Minor correction. Healers do not have to esuna the titan hm gaol debuff from other healers. Because the debuff is actually DAMAGE down not DETERM down. They fixed the translation a while back.At lower level there's very little content that even has effects that can be cured. By the time such effects start entering play most new healers have forgotten they even have the skill to remove them.
The worst one is Titan with the determination debuff that gets applied with the gaols. So many healers are oblivious to it and since it doesn't make the player's HP drop they don't think they need to do anything about it. I've even seen healers with the debuff wondering why they can't heal anyone.
T1/T2 as an example with bards/paladins failing to use silence would like a word with this assumption. I shouldn't have to bring an obscure item to fix a problem the healers have plenty of bandwidth to do themselves. This is just making excuses. They have plenty of power with gear and echo to heal and still cast esuna on people that the paralysis hurts the most.
It's a big generalization to just say a player shouldn't have received the debuff at all. That's ignorant of the sheer variety of ways we get debuffed in this game.
I main a scholar and I only leeches certain things.
- I don't generally go for Pacification as it lasts 5 seconds so by the time i've cast leeches, I've only saved the tank about .5 of a second anyways (I never said my reactions were lightning fast
- I go for blind asap, but never on healers (unless I'm likely to actually do some damage....do you need to leeches blind off of casters? I do it anyways, but I'd like to know.)
- paralysis on everyone asap, starting with heals, tanks, casters, melee
- disease asap, whoever it's on.....for obvious reasons
- slow on healers, casters, tanks, melees
- I'll generally heal through poison as it's just easier and I know I can afford to let people take a tiny bit more damage.
Other than that, not much as it generally can't be leeched if it has a special symbol that looks different to the stuff i've listed above. I do try on some of the new debuffs if I realise that they're there.
I hadnt even noticed that healers arent doing this. Besides slow and pacify I dont much care wether its removed or not. Disease is useful to remove for the tank though. I dont want to be making excuses but I know some healers dont know what can be removed as sometimes I see them trying to get rid of ailments that are part of mechanics and wont go away.
Whenever I play healer myself (which is rare and I've no hesitation in saying I'm still learning how to heal) I tend to ignore poison if its less than 8 seconds because its not all that efficient of a move to just prevent maybe 200 dmg tops, if a cure can do 1k. Unless of course I'm totaly goofing and Esuna isnt part of the global cooldown?
While we're on the topic of removing buffs/debuffs - I'm surprised when Monks dont remove the buffs on the enemies, especialy the ones that cast stoneskin on themselves like in FATEs as it speeds things up. Might try it later on today to see if it works on 2nd boss in wanderers palace hard mode (say if the dmg up is accidently left to the boss to absorb) as I havnt yet seen anyone do that one.
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Can OP tell us what fight hes referencing, because alot of end game fights dont allow you to dis-spell.
I don't care if a healer doesn't toss damage spells, it's not their role, but they better damn well be on the ball with removing debuffs because, oddly enough, that IS their role. When I heal, and I'm not in the middle of a Cure, any and all debuffs I can remove are public enemy No. 1. My cast priority is always Cure/Regen/Medica, Esuna, Protect/Stoneskin, mitigation/buff abilities and damage spells. In that order. A healer that isn't trying to remove debuffs, when able, is being a bad healer and should probably go back to their DD class.
I really hate when they do that. If variant status effect can't be treated with Esuna/Leeches, it should be distinguished clearly from the versions that can.^this
There is a rule in design, along the lines of : if two things have the same appearance, they must have the same function.
But status effects in FFXIV can have the same appearance (icon) but not the same function (some can be removed with esuna, and some can't, even if they share the same icon)
I think they actually bothered to make 2 different icons for poison (green icon = can be removed, purple = can't be removed), but for paralyze, silence, etc. you just have to guess.
If you read the whole post, you will get my point. I don't mind a simple macro that reminds me to remove the debuff on berserk. I personally don't need it, I pay attention, it will be done unless something more important comes up. But those 5 lined macros with multiple clings and ding dongs, starting when berserk is activated, midway when there's 10 seconds left and another when it's due... I understand there are healers who don't pay attention or don't bother, but it's annoying, not helpful, blatantly spamming and I will make my point across by not dispelling pacification.
As I see it, you don't need to tell me what you are doing or what you need with a shiny cling-cling macro, may it be your Eye for an Eye or Blunt Arrow or whatnot. Just do your job and I'll do mine.
Yes, yes you are. Sorry to say it, but it's kind of our job to heal people and if you're not doing that much you're not doing your job. Doesn't matter how trivial the content, ignorance breeds contempt and just leaves a sour taste in everyone's mouth.
Neither leeches nor Esuna are adversely affected by Cleric Stance, so I find it's rarely a problem to simply cast if regardless of which stance I'm in. If they're taking damage, that's a different matter, but status effects are plane sailing.
Well, unless you actually say something to them about their macro, they'll probably continue thinking they are doing their healers a favor. Most people don't make macros to be annoying on purpose. It's amazing how many annoyances within a community can be solved with just a little communication.If you read the whole post, you will get my point. I don't mind a simple macro that reminds me to remove the debuff on berserk. I personally don't need it, I pay attention, it will be done unless something more important comes up. But those 5 lined macros with multiple clings and ding dongs, starting when berserk is activated, midway when there's 10 seconds left and another when it's due... I understand there are healers who don't pay attention or don't bother, but it's annoying, not helpful, blatantly spamming and I will make my point across by not dispelling pacification.
As I see it, you don't need to tell me what you are doing or what you need with a shiny cling-cling macro, may it be your Eye for an Eye or Blunt Arrow or whatnot. Just do your job and I'll do mine.
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