    The primary purpose of the timers is to prevent system resources from being tied up unused for whatever reason. Even discounting trolls who might lay claim to a dungeon on purpose just to screw people over, there's other occasions where an instance with no timer might get tied up. For instance, if a group or individual goes afk in Brayflox and doesn't get booted, that individual could, theoretically, keep that instance running for hours just by sitting there doing nothing. There's a limit to the number of instances that can be running at once, and a timer ensures that those instances will be cleaned up and recycled in a timely fashion. A timer is a good and necessary thing.

    That said, the ability to extend the timer with a vote doesn't sound like a bad one; I doubt there'd be many cases where a group would have the patience to troll-claim a dungeon when they have to re-vote every half hour just to keep it going. On the other hand there might be a lot of folks who feel like they have a good cross-server group going, and want to keep practicing a while longer.

    To prevent folks from being held "hostage" in an instance they no longer want to continue in, though, the "early withdrawl" penalty should be removed after the first extend. If you've spent the full original duration in the instance, you've done your part and should be free to go unhindered.
    (1)
    Last edited by LineageRazor; 05-12-2015 at 10:44 PM.

  3. #3
    Player
    Saviorlito's Avatar
    Join Date
    Sep 2011
    Location
    Gridania - The Black Shroud
    Posts
    57
    Character
    Savior Lito
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by LineageRazor View Post
    when they have to re-vote every half hour

    To prevent folks from being held "hostage" in an instance they no longer want to continue in, though, the "early withdrawl" penalty should be removed after the first extend. If you've spent the full original duration in the instance, you've done your part and should be free to go unhindered.
    There should be a one-time limit on the extension per instance (not person) to prevent trolling. I agree with your second point.
    (1)

  4. #4
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Saviorlito View Post
    There should be a one-time limit on the extension per instance (not person) to prevent trolling. I agree with your second point.
    I think one extension per day would be fine. And also, I would say that ALL party members need to agree to the extension. And perhaps not a full timer reset - but just an extension of maybe 30 minutes or so.

    I personally don't see an issue with a full timer reset, but a lot of people seem to think that SE is really trying to force us to take breaks (if that were the case, I don't think they would us be able to requeue instantly) or that it helps the queue flow. Perhaps a partial extension would be a happy middle-ground.
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    Last edited by Skivvy; 05-13-2015 at 01:39 AM.

  5. #5
    Player
    Mandze's Avatar
    Join Date
    Aug 2013
    Posts
    113
    Character
    Mandze Evensent
    World
    Balmung
    Main Class
    Conjurer Lv 60
    I feel like a more useful solution to this would be to somehow allow pre-formed parties across servers within the same datacenter for instanced content. If people found themselves with DF pugs and wanted to continue working with them, they could then do so.

    Edit: Aaaaand I just realized someone above me said that same thing. Sorry. lol.
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